Difference between revisions of "Evolved Bacteria"

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[[File:Common grimmontella.png|130px]]
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Evolved Bacteria are mainly obtained through [[Research#Bacteria Evolution|'''Bacteria Evolution''']] at the [[Research|Research Lab]].
  
:::::::Evolved Bacteria can be discovered through [[Research#Bacteria Evolution|'''Bacteria Evolution''']] at the [[Research|Research Lab]].
+
A player can equip up to 3 Evolved Bacteria at one time, but there are no limitations as to how many Evolved Bacteria can be owned.
[[File:Common grimmontella.png|left|margin:right-40px|130px]]
 
:::::::A player can equip up to 3 Evolved Bacteria at one time, but there are no limitations as to how many Evolved Bacteria can be owned.
 
  
:::::::The Evolved Bacteria that are equipped provide bonuses to production, increased critical strike chance and multiplier, reduced research time, and other positive effects.
+
The Evolved Bacteria that are equipped provide bonuses to production, increased critical strike chance and multiplier, reduced research time, and other positive effects.
  
:::::::When entering a [[Black Hole]], there is a default 90% possibility that an Evolved Bacteria will die. Before entering, the player can secure two Bacteria that will definitely survive.
+
When entering a [[Black Hole]], there is a default 90% possibility that an Evolved Bacteria will die. Before entering, the player can secure two Bacteria that will definitely survive.
  
:::::::When the player destroys the fifth planet after the first Black Hole, '''[[Research#Bacteria Irradiation|Bacteria Irradiation]]''' is unlocked. It is accessible from the Research Lab and can increase the black hole survivability of an Evolved Bacteria.
+
When the player destroys the fifth planet after the first Black Hole, '''[[Research#Bacteria Irradiation|Bacteria Irradiation]]''' is unlocked. It is accessible from the Research Lab and can increase the black hole survivability of an Evolved Bacteria.
  
:::::::Evolved Bacteria can be '''leveled up''' through [[Research#Bacteria Mutations|mutation]] at the [[Research|Research Lab]].
+
Evolved Bacteria can be '''leveled up''' through [[Research#Bacteria Mutations|mutation]] at the [[Research|Research Lab]].
  
 
=Rarities=
 
=Rarities=
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Evolved Bacteria cannot be increased in rarity through [[Research#Bacteria Mutations|'''mutation''']].
 
Evolved Bacteria cannot be increased in rarity through [[Research#Bacteria Mutations|'''mutation''']].
  
==Droprates==
+
=Obtaining Evolved Bacteria=
 +
The main method of obtaining new Evolved Bacteria is through [[Bacteria Evolution]] research.
  
Evolved Bacteria can be obtained at [[Research#Bacteria Evolution| '''Bacteria Evolution Lab''']] and their droprates differ depending on rarity.
+
Other sources of Evolved Bacteria include:
 +
*[[Daily Quests]]
 +
*[[Space Communication]]
 +
*[[Daily Login|Daily Login Rewards]]
 +
*[[Bacteria Recycling]]
 +
 
 +
=Droprates=
 +
 
 +
The rarity of a new Evolved Bacteria depends on the [[Evolved Bacteria#Obtaining Evolved Bacteria|method]] that was used to discover it.
 +
For [[Bacteria Evolution]], each research type has a different droprate.
 +
 
 +
For other sources of Evolved Bacteria, the various droprates are as depicted in the table below.
  
 
It's possible to increase the chance of higher rarity drops by researching [[Genome Corruption]] at the [[Dark Matter Institute]].
 
It's possible to increase the chance of higher rarity drops by researching [[Genome Corruption]] at the [[Dark Matter Institute]].
  
 
{{Evolved bacteria droprates table}}
 
{{Evolved bacteria droprates table}}
 +
 +
=Presets=
 +
[[File: switching_presets_b.gif|right|Switching between different Bacteria presets]]
 +
You can have up to 3 Evolved Bacteria equipped in a [[Presets|preset]].
 +
 +
There are three Bacteria presets, but only one of them can be active at a time.
 +
Only the Bacteria from the active preset may provide any bonuses.
 +
 +
One Bacteria can be equipped in multiple presets and you can switch between various presets at any time.
  
