Difference between revisions of "Dark Matter Institute"
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− | Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[ | + | Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Dark Matter|'''Dark Matter''']]. |
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole. | Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole. | ||
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The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree. | The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree. | ||
− | + | ==Reset== | |
Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player. | Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player. | ||
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==Production tree== | ==Production tree== | ||
− | [[File:Production tree 1. | + | <div class="mw-collapsible" style="overflow:auto;"> |
+ | [[File:Production tree 1.6.0.png|thumb|Production tree (Version 1.6.0)]] | ||
{{dmi tree table}} | {{dmi tree table}} | ||
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|effect = 50% increased BPS per each Scientist on planet | |effect = 50% increased BPS per each Scientist on planet | ||
|price = 1475 | |price = 1475 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Ghost in the Glycocalyx | ||
+ | |required = [[Disease Carriers]] | ||
+ | |effect = Each unspent Dark Matter increases BPS by 0.01% | ||
+ | |price = 2000 | ||
}} | }} | ||
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}} | }} | ||
− | |} | + | {{dmi tree table row |
+ | |name = Saboteurs | ||
+ | |required = [[Pulsar Exploits]] | ||
+ | |effect = 10% increased BPC per each Scientist on planet | ||
+ | |price = 1200 | ||
+ | }} | ||
+ | |||
+ | |}</div> | ||
==Research tree== | ==Research tree== | ||
− | [[File:Research tree 1. | + | <div class="mw-collapsible" style="overflow:auto;"> |
+ | [[File:Research tree 1.8.0.png|thumb|Research tree (Version 1.8.0)]] | ||
{{dmi tree table}} | {{dmi tree table}} | ||
Line 194: | Line 210: | ||
|effect = Increase max planetary discoveries to 8 | |effect = Increase max planetary discoveries to 8 | ||
|price = 1050 | |price = 1050 | ||
+ | }} | ||
+ | |||
+ | {{dmi tree table row | ||
+ | |name = Nanite Hives | ||
+ | |required = [[Sleeper Agents]] | ||
+ | |effect = Doubles the Nanobot strength bonus from Planetary Research | ||
+ | |price = 1450 | ||
}} | }} | ||
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}} | }} | ||
+ | {{dmi tree table row | ||
+ | |name = Alter Intellect | ||
+ | |required = [[Radioactive Injections]] | ||
+ | |effect = Mutating a Bacteria reduces all remaining research time by 10 minutes | ||
+ | |price = 1600 | ||
+ | }} | ||
+ | |||
+ | |}</div> | ||
+ | |||
+ | =Version History= | ||
+ | {{version history table}} | ||
+ | {{version history row | ||
+ | |v = 1.8.0 | ||
+ | |changes = Added a new tech: | ||
+ | *[[Alter Intellect]] | ||
+ | }} | ||
+ | |||
+ | {{version history row | ||
+ | |v = 1.6.0 | ||
+ | |changes = Added a new tech: | ||
+ | *[[Saboteurs]] | ||
+ | }} | ||
+ | |||
+ | {{version history row | ||
+ | |v = 1.5.0 | ||
+ | |changes = Added new techs: | ||
+ | *[[Nanite Hives]] | ||
+ | *[[Ghost in the Glycocalyx]] | ||
+ | }} | ||
+ | {{version history row | ||
+ | |v = 1.1.0 | ||
+ | |changes = ''BPS'' and ''BPC'' branches combined into Production tree | ||
+ | }} | ||
+ | {{version history row | ||
+ | |v = 1.0.0 | ||
+ | |changes = Introduced to the game | ||
+ | }} | ||
|} | |} | ||
+ | |||
+ | =Related Pages= | ||
+ | *[[Black Hole]] | ||
+ | *[[Upgrades]] | ||
+ | *[[Dark Matter]] | ||
<!-- PREVIOUS VERSIONS | <!-- PREVIOUS VERSIONS |
Revision as of 13:28, 18 October 2018
Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.
The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree.
Reset
Resetting one tech tree costs 10 and returns the spent Dark Matter back to the player.
There is no limit to how many times a tech tree can be reset and the price for each reset does not increase.
If the player has purchased Doppelganger, it's impossible to reset the Research tree if there are no idle scientists.
Production tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Black Breeding | Increase BPS 100 times | 350 | n/a | |
Schroedinger's Gene | Each Gene Strand gives additional 1% to BPS | 500 | n/a | |
Quantum Leap | Each available Scientist doubles BPS | 750 | Black Breeding | |
Dark Frequencies | Double idle production | 600 | Black Breeding | |
Breeding Grounds | Increase BPS received from the Planetary research 5 times | 900 | • Quantum Leap | |
Procreative Overdrive | Increase BPS 100 times | 1050 | Dark Frequencies | |
Disease Carriers | 50% increased BPS per each Scientist on planet | 1475 | • Procreative Overdrive | |
Ghost in the Glycocalyx | Each unspent Dark Matter increases BPS by 0.01% | 2000 | Disease Carriers | |
Quasar Beams | Increase BPC 3 times | 450 | n/a | |
Quantum Robotics | Every click has a 0.1% chance to produce a Nanobot | 400 | Quasar Beams | |
Particle Accelerator | Increase max BPC combo up to x20 | 600 | Quasar Beams | |
Alien Life Forms | Reduce Red Bacteria spawning time by 20% | 600 | Quantum Robotics | |
Nucleonic Advancement | Increase BPC received from the Planetary research 5 times | 900 | • Particle Accelerator | |
Pulsar Exploits | Increase BPC 3 times | 1050 | Alien Life Forms | |
Saboteurs | 10% increased BPC per each Scientist on planet | 1200 | Pulsar Exploits |
Research tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Dark Engineering | Increase Nanobot strength by 25% | 450 | n/a | |
Nanosteel Beams | Increase Nanobot strength by 25% | 1050 | Dark Engineering | |
Impeccable Design | Increase Nanobot strength by 25% | 1050 | Nanosteel Beams | |
Warp Technology | Reduce all research time by 10% | 400 | n/a | |
Time Dilation | Reduce all research time by 10% | 1050 | Warp Technology | |
Temporal Gateways | Reduce all research time by 10% | 1050 | Time Dilation | |
Doppelganger | Adds 1 additional Scientist | 600 | Dark Engineering | |
Hazard Elimination | Increase max Bacteria Irradiation amount by 20% | 600 | Warp Technology | |
The Ultimate Life Form | Unlock level IV Bacteria Mutations | 900 | • Doppelganger | |
Scout | Scientists travel to planets and return twice as fast | 850 | The Ultimate Life Form | |
Sleeper Agents | Increase max planetary discoveries to 8 | 1050 | Scout | |
Nanite Hives | Doubles the Nanobot strength bonus from Planetary Research | 1450 | Sleeper Agents | |
Boring Experts | Doubles Scientist bonus for finding new Minerals | 1200 | Sleeper Agents | |
Genome Corruption | Find rarer bacteria more often | 1050 | The Ultimate Life Form | |
Radioactive Injections | Increase max Bacteria Irradiation amount by 20% | 1050 | Genome Corruption | |
Reinforced Plasmids | Increase max Bacteria Irradiation amount by 20% | 1050 | Radioactive Injections | |
Alter Intellect | Mutating a Bacteria reduces all remaining research time by 10 minutes | 1600 | Radioactive Injections |
Version History
Version | Changes |
---|---|
1.8.0 | Added a new tech: |
1.6.0 | Added a new tech: |
1.5.0 | Added new techs: |
1.1.0 | BPS and BPC branches combined into Production tree |
1.0.0 | Introduced to the game |
Related Pages