Difference between revisions of "Dark Matter Institute"
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− | Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[ | + | Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Dark Matter|'''Dark Matter''']]. |
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole. | Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole. | ||
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The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree. | The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree. | ||
− | + | ==Reset== | |
Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player. | Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player. | ||
There is no limit to how many times a tech tree can be reset and the price for each reset does not increase. | There is no limit to how many times a tech tree can be reset and the price for each reset does not increase. | ||
+ | |||
+ | If the player has purchased [[Doppelganger]], it's impossible to reset the Research tree if there are no idle [[Scientists|scientists]]. | ||
==Production tree== | ==Production tree== | ||
− | [[File:Production tree 1. | + | <div class="mw-collapsible" style="overflow:auto;"> |
+ | [[File:Production tree 1.6.0.png|thumb|Production tree (Version 1.6.0)]] | ||
{{dmi tree table}} | {{dmi tree table}} | ||
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|effect = Increase BPS 100 times | |effect = Increase BPS 100 times | ||
|price = 1050 | |price = 1050 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Disease Carriers | ||
+ | |required = • [[Procreative Overdrive]] | ||
+ | • [[Breeding Grounds]] | ||
+ | |effect = 50% increased BPS per each Scientist on planet | ||
+ | |price = 1475 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Ghost in the Glycocalyx | ||
+ | |required = [[Disease Carriers]] | ||
+ | |effect = Each unspent Dark Matter increases BPS by 0.01% | ||
+ | |price = 2000 | ||
}} | }} | ||
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}} | }} | ||
− | |} | + | {{dmi tree table row |
+ | |name = Saboteurs | ||
+ | |required = [[Pulsar Exploits]] | ||
+ | |effect = 10% increased BPC per each Scientist on planet | ||
+ | |price = 1200 | ||
+ | }} | ||
+ | |||
+ | |}</div> | ||
==Research tree== | ==Research tree== | ||
− | [[File:Research tree 1. | + | <div class="mw-collapsible" style="overflow:auto;"> |
+ | [[File:Research tree 1.8.0.png|thumb|Research tree (Version 1.8.0)]] | ||
{{dmi tree table}} | {{dmi tree table}} | ||
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|effect = Increase [[Nanobots|Nanobot]] strength by 25% | |effect = Increase [[Nanobots|Nanobot]] strength by 25% | ||
|price = 1050 | |price = 1050 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Replicants | ||
+ | |required = [[Impeccable Design]] | ||
+ | |effect = Triples the amount of [[Nanobots]] earned from [[Daily Quests|daily quests]] and [[Bacteria Recycling|recycling]] | ||
+ | |price = 1500 | ||
}} | }} | ||
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|effect = Reduce all research time by 10% | |effect = Reduce all research time by 10% | ||
|price = 1050 | |price = 1050 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Tachyonic Antitelephone | ||
+ | |required = [[Temporal Gateways]] | ||
+ | |effect = Reduce all research time by 25% | ||
+ | |price = 3000 | ||
}} | }} | ||
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|effect = Increase max planetary discoveries to 8 | |effect = Increase max planetary discoveries to 8 | ||
|price = 1050 | |price = 1050 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Nanite Hives | ||
+ | |required = [[Sleeper Agents]] | ||
+ | |effect = Doubles the Nanobot strength bonus from Planetary Research | ||
+ | |price = 1450 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Boring Experts | ||
+ | |required = [[Sleeper Agents]] | ||
+ | |effect = Doubles Scientist bonus for finding new Minerals | ||
+ | |price = 1200 | ||
}} | }} | ||
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}} | }} | ||
+ | {{dmi tree table row | ||
+ | |name = Alter Intellect | ||
+ | |required = [[Radioactive Injections]] | ||
+ | |effect = Mutating a Bacteria reduces all remaining research time by 10 minutes | ||
+ | |price = 1600 | ||
+ | }} | ||
+ | |||
+ | |}</div> | ||
+ | |||
+ | =Version History= | ||
+ | {{dmi version history}} | ||
− | + | =Related Pages= | |
+ | *[[Black Hole]] | ||
+ | *[[Upgrades]] | ||
+ | *[[Dark Matter]] | ||
<!-- PREVIOUS VERSIONS | <!-- PREVIOUS VERSIONS |
Latest revision as of 11:50, 5 September 2019
Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.