 
=Effect=
 
=Effect=
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===Number of Effects===
 
===Number of Effects===
{| class="wikitable sortable" style="text-align:center;"
+
{{bacteria effect number table}}
|-
 
! scope="col" | Level 1 !! Level 2 !! Level 3 !! Level 4
 
! scope="col" style="background-color:white; border-top:hidden; border-right:hidden"|
 
|-
 
 
 
|| 1-2 || 2-3 || 3-4 || 3-4
 
!Common
 
|-
 
 
 
||2|| 3 || 4 || 4
 
!Rare
 
|-
 
 
 
|2-3||3-4||4-5||4-5
 
!Epic
 
|-
 
 
 
|3||4||5||5
 
!Legendary
 
|-
 
 
 
|4-5||5-6||6-7||6-7
 
!Mythical
 
|-
 
 
 
|}
 
 
 
===List of Possible Effects===
 
{| class="wikitable" style="text-align:left;"
 
|-
 
! scope="col" | Name
 
! scope="col" | Description
 
|-
 
 
 
|style="text-align:center;"|BPS
 
|Increase [[BPS]] by X%
 
|-
 
 
 
|style="text-align:center;"|BPC
 
|Increase [[BPC]] by X%
 
|-
 
 
 
|style="text-align:center;"|More Gene Strands
 
|Increase the amount of Gene Strands earned when attacking a planet by X%
 
|-
 
 
 
|style="text-align:center;"|Idle BPS
 
|Increase [[BPS#Idle BPS|idle BPS]] by X%
 
|-
 
 
 
|style="text-align:center;"|Reduced colonies price
 
|Reduce the price of [[Colonies|colonies]] by X%
 
|-
 
  
|Reduced upgrades price
+
<!--===List of Possible Effects===
|Reduce the price of [[Upgrades|upgrades]] by X%
+
{{bacteria effect description table}}
|-
 
 
 
|Critical chance
 
|Increases the chance that a tap will result in a [[Critical Hits|Critical Bacteria]] by X%
 
|-
 
 
 
|Critical effect
 
|Increases the effect of the Critical Bacteria by X%
 
|-
 
 
 
|[[Infectivity]]
 
|Reduces the number of Bacteria needed to destroy a planet by increasing the Bacteria spreading speed by X%
 
|-
 
 
 
|[[Reduced Research Time|Reduced research time]]
 
|Reduces the duration of all [[Research|research]] by X%
 
|-
 
 
 
|}
 
  
 
====Common Effects====
 
====Common Effects====
 
+
{{common evolved bacteria table}}
{{Evolved table top}}
 
 
 
<!-- BPC -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 25%
 
 
 
|level 2 min = 10%
 
|level 2 max = 100%
 
 
 
|level 3 min = 20%
 
|level 3 max = 3 400%
 
 
 
|level 4 min = 22%
 
|level 4 max = 800%
 
}}
 
{{Evolved table parameter|parameter=BPC}}
 
 
 
<!-- BPS -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 10%
 
 
 
|level 2 min = 5%
 
|level 2 max = 250%
 
 
 
|level 3 min = 25%
 
|level 3 max = 6 250%
 
 
 
|level 4 min = 75%
 
|level 4 max = 31 250%
 
}}
 
{{Evolved table parameter|parameter=BPS}}
 
 
 
<!-- MORE GENE STRANDS -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 5% 
 
 
 
|level 2 min = 1.5%
 
|level 2 max = 15% 
 
 
 
|level 3 min = 3%
 
|level 3 max = 60%
 
 
 
|level 4 min = 5%
 
|level 4 max = 120%
 
}}
 
{{Evolved table parameter|parameter=More Gene Strands}}
 
 
 
<!-- REDUCED RESEARCH TIME -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 3% 
 
 
 
|level 2 min = 1.1%
 
|level 2 max = 3.6% 
 
 
 
|level 3 min = 1.21%
 
|level 3 max = 4.32%
 
 
 
|level 4 min = 1.33%
 
|level 4 max = 5.18%
 
}}
 
{{Evolved table parameter|parameter=Reduced research time}}
 
 
 
<!-- INFECTIVITY -->
 
{{Evolved table row
 
|level 1 min = 0.1%
 
|level 1 max = 0.3%
 
 
 
|level 2 min = 0.13%
 
|level 2 max = 0.6% 
 
 
 
|level 3 min = 0.17%
 
|level 3 max = 1.2% 
 
 
 
|level 4 min = 0.19%
 
|level 4 max = 1.56%
 
}}
 
{{Evolved table parameter|parameter=Infectivity}}
 
 
 
<!-- REDUCED COLONIES PRICE -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 3%
 
 
 
|level 2 min = 1.1%
 
|level 2 max = 3.6%
 
 
 
|level 3 min = 1.21%
 
|level 3 max = 4.32% 
 
 
 
|level 4 min = 1.27%
 
|level 4 max = 4.75%
 
}}
 
{{Evolved table parameter|parameter=Reduced colonies price}}
 
 
 
<!-- REDUCED UPGRADES PRICE -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 3%
 
