Difference between revisions of "Black Hole"

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(Black Hole Reset)
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After the player has destroyed a certain number of planets, it becomes possible to enter a Black Hole. Doing so resets most of the upgrades and resources, but earns the player '''Dark Matter''' and can unlock additional features, such as the '''Dark Matter Institute''', where new technologies can be researched.
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After the player has destroyed a certain number of '''[[Planets|planets]]''', it becomes possible to enter a Black Hole.
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Doing so resets most of the upgrades and resources, but earns the player '''[[Resources#Dark Matter|Dark Matter]]''' and can unlock additional features, such as the '''[[Dark Matter Institute]]''', where new technologies can be researched.
  
 
=Black Hole Formation=
 
=Black Hole Formation=
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=Black Hole Reset=
 
=Black Hole Reset=
 
Entering a Black Hole '''resets''':
 
Entering a Black Hole '''resets''':
*Gene strand and colony upgrades
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*Gene Strand and colony upgrades
*Colony irradiation levels
 
 
*Destroyed planets
 
*Destroyed planets
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*[[Planetary_Research#Planetary_Discoveries|Planetary Discoveries]]
  
 
Black Hole '''does not''' reset:
 
Black Hole '''does not''' reset:
*achievements
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*Achievements
*premium upgrades
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*Premium upgrades
*Dark Matter Institute technologies
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*Colony irradiation levels
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*[[Dark Matter Institute]] technologies
  
 
Resources that '''will be lost''':
 
Resources that '''will be lost''':
 
*Bacteria  
 
*Bacteria  
 
*Nanobots
 
*Nanobots
*Gene strands
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*Gene Strands
 
*Bacteria colonies
 
*Bacteria colonies
*Most of the evolved and mutated bacteria
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*Most of the Evolved and Mutated Bacteria
  
 
Resources that '''won't be lost''':
 
Resources that '''won't be lost''':
*diamonds
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*[[Diamonds]]
*dark matter
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*[[Dark Matter]]
*scientists
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*[[Scientists]]
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*[[Minerals]]
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*[[Boost|Boosts]]
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Evolved Bacteria have a default 10% [[Evolved Bacteria#Black Hole Survival Probability|chance to survive a Black Hole]]. This can be increased through [[Research#Bacteria Irradiation|Bacteria Irradiation]]. Before entering a Black Hole, the player will also be prompted to secure up to two Evolved Bacteria that will definitely survive.
  
 
=Drops=
 
=Drops=
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Entering a Black Hole will grant [[Resources#Dark Matter|'''Dark Matter''']], which can be spent in the '''[[Dark Matter Institute]]'''.
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The amount of Dark Matter depends on how many [[Gene Strands|'''Gene Strands''']] a player has.
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::{{Dark matter formula 1.3.0}}
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It makes no difference whether the particular Gene Strand has been obtained from the [[Evolved Bacteria]] effect or it is obtained as a base drop from killed [[Planets|planet]] population. However, Gene Strands that have been spent on [[Upgrades|upgrades]] do not count towards how much Dark Matter is earned.
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A player who has reached planet 25 can receive approximately 390 units of Dark Matter. If the player has used [[Evolved Bacteria]] that grants more Gene Strands, this number can potentially be bigger.
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=New Features=
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Entering a Black Hole unlocks:
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* [[Dark Matter Institute]]
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* [[Research#Bacteria Irradiation|Bacteria Irradiation]] (unlocked when the 5th planet after the first Black Hole has been destroyed)
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* A new [[Mineral Fusion|Mineral Fusion recipe]] (each Black Hole unlocks at least one new recipe until all of them have been unlocked)
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Entering a Black Hole also changes parts of planet descriptions.
  
=Dark Matter Institute=
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=Trivia=
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Initially, the [[Dark Matter]] drops were limited to 800 units when entering a Black Hole for the first time. This limit was removed at a later version.
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[[Category:Game Mechanics]]

Latest revision as of 13:20, 29 July 2019

After the player has destroyed a certain number of planets, it becomes possible to enter a Black Hole.

Doing so resets most of the upgrades and resources, but earns the player Dark Matter and can unlock additional features, such as the Dark Matter Institute, where new technologies can be researched.

Black Hole Formation

It takes 25 planets for a Black Hole to finish forming the first time. This number is increased by 2 planets for each Black Hole the player has entered previously.

It becomes possible to enter a Black Hole when its formation has reached 100%. This percentage cannot be exceeded and will remain the same even if the player keeps destroying new planets without entering the Black Hole.

Black Hole Reset

Entering a Black Hole resets:

Black Hole does not reset:

Resources that will be lost:

  • Bacteria
  • Nanobots
  • Gene Strands
  • Bacteria colonies
  • Most of the Evolved and Mutated Bacteria

Resources that won't be lost:

Evolved Bacteria have a default 10% chance to survive a Black Hole. This can be increased through Bacteria Irradiation. Before entering a Black Hole, the player will also be prompted to secure up to two Evolved Bacteria that will definitely survive.

Drops

Entering a Black Hole will grant Dark Matter, which can be spent in the Dark Matter Institute.

The amount of Dark Matter depends on how many Gene Strands a player has.

Dark matter formula 1.3.0.png
where

It makes no difference whether the particular Gene Strand has been obtained from the Evolved Bacteria effect or it is obtained as a base drop from killed planet population. However, Gene Strands that have been spent on upgrades do not count towards how much Dark Matter is earned.

A player who has reached planet 25 can receive approximately 390 units of Dark Matter. If the player has used Evolved Bacteria that grants more Gene Strands, this number can potentially be bigger.

New Features

Entering a Black Hole unlocks:

Entering a Black Hole also changes parts of planet descriptions.

Trivia

Initially, the Dark Matter drops were limited to 800 units when entering a Black Hole for the first time. This limit was removed at a later version.