The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree.
Reset
Resetting one tech tree costs 10 and returns the spent Dark Matter back to the player.
There is no limit to how many times a tech tree can be reset and the price for each reset does not increase.
If the player has purchased Doppelganger, it's impossible to reset the Research tree if there are no idle scientists.
Production tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Black Breeding | Increase BPS 100 times | 350 | n/a | |
Schroedinger's Gene | Each Gene Strand gives additional 1% to BPS | 500 | n/a | |
Quantum Leap | Each available Scientist doubles BPS | 750 | Black Breeding | |
Dark Frequencies | Double idle production | 600 | Black Breeding | |
Breeding Grounds | Increase BPS received from the Planetary research 5 times | 900 | • Quantum Leap | |
Procreative Overdrive | Increase BPS 100 times | 1050 | Dark Frequencies | |
Disease Carriers | 50% increased BPS per each Scientist on planet | 1475 | • Procreative Overdrive | |
Ghost in the Glycocalyx | Each unspent Dark Matter increases BPS by 0.01% | 2000 | Disease Carriers | |
Quasar Beams | Increase BPC 3 times | 450 | n/a | |
Quantum Robotics | Every click has a 0.1% chance to produce a Nanobot | 400 | Quasar Beams | |
Particle Accelerator | Increase max BPC combo up to x20 | 600 | Quasar Beams | |
Alien Life Forms | Reduce Red Bacteria spawning time by 20% | 600 | Quantum Robotics | |
Nucleonic Advancement | Increase BPC received from the Planetary research 5 times | 900 | • Particle Accelerator | |
Pulsar Exploits | Increase BPC 3 times | 1050 | Alien Life Forms | |
Saboteurs | 10% increased BPC per each Scientist on planet | 1200 | Pulsar Exploits |
Research tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Dark Engineering | Increase Nanobot strength by 25% | 450 | n/a | |
Nanosteel Beams | Increase Nanobot strength by 25% | 1050 | Dark Engineering | |
Impeccable Design | Increase Nanobot strength by 25% | 1050 | Nanosteel Beams | |
Replicants | Triples the amount of Nanobots earned from daily quests and recycling | 1500 | Impeccable Design | |
Warp Technology | Reduce all research time by 10% | 400 | n/a | |
Time Dilation | Reduce all research time by 10% | 1050 | Warp Technology | |
Temporal Gateways | Reduce all research time by 10% | 1050 | Time Dilation | |
Tachyonic Antitelephone | Reduce all research time by 25% | 3000 | Temporal Gateways | |
Doppelganger | Adds 1 additional Scientist | 600 | Dark Engineering | |
Hazard Elimination | Increase max Bacteria Irradiation amount by 20% | 600 | Warp Technology | |
The Ultimate Life Form | Unlock level IV Bacteria Mutations | 900 | • Doppelganger | |
Scout | Scientists travel to planets and return twice as fast | 850 | The Ultimate Life Form | |
Sleeper Agents | Increase max planetary discoveries to 8 | 1050 | Scout | |
Nanite Hives | Doubles the Nanobot strength bonus from Planetary Research | 1450 | Sleeper Agents | |
Boring Experts | Doubles Scientist bonus for finding new Minerals | 1200 | Sleeper Agents | |
Genome Corruption | Find rarer bacteria more often | 1050 | The Ultimate Life Form | |
Radioactive Injections | Increase max Bacteria Irradiation amount by 20% | 1050 | Genome Corruption | |
Reinforced Plasmids | Increase max Bacteria Irradiation amount by 20% | 1050 | Radioactive Injections | |
Alter Intellect | Mutating a Bacteria reduces all remaining research time by 10 minutes | 1600 | Radioactive Injections |
Version History
Version | Changes |
---|---|
1.21.0 | Added a new tech: |
1.11.0 | Added a new tech: |
1.8.0 | Added a new tech: |
1.6.0 | Added a new tech: |
1.5.0 | Added new techs: |
1.1.0 | BPS and BPC branches combined into Production tree |
1.0.0 | Introduced to the game |
Related Pages