 
 
|level 2 min = 1.1%
 
|level 2 max = 3.6%
 
 
 
|level 3 min = 1.21%
 
|level 3 max = 4.32% 
 
 
 
|level 4 min = 1.27%
 
|level 4 max = 4.75%
 
}}
 
{{Evolved table parameter|parameter=Reduced upgrades price}}
 
 
 
<!-- CRITICAL CHANCE -->
 
{{Evolved table row
 
|level 1 min = 0.1%
 
|level 1 max = 0.5%
 
 
 
|level 2 min = 0.11%
 
|level 2 max = 0.55%
 
 
 
|level 3 min = 0.11%
 
|level 3 max = 0.61% 
 
 
 
|level 4 min = 0.12%
 
|level 4 max = 0.67%
 
}}
 
{{Evolved table parameter|parameter=Critical chance}}
 
 
 
<!-- CRITICAL EFFECT -->
 
{{Evolved table row
 
|level 1 min = 100%
 
|level 1 max = 300%
 
 
 
|level 2 min = 200%
 
|level 2 max = 1 200%
 
 
 
|level 3 min = 400%
 
|level 3 max = 4 800% 
 
 
 
|level 4 min = 440%
 
|level 4 max = 9 600%
 
}}
 
{{Evolved table parameter|parameter=Critical effect}}
 
 
 
<!-- CRITICAL EFFECT -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 10%
 
 
 
|level 2 min = 5%
 
|level 2 max = 220%
 
 
 
|level 3 min = 25%
 
|level 3 max = 4 000% 
 
 
 
|level 4 min = 75%
 
|level 4 max = 20 000%
 
}}
 
{{Evolved table parameter|parameter=Idle BPS}}
 
{{Evolved table bottom}}
 
  
 
====Rare Effects====
 
====Rare Effects====
{{Evolved table top}}
+
{{rare evolved bacteria table}}
 
 
<!-- BPC -->
 
{{Evolved table row
 
|level 1 min = 20%
 
|level 1 max = 50%
 
 
 
|level 2 min = 80%
 
|level 2 max = 400%
 
 
 
|level 3 min = 320%
 
|level 3 max = 3 200%
 
 
 
|level 4 min = 480%
 
|level 4 max = 6 400%
 
}}
 
{{Evolved table parameter|parameter=BPC}}
 
 
 
<!-- BPS -->
 
{{Evolved table row
 
|level 1 min = 10%
 
|level 1 max = 30%
 
 
 
|level 2 min = 120%
 
|level 2 max = 1 500%
 
 
 
|level 3 min = 1 000%
 
|level 3 max = 75 000%
 
 
 
|level 4 min = 5 000%
 
|level 4 max = 750 000%
 
}}
 
{{Evolved table parameter|parameter=BPS}}
 
 
 
<!-- MORE GENE STRANDS -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 10%
 
 
 
|level 2 min = 10%
 
|level 2 max = 60% 
 
 
 
|level 3 min = 30%
 
|level 3 max = 480%
 
 
 
|level 4 min = 60%
 
|level 4 max = 1 440%
 
}}
 
{{Evolved table parameter|parameter=More Gene Strands}}
 
 
 
<!-- REDUCED RESEARCH TIME -->
 
{{Evolved table row
 
|level 1 min = 3%
 
|level 1 max = 5%
 
 
 
|level 2 min = 3.3%
 
|level 2 max = 7% 
 
 
 
|level 3 min = 3.96%
 
|level 3 max = 10.50%
 
 
 
|level 4 min = 4.75%
 
|level 4 max = 14.7%
 
}}
 
{{Evolved table parameter|parameter=Reduced research time}}
 
 
 
<!-- INFECTIVITY -->
 
{{Evolved table row
 
|level 1 min = 0.3%
 
|level 1 max = 1%
 
 
 
|level 2 min = 0.39%
 
|level 2 max = 2% 
 
 
 
|level 3 min = 0.51%
 
|level 3 max = 4%
 
 
 
|level 4 min = 0.56%
 
|level 4 max = 5.2%
 
}}
 
{{Evolved table parameter|parameter=Infectivity}}
 
 
 
<!-- REDUCED COLONIES PRICE -->
 
{{Evolved table row
 
|level 1 min = 3%
 
|level 1 max = 5%
 
 
 
|level 2 min = 3.3%
 
|level 2 max = 7% 
 
 
 
|level 3 min = 3.96%
 
|level 3 max = 10.5%
 
 
 
|level 4 min = 4.36%
 
|level 4 max = 12.07%
 
}}
 
{{Evolved table parameter|parameter=Reduced colonies price}}
 
 
 
