Most research types require some amount of time to be completed and use Scientists, which are returned to the player after completion.
New research types can be unlocked by destroying planets.
The base duration of a research action varies depending on the research type.
The research time can also be modified in various ways. The most notable one is upgrading your reduced research time stat, which will affect every action in the Research menu with the exception of Scientists travelling to and from planets. Other ways include paying Diamonds or watching ads to instantly complete one research action or completing Daily Quests and collecting Red Bacteria to reduce the remaining time for all active research actions.
Main page: Research Time
The option to cancel the research appears if you press and hold on an active research action.
Cancelling a research action will cause all the progress go to waste and return the Scientists to the player.
Bacteria Irradiation is unlocked only after 5 planets past the first Black Hole.
Bacteria Evolution is the first research center available in the game.
In the case of unsuccessful evolution, the amount of regular Bacteria earned equals current BPS multiplied by the research duration in seconds and a random number in the range from 0.05 to 0.2.
Only one type of Bacteria Evolution can be researched at a time.
Colony irradiation is unlocked after destroying Earth.
It is only possible to irradiate colonies that you have purchased at least once before. If every colony has been purchased at least once, then each colony has the same probability of being irradiated.
Only one irradiation type can be researched at a time.
Main page: Colony Irradiation
Mutation requires two Bacteria of equal level and always gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
Mutation is instantaneous and it requires no Scientists. However, after it is complete, the player has to clean the lab before it can be again used for mutations. Cleaning takes 2 hours and requires 2
- When calculating the mutation results, the effects of Bacteria A and Bacteria B play an important role.
Mutating Bacteria with similar effects gives a better chance to obtain a good result.
Mutation results are calculated by taking the average values of Bacteria A and Bacteria B, so Bacteria with better effects usually give better results.
Even though higher level Bacteria generally have better effect, it is possible to mutate a Bacteria with weaker bonuses, especially if A and B are of different rarities.
In most cases, Bacteria C will have the effects as either Bacteria A or Bacteria B. The exception is when C has more stats than A and B individually.
The name of C is random and does not depend on Bacteria A and B.
See also: Evolved Bacteria
Only one Nanobot production type can be active at a time.
It's possible to instantly complete an active Nanobot production by paying some Diamonds.
The newly produced Nanobots appear on the main screen in real time. By clicking on a Nanobot, you gain an extra Nanobot for free, which is displayed as the Nanobot splitting into two yellow Nanobots.
The yellow Nanobots cannot be split any further.
|Just a few||100||01:00:00||1|
|A pile of nanobots||800||24:00:00||1|
|The world is not enough||2000||24:00:00||5|
Main page: Nanobots
By sending a Scientist to the current planet, the player can gather soil samples that will give random bonuses until the current planet is destroyed. On certain planets, gathering soil samples also has a chance to yield Minerals that give permanent bonuses.
Soil samples can be gathered up to 5 times per planet and their effects are multiplicative.
After entering a Black Hole, the bonus from Planetary Research for the current planet is lost and the limit on gathering soil samples is reset.
In the Planetary Research Lab, only one action can be active at a time — either gathering soil samples or travelling to/from planets.
Main page: Planetary Research
Upon recycling a Bacteria, 9 to 25 cards appear on the screen.
The recycling rewards are divided into four tiers with each tier consisting of up to seven different rewards. The possible reward tiers and the number of cards displayed are determined by the bacteria value coefficient (BVC).
Main page: Bacteria Recycling
The default survival probability cap is 30%.
Main page: Bacteria Irradiation