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Game Mechanics

664 bytes added, 07:49, 7 December 2017
Created page with "The core mechanics are '''BPS''' (Bacteria per second) and '''BPC''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tap..."
The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.

[[Red Bacteria|'''Red bacteria''']] and '''[[Evolved Bacteria]]''' provide other positive bonuses, which can help breaching a planet's defenses. The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward.

The main game mechanics include:
*[[BPS]]
*[[BPC]]
*[[Critical Hits]]
*[[Tapping Combo]]
*[[Red Bacteria]]
*[[Planets]]
*[[Black Hole]]
*[[Evolved Bacteria]]

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