<!-- REDUCED UPGRADES PRICE -->
 
{{Evolved table row
 
|level 1 min = 3%
 
|level 1 max = 5%
 
 
 
|level 2 min = 3.3%
 
|level 2 max = 7% 
 
 
 
|level 3 min = 3.96%
 
|level 3 max = 10.5%
 
 
 
|level 4 min = 4.36%
 
|level 4 max = 12.07%
 
}}
 
{{Evolved table parameter|parameter=Reduced upgrades price}}
 
 
 
<!-- CRITICAL CHANCE -->
 
{{Evolved table row
 
|level 1 min = 0.5%
 
|level 1 max = 1%
 
 
 
|level 2 min = 0.55%
 
|level 2 max = 1.15% 
 
 
 
|level 3 min = 0.61%
 
|level 3 max = 1.32%
 
 
 
|level 4 min = 0.67%
 
|level 4 max = 1.52%
 
}}
 
{{Evolved table parameter|parameter=Critical chance}}
 
 
 
<!-- CRITICAL EFFECT-->
 
{{Evolved table row
 
|level 1 min = 500%
 
|level 1 max = 900%
 
 
 
|level 2 min = 1 500%
 
|level 2 max = 7 200% 
 
 
 
|level 3 min = 4 500%
 
|level 3 max = 57 600% 
 
 
 
|level 4 min = 6 750%
 
|level 4 max = 115 200%
 
}}
 
{{Evolved table parameter|parameter=Critical effect}}
 
 
 
<!-- IDLE BPS-->
 
{{Evolved table row
 
|level 1 min = 10%
 
|level 1 max = 30% 
 
 
 
|level 2 min = 450%
 
|level 2 max = 3 750% 
 
 
 
|level 3 min = 20 250%
 
|level 3 max = 468 750% 
 
 
 
|level 4 min = 101 250%
 
|level 4 max = 4 687 500%
 
}}
 
{{Evolved table parameter|parameter=Idle BPS}}
 
 
 
{{Evolved table bottom}}
 
  
 
====Epic Effects====
 
====Epic Effects====
{{Evolved table top}}
+
{{epic evolved bacteria table}}
 
 
<!-- BPC -->
 
{{Evolved table row
 
|level 1 min = 50%
 
|level 1 max = 100%
 
 
 
|level 2 min = 250%
 
|level 2 max = 900%
 
 
 
|level 3 min = 1 250%
 
|level 3 max = 8 100%
 
 
 
|level 4 min = 2 250%
 
|level 4 max = 24 300%
 
}}
 
{{Evolved table parameter|parameter=BPC}}
 
 
 
<!-- BPS -->
 
{{Evolved table row
 
|level 1 min = 30%
 
|level 1 max = 50%
 
 
 
|level 2 min = 920%
 
|level 2 max = 5 000%
 
 
 
|level 3 min = 2 700%
 
|level 3 max = 500 000%
 
 
 
|level 4 min = 189 000%
 
|level 4 max = 6 500 000%
 
}}
 
{{Evolved table parameter|parameter=BPS}}
 
 
 
<!-- MORE GENE STRANDS -->
 
{{Evolved table row
 
|level 1 min = 10%
 
|level 1 max = 20%
 
 
 
|level 2 min = 30%
 
|level 2 max = 140% 
 
 
 
|level 3 min = 150%
 
|level 3 max = 1 260%
 
 
 
|level 4 min = 375%
 
|level 4 max = 5 040%
 
}}
 
{{Evolved table parameter|parameter=More Gene Strands}}
 
 
 
<!-- REDUCED RESEARCH TIME -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 7%
 
 
 
|level 2 min = 6%
 
|level 2 max = 11.2% 
 
 
 
|level 3 min = 7.8%
 
|level 3 max = 19.04%
 
 
 
|level 4 min = 9.36%
 
|level 4 max = 26.65%
 
}}
 
{{Evolved table parameter|parameter=Reduced research time}}
 
 
 
<!-- INFECTIVITY -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 3%
 
 
 
|level 2 min = 1.3%
 
|level 2 max = 6% 
 
 
 
|level 3 min = 1.69%
 
|level 3 max = 12%
 
 
 
|level 4 min = 2.02%
 
|level 4 max = 15.6%
 
}}
 
{{Evolved table parameter|parameter=Infectivity}}
 
 
 
<!-- REDUCED COLONIES PRICE -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 7%
 
 
 
|level 2 min = 6%
 
|level 2 max = 11.2% 
 
 
 
|level 3 min = 7.8%
 
|level 3 max = 15.68%
 
 
 
|level 4 min = 8.97%
 
|level 4 max = 18.81%
 
}}
 
{{Evolved table parameter|parameter=Reduced colonies price}}
 
 
 
