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[[File:Common grimmontella.png|130px]]
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Evolved Bacteria are mainly obtained through [[Research#Bacteria Evolution|'''Bacteria Evolution''']] at the [[Research|Research Lab]].
=Rarities=
Evolved Bacteria cannot be increased in rarity through [[Research#Bacteria Mutations|'''mutation''']].
=Obtaining Evolved Bacteria=Droprates==The main method of obtaining new Evolved Bacteria is through [[Bacteria Evolution]] research.
Other sources of Evolved Bacteria can be obtained at include:*[[ResearchDaily Quests]]*[[Space Communication]]*[[Daily Login|Daily Login Rewards]]*[[Bacteria Recycling]] =Droprates= The rarity of a new Evolved Bacteria depends on the [[Evolved Bacteria#Obtaining Evolved Bacteria Evolution| '''method]] that was used to discover it.For [[Bacteria Evolution Lab''']] and their , each research type has a different droprate. For other sources of Evolved Bacteria, the various droprates differ depending on rarityare as depicted in the table below.
It's possible to increase the chance of higher rarity drops by researching [[Genome Corruption]] at the [[Dark Matter Institute]].
{{Evolved bacteria droprates table}}
=Presets=
[[File: switching_presets_b.gif|right|Switching between different Bacteria presets]]
You can have up to 3 Evolved Bacteria equipped in a preset.
There are three Bacteria presets, but only one of them can be active at a time.
Only the Bacteria from the active preset may provide any bonuses.
One Bacteria can be equipped in multiple presets and you can switch between various presets at any time.
=Effect=
====Common Effects====
{{common evolved bacteria table}}
{{Evolved bacteria effect disclaimer}}
====Rare Effects====
{{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 20%|level 1 max = 50% |level 2 min = 80%|level 2 max = 400% |level 3 min = 320%|level 3 max = 3 200% |level 4 min = 480%|level 4 max = 6 400%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 10%|level 1 max = 30% |level 2 min = 120%|level 2 max = 1 500% |level 3 min = 1 000%|level 3 max = 75 000% |level 4 min = 5 000%|level 4 max = 750 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 5%|level 1 max = 10% |level 2 min = 10%|level 2 max = 60% |level 3 min = 30%|level 3 max = 480% |level 4 min = 60% |level 4 max = 1 440%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved rare evolved bacteria table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7% |level 3 min = 3.96% |level 3 max = 10.50% |level 4 min = 4.75%|level 4 max = 14.7%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 0.3%|level 1 max = 1% |level 2 min = 0.39%|level 2 max = 2% |level 3 min = 0.51%|level 3 max = 4% |level 4 min = 0.56%|level 4 max = 5.2%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7% |level 3 min = 3.96%|level 3 max = 10.5% |level 4 min = 4.36%|level 4 max = 12.07%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7% |level 3 min = 3.96%|level 3 max = 10.5% |level 4 min = 4.36%|level 4 max = 12.07%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 0.5%|level 1 max = 1% |level 2 min = 0.55%|level 2 max = 1.15% |level 3 min = 0.61%|level 3 max = 1.32% |level 4 min = 0.67% |level 4 max = 1.52%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 500%|level 1 max = 900% |level 2 min = 1 500%|level 2 max = 7 200% |level 3 min = 4 500%|level 3 max = 57 600% |level 4 min = 6 750% |level 4 max = 115 200%}}{{Evolved table parameter|parameter=Critical bacteria effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 10%|level 1 max = 30% |level 2 min = 450%|level 2 max = 3 750% |level 3 min = 20 250%|level 3 max = 468 750% |level 4 min = 101 250%|level 4 max = 4 687 500%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottomdisclaimer}}
====Epic Effects====
|level 2 max = 5 000%
|level 3 min = 2 70027 000%
|level 3 max = 500 000%
|level 1 max = 50%
|level 2 min = 9009 000%
|level 2 max = 22 500%
{{Evolved table bottom}}
{{Evolved bacteria effect disclaimer}}
====Legendary Effects====
{{Evolved table bottom}}
{{Evolved bacteria effect disclaimer}}
====Mythical Effects====
{{Evolved table bottom}}
{{Evolved bacteria effect disclaimer}}
=Levelling=
Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
The default mutation cap is Level 3, which can be raised to Level 4 with the '''[[the Ultimate Life Form]]''' tech at the [[Dark Matter Institute]].
'''Main page:''' [[Research#Bacteria Mutations|Bacteria Mutations]].
The default survival probability cap is 30%. It can be raised to 50% by researching '''Hazard Elimination''' at the [[Dark Matter Institute]].
=Deleting Bacteria=Evolved Bacteria can be deleted in the list of Evolved Bacteria. Deleting an Evolved Bacteria doesn't give the player any reward. =TriviaName=
The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.
The name of an Evolved Bacteria doesn't influence its rarity and effect.
{| class="wikitable sortable" style="text-align:center"|-! colspan ="2" | Possible names|-|-{bacteria name table}}