<!-- REDUCED UPGRADES PRICE -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 7%
 
 
 
|level 2 min = 6%
 
|level 2 max = 11.2%
 
 
 
|level 3 min = 7.8%
 
|level 3 max = 15.68%
 
 
 
|level 4 min = 8.97%
 
|level 4 max = 18.81%
 
}}
 
{{Evolved table parameter|parameter=Reduced upgrades price}}
 
 
 
<!-- CRITICAL CHANCE -->
 
{{Evolved table row
 
|level 1 min = 1%
 
|level 1 max = 3%
 
 
 
|level 2 min = 1.05%
 
|level 2 max = 3.6% 
 
 
 
|level 3 min = 1.1%
 
|level 3 max = 4.32%
 
 
 
|level 4 min = 1.15%
 
|level 4 max = 5.18%
 
}}
 
{{Evolved table parameter|parameter=Critical chance}}
 
 
 
<!-- CRITICAL EFFECT-->
 
{{Evolved table row
 
|level 1 min = 700%
 
|level 1 max = 1 200%
 
 
 
|level 2 min = 3 500%
 
|level 2 max = 10 800% 
 
 
 
|level 3 min = 17 500%
 
|level 3 max = 97 200% 
 
 
 
|level 4 min = 31 500%
 
|level 4 max = 291 600%
 
}}
 
{{Evolved table parameter|parameter=Critical effect}}
 
 
 
<!-- IDLE BPS-->
 
{{Evolved table row
 
|level 1 min = 30%
 
|level 1 max = 50% 
 
 
 
|level 2 min = 900%
 
|level 2 max = 22 500% 
 
 
 
|level 3 min = 2 700 000%
 
|level 3 max = 10 125 000% 
 
 
 
|level 4 min = 18 900 000%
 
|level 4 max = 131 625 000%
 
}}
 
{{Evolved table parameter|parameter=Idle BPS}}
 
 
 
{{Evolved table bottom}}
 
  
 
====Legendary Effects====
 
====Legendary Effects====
{{Evolved table top}}
+
{{legendary evolved bacteria table}}
 
 
<!-- BPC -->
 
{{Evolved table row
 
|level 1 min = 100%
 
|level 1 max = 200%
 
 
 
|level 2 min = 750%
 
|level 2 max = 1 200%
 
 
 
|level 3 min = 4 900%
 
|level 3 max = 28 800%
 
 
 
|level 4 min = 10 780%
 
|level 4 max = 115 200%
 
}}
 
{{Evolved table parameter|parameter=BPC}}
 
 
 
<!-- BPS -->
 
{{Evolved table row
 
|level 1 min = 50%
 
|level 1 max = 100%
 
 
 
|level 2 min = 4 500%
 
|level 2 max = 15 000%
 
 
 
|level 3 min = 405 000%
 
|level 3 max = 2 250 000%
 
 
 
|level 4 min = 4 050 000%
 
|level 4 max = 33 750 000%
 
}}
 
{{Evolved table parameter|parameter=BPS}}
 
 
 
<!-- MORE GENE STRANDS -->
 
{{Evolved table row
 
|level 1 min = 20%
 
|level 1 max = 30%
 
 
 
|level 2 min = 100%
 
|level 2 max = 220% 
 
 
 
|level 3 min = 700%
 
|level 3 max = 2 520%
 
 
 
|level 4 min = 2 100%
 
|level 4 max = 12 600%
 
}}
 
{{Evolved table parameter|parameter=More Gene Strands}}
 
 
 
<!-- REDUCED RESEARCH TIME -->
 
{{Evolved table row
 
|level 1 min = 7%
 
|level 1 max = 9%
 
 
 
|level 2 min = 9%
 
|level 2 max = 14% 
 
 
 
|level 3 min = 13.65%
 
|level 3 max = 23.04%
 
 
 
|level 4 min = 17.74%
 
|level 4 max = 32.25%
 
}}
 
{{Evolved table parameter|parameter=Reduced research time}}
 
 
 
<!-- INFECTIVITY -->
 
{{Evolved table row
 
|level 1 min = 3%
 
|level 1 max = 5%
 
 
 
|level 2 min = 4%
 
|level 2 max = 10% 
 
 
 
|level 3 min = 5.07%
 
|level 3 max = 20%
 
 
 
|level 4 min = 6.33%
 
|level 4 max = 26%
 
}}
 
{{Evolved table parameter|parameter=Infectivity}}
 
 
 
<!-- REDUCED COLONIES PRICE -->
 
{{Evolved table row
 
|level 1 min = 7%
 
|level 1 max = 9%
 
 
 
|level 2 min = 9%
 
|level 2 max = 14% 
 
 
 
|level 3 min = 12.74%
 
|level 3 max = 21.60%
 
 
 
|level 4 min = 14.90%
 
|level 4 max = 26.35%
 
}}
 
{{Evolved table parameter|parameter=Reduced colonies price}}
 
 
 
<!-- REDUCED UPGRADES PRICE -->
 
{{Evolved table row
 
|level 1 min = 7%
 
|level 1 max = 9%
 
 
 
|level 2 min = 9%
 
|level 2 max = 14%
 
 
 
|level 3 min = 12.74%
 
|level 3 max = 21.60%
 
 
 
|level 4 min = 14.90%
 
|level 4 max = 26.35%
 
}}
 
{{Evolved table parameter|parameter=Reduced upgrades price}}
 
 
 
<!-- CRITICAL CHANCE -->
 
{{Evolved table row
 
|level 1 min = 3%
 
|level 1 max = 5%
 
 
 
|level 2 min = 3.3%
 
|level 2 max = 5.5% 
 
 
 
|level 3 min = 3.63%
 
|level 3 max = 6.05%
 
 
 
|level 4 min = 3.99%
 
|level 4 max = 6.65%
 
}}
 
{{Evolved table parameter|parameter=Critical chance}}
 
 
 
<!-- CRITICAL EFFECT-->
 
{{Evolved table row
 
|level 1 min = 1 000%
 
|level 1 max = 1 500%
 
 
 
|level 2 min = 7 000%
 
|level 2 max = 18 000% 
 
 
 
|level 3 min = 49 000%
 
|level 3 max = 216 000% 
 
 
 
|level 4 min = 107 800%
 
|level 4 max = 864 000%
 
}}
 
{{Evolved table parameter|parameter=Critical effect}}
 
 
 
<!-- IDLE BPS-->
 
{{Evolved table row
 
|level 1 min = 100%
 
|level 1 max = 150% 
 
 
 
|level 2 min = 20 000%
 
|level 2 max = 90 000% 
 
 
 
|level 3 min = 4 000 000%
 
|level 3 max = 54 000 000% 
 
 
 
|level 4 min = 40 000 000%
 
|level 4 max = 810 000 000%
 
}}
 
{{Evolved table parameter|parameter=Idle BPS}}
 
 
 
{{Evolved table bottom}}
 
  
 
====Mythical Effects====
 
====Mythical Effects====
{{Evolved table top}}
+
{{mythical evolved bacteria table}}-->
 
 
<!-- BPC -->
 
{{Evolved table row
 
|level 1 min = 400%
 
|level 1 max = 600%
 
 
 
|level 2 min = 1 800%
 
|level 2 max = 6 400%
 
 
 
|level 3 min = 32 400%
 
|level 3 max = 153 600%
 
 
 
|level 4 min = 64 800%
 
|level 4 max = 768 000%
 
}}
 
{{Evolved table parameter|parameter=BPC}}
 
 
 
<!-- BPS -->
 
{{Evolved table row
 
|level 1 min = 200%
 
|level 1 max = 400%
 
 
 
|level 2 min = 16 000%
 
|level 2 max = 120 000%
 
 
 
|level 3 min = 1 280 000%
 
|level 3 max = 36 000 000%
 
 
 
|level 4 min = 19 200 000%
 
|level 4 max = 900 000 000%
 
}}
 
{{Evolved table parameter|parameter=BPS}}
 
 
 
<!-- MORE GENE STRANDS -->
 
{{Evolved table row
 
|level 1 min = 30%
 
|level 1 max = 50%
 
 
 
|level 2 min = 270%
 
|level 2 max = 800% 
 
 
 
|level 3 min = 2 430%
 
|level 3 max = 12 800%
 
 
 
|level 4 min = 9 720%
 
|level 4 max = 76 800%
 
}}
 
{{Evolved table parameter|parameter=More Gene Strands}}
 
 
 
<!-- REDUCED RESEARCH TIME -->
 
{{Evolved table row
 
|level 1 min = 9%
 
|level 1 max = 14%
 
 
 
|level 2 min = 10%
 
|level 2 max = 18% 
 
 
 
|level 3 min = 16.2%
 
|level 3 max = 30.94%
 
 
 
|level 4 min = 21.06%
 
|level 4 max = 43.31%
 
}}
 
{{Evolved table parameter|parameter=Reduced research time}}
 
 
 
<!-- INFECTIVITY -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 7%
 
 
 
|level 2 min = 6.5%
 
|level 2 max = 14% 
 
 
 
|level 3 min = 8.45%
 
|level 3 max = 28%
 
 
 
|level 4 min = 9.29%
 
|level 4 max = 30.8%
 
}}
 
{{Evolved table parameter|parameter=Infectivity}}
 
 
 
<!-- REDUCED COLONIES PRICE -->
 
{{Evolved table row
 
|level 1 min = 9%
 
|level 1 max = 14%
 
 
 
|level 2 min = 10%
 
|level 2 max = 18% 
 
 
 
|level 3 min = 14.04%
 
|level 3 max = 25.48%
 
 
 
|level 4 min = 16.84%
 
|level 4 max = 31.85%
 
}}
 
{{Evolved table parameter|parameter=Reduced colonies price}}
 
 
 
<!-- REDUCED UPGRADES PRICE -->
 
{{Evolved table row
 
|level 1 min = 9%
 
|level 1 max = 14%
 
 
 
|level 2 min = 10%
 
|level 2 max = 18% 
 
 
 
|level 3 min = 14.04%
 
|level 3 max = 25.48%
 
 
 
|level 4 min = 16.84%
 
|level 4 max = 31.85%
 
}}
 
{{Evolved table parameter|parameter=Reduced upgrades price}}
 
 
 
<!-- CRITICAL CHANCE -->
 
{{Evolved table row
 
|level 1 min = 5%
 
|level 1 max = 9%
 
 
 
|level 2 min = 5.5%
 
|level 2 max = 10.35% 
 
 
 
|level 3 min = 6.05%
 
|level 3 max = 11.90%
 
 
 
|level 4 min = 6.65%
 
|level 4 max = 13.68%
 
}}
 
{{Evolved table parameter|parameter=Critical chance}}
 
 
 
<!-- CRITICAL EFFECT-->
 
{{Evolved table row
 
|level 1 min = 1 500%
 
|level 1 max = 2 000%
 
 
 
|level 2 min = 13 500%
 
|level 2 max = 32 000% 
 
 
 
|level 3 min = 121 500%
 
|level 3 max = 512 000% 
 
 
 
|level 4 min = 243 000%
 
|level 4 max = 2 560 000%
 
}}
 
{{Evolved table parameter|parameter=Critical effect}}
 
 
 
<!-- IDLE BPS-->
 
{{Evolved table row
 
|level 1 min = 150%
 
|level 1 max = 400% 
 
 
 
|level 2 min = 67 500%
 
|level 2 max = 4 000 000% 
 
 
 
|level 3 min = 30 375 000%
 
|level 3 max = 400 000 000% 
 
 
 
|level 4 min = 455 625 000%
 
|level 4 max = 10 000 000 000%
 
}}
 
{{Evolved table parameter|parameter=Idle BPS}}
 
 
 
{{Evolved table bottom}}
 
  
 
=Levelling=
 
=Levelling=
Line 948: Line 89:
 
Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
 
Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
  
The default mutation cap is Level 3, which can be raised to Level 4 with the '''Ultimate Life Form''' tech at the [[Dark Matter Institute]].
+
The default mutation cap is Level 3, which can be raised to Level 4 with '''[[the Ultimate Life Form]]''' tech at the [[Dark Matter Institute]]. Level 5 Bacteria are unlocked through [[Bacteria Collection]].
  
 
'''Main page:''' [[Research#Bacteria Mutations|Bacteria Mutations]].
 
'''Main page:''' [[Research#Bacteria Mutations|Bacteria Mutations]].
Line 961: Line 102:
 
The default survival probability cap is 30%. It can be raised to 50% by researching '''Hazard Elimination''' at the [[Dark Matter Institute]].
 
The default survival probability cap is 30%. It can be raised to 50% by researching '''Hazard Elimination''' at the [[Dark Matter Institute]].
  
=Deleting Bacteria=
+
=Species=
Evolved Bacteria can be deleted in the list of Evolved Bacteria. Deleting an Evolved Bacteria doesn't give the player any reward.
 
 
 
=Trivia=
 
 
The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.
 
The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.
  
 
The name of an Evolved Bacteria doesn't influence its rarity and effect.
 
The name of an Evolved Bacteria doesn't influence its rarity and effect.
  
Possible Evolved Bacteria names include:
+
{{bacteria name table}}
*Bacillus cereus
+
 
*Legionella
+
=Version History=
*E. coli
+
{{version history table}}
*Clostridium
+
{{version history row
*Salmonella
+
|v = 1.7.0
*Klebsiella
+
|changes = Added Evolved Bacteria [[Evolved Bacteria#Presets|presets]]
*Brucella
+
}}
*Listeria
+
|}
*Serratia
+
 
*Buchnera
+
 
*Vibrio choler
+
=Related Pages=
*Helicobacter
+
*[[Bacteria Irradiation]]
*Grimontella
+
*[[Bacteria Mutations]]
*Campylobacter
+
*[[Bacteria Recycling]]
*Pectobacterium
+
*[[Bacteria Collection]]
 +
 
 +
[[Category:Game Mechanics]]

Latest revision as of 16:01, 15 November 2019

Common grimmontella.png

Evolved Bacteria are mainly obtained through Bacteria Evolution at the Research Lab.

A player can equip up to 3 Evolved Bacteria at one time, but there are no limitations as to how many Evolved Bacteria can be owned.

The Evolved Bacteria that are equipped provide bonuses to production, increased critical strike chance and multiplier, reduced research time, and other positive effects.

When entering a Black Hole, there is a default 90% possibility that an Evolved Bacteria will die. Before entering, the player can secure two Bacteria that will definitely survive.

When the player destroys the fifth planet after the first Black Hole, Bacteria Irradiation is unlocked. It is accessible from the Research Lab and can increase the black hole survivability of an Evolved Bacteria.

Evolved Bacteria can be leveled up through mutation at the Research Lab.

Rarities

There are 5 different Evolved Bacteria rarities:

  • Common
  • Rare
  • Epic
  • Legendary
  • Mythical

Higher rarity Bacteria are more difficult to obtain and have a more powerful effect.

Evolved Bacteria cannot be increased in rarity through mutation.

Obtaining Evolved Bacteria

The main method of obtaining new Evolved Bacteria is through Bacteria Evolution research.

Other sources of Evolved Bacteria include:

Droprates

The rarity of a new Evolved Bacteria depends on the method that was used to discover it. For Bacteria Evolution, each research type has a different droprate.

For other sources of Evolved Bacteria, the various droprates are as depicted in the table below.

It's possible to increase the chance of higher rarity drops by researching Genome Corruption at the Dark Matter Institute.

Rarity Drop Chance
without Genome Corruption with Genome Corruption
Common 60.32% 31.55%
Rare 27.85% 43.69%
Epic 9.28% 19.42%
Legendary 2.32% 4.85%
Mythical 0.23% 0.49%

Presets

Switching between different Bacteria presets

You can have up to 3 Evolved Bacteria equipped in a preset.

There are three Bacteria presets, but only one of them can be active at a time. Only the Bacteria from the active preset may provide any bonuses.

One Bacteria can be equipped in multiple presets and you can switch between various presets at any time.

Effect

Each equipped Bacteria can have 1-7 positive effects on the player.

Higher rarity and level Bacteria are usually stronger, but same level and rarity Bacteria aren't always equally powerful.

The number of effects that one Bacteria can have depends on its rarity and level.

Number of Effects

Level 1 Level 2 Level 3 Level 4 Level 5
1-2 2-3 3-4 3-4 3-4 Common
2 3 4 4 4 Rare
2-3 3-4 4-5 4-5 4-5 Epic
3 4 5 5 5 Legendary
4-5 5-6 6-7 6-7 6-7 Mythical


Levelling

Higher level Evolved Bacteria can be obtained through mutation at the Research Lab. Bacteria mutation is unlocked after the fourth planet.

Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.

The default mutation cap is Level 3, which can be raised to Level 4 with the Ultimate Life Form tech at the Dark Matter Institute. Level 5 Bacteria are unlocked through Bacteria Collection.

Main page: Bacteria Mutations.

Black Hole Survival Probability

Viewing the stats of an Evolved Bacteria

Each Evolved Bacteria has a default 10% Black Hole survival probability. It can be raised through Bacteria Irradiation at the Research Lab. It is unlocked when the fifth planet after the first Black Hole is destroyed.

Viewing the survival probability of a Bacteria is possible after the first Black Hole. To do this, open the list of Evolved Bacteria and tap on a Bacteria of your choice. The survivability should be visible just below the list of Bacteria's effects.

The default survival probability cap is 30%. It can be raised to 50% by researching Hazard Elimination at the Dark Matter Institute.

Species

The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.

The name of an Evolved Bacteria doesn't influence its rarity and effect.

Possible names
Bacillus cereus.png Bacillus cereus
Legionella.png Legionella
E. coli.png E. coli
Clostridium.png Clostridium
Salmonella.png Salmonella
Klebsiella.png Klebsiella
Brucella.png Brucella
Listeria.png Listeria
Serratia.png Serratia
Buchnera.png Buchnera
Vibrio choler.png Vibrio choler
Helicobacter.png Helicobacter
Grimontella.png Grimontella
Campylobacter.png Campylobacter
Pectobacterium.png Pectobacterium

Version History

Version Changes
1.7.0 Added Evolved Bacteria presets


Related Pages