Difference between revisions of "Upgrades"
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Upgrades increase the production of '''[[Colonies|colonies]]''', provide various multipliers to '''[[BPS]]''', '''[[BPC]]''', and unlock new game features. | Upgrades increase the production of '''[[Colonies|colonies]]''', provide various multipliers to '''[[BPS]]''', '''[[BPC]]''', and unlock new game features. | ||
Other ways of unlocking new features and boosting production include: | Other ways of unlocking new features and boosting production include: | ||
− | *equipping [[Evolved Bacteria|''' | + | <div class="left_indent"> |
+ | *equipping [[Evolved Bacteria|'''Evolved Bacteria''']] | ||
*researching the '''[[Dark Matter Institute]]''' technologies | *researching the '''[[Dark Matter Institute]]''' technologies | ||
− | *purchasing [[Premium | + | *purchasing [[Diamonds#Premium| '''premium bonuses''']] |
− | *collecting [[Resources#Gene Strands|''' | + | *collecting [[Resources#Gene Strands|'''Gene Strands''']] |
*completing certain [[Achievements|'''achievements''']] | *completing certain [[Achievements|'''achievements''']] | ||
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+ | <br> | ||
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+ | __TOC__ | ||
=Bacteria Upgrades= | =Bacteria Upgrades= | ||
+ | [[File:Bacteria upgrades.png|thumb|right|200px|New Bacteria upgrades appear in the menu as you purchase more [[Colonies|colonies]] (v. 1.1.2)]] | ||
Bacteria upgrades give various multipliers to global [[BPS]], [[BPC]], as well as increase the production of different [[Colonies|'''colonies''']]. | Bacteria upgrades give various multipliers to global [[BPS]], [[BPC]], as well as increase the production of different [[Colonies|'''colonies''']]. | ||
− | The player unlocks new bacteria upgrades by purchasing more colonies. After purchase, | + | The player unlocks new bacteria upgrades by purchasing more colonies. After purchase, Bacteria upgrades cannot be sold or disabled. An option to buy all Bacteria upgrades is unlocked after destroying [[Lableilara]]. |
− | + | Most upgrades can only be bought once, but some are '''iterative'''. Iterative upgrades usually become available after the player has bought 200 of one colony type. Afterward, they can be purchased once per 25 new colonies. | |
− | + | For [[BPS]] colonies, there is also a second tier of iterative upgrades, which becomes available per every 1000 colonies owned and provides a 500000% increase for the production of that colony. | |
− | + | Currently, there is only one iterative bpc upgrade and it is unlocked after obtaining 200 [[Colonies#Bacteria Guns|'''Bacteria guns''']] and it can be purchased again after each 25 new Bacteria guns. | |
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− | + | All bacteria upgrades are lost when attacking a [[Planets|'''planet''']] or entering a '''[[Black Hole]]'''. | |
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− | |''' | + | =Skill Point Upgrades= |
− | | | + | [[File:Skill point upgrades.png|thumb|right|200px|Skill tree]] |
− | | | + | [[Skill Points|Skill point]] upgrades enable and increase the [[BPS#idle BPS|'''idle BPS bonus''']], [[Tapping Combo|'''tapping combo bonus''']], as well as provide various multipliers to total [[BPC]] and increase the production of different [[Colonies|'''colonies''']]. |
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− | + | To purchase an upgrade, it's necessary to purchase the prerequisite upgrade and have a sufficient number of skill points. | |
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− | + | Skill point upgrades remain after planet attacks, but are lost upon entering a '''[[Black Hole]]'''. | |
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− | + | =Effect= | |
− | + | Upgrades can have a variety of effects, the simplest of which increase the total [[BPS]], while others may enable new [[Game Mechanics|game mechanics]], such as [[BPS conversion]] or [[Tapping Combo]]. | |
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− | + | ==Upgrades Increasing Colony BPS== | |
− | + | Many of [[Upgrades#Bacteria Upgrades|Bacteria upgrades]] and [[Skill Points|skill point upgrades]] only increase the production of one colony by a certain percentage. | |
− | |Bacteria | ||
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− | + | The effect of such upgrades is multiplicative. For example, if you have an upgrade that increases the BPS of Petri Dish by 200% and an upgrade that increases Petri Dish BPS by 300%, then the total production of Petri Dish is increased by 600%. | |
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− | + | ==Upgrades Adding Bacteria from BPS to BPC== | |
− | + | {{Upgrades Adding Bacteria from BPS to BPC}} | |
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− | + | '''Main page:''' [[BPS conversion]] | |
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− | + | =List of Upgrades= | |
− | | | + | ===Bacteria Upgrades=== |
− | | | + | *[[List of All Bacteria Upgrades|All Bacteria Upgrades]] |
− | + | *[[List of Iterative BPC Upgrades|Iterative BPC Upgrades]] | |
− | | | + | *[[List of Regular BPC Upgrades|Regular BPC Upgrades]] |
− | | | + | *[[List of Regular Colony Upgrades|Regular Colony Upgrades]] |
− | + | *[[List of Colonized Planet Upgrades|Colonized Planet Upgrades]] | |
− | + | <!--===Gene Strand Upgrades=== | |
− | | | + | *[[List of All Gene Strand Upgrades|All Gene Strand Upgrades]] |
− | | | + | *[[List of Gene Strand BPC Upgrades|Gene Strand BPC Upgrades]] |
− | + | *[[List of Gene Strand Upgrades to Idle BPS|Gene Strand Upgrades to Idle BPS]] | |
− | | | + | *[[List of Gene Strand Colony Upgrades|Gene Strand Colony Upgrades]] |
− | + | *[[List of Tapping Combo Upgrades|Tapping Combo Upgrades]]--> | |
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− | + | =Version History= | |
− | + | {{version history table}} | |
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− | |[[ | + | {{version history row |
− | + | |v = 1.34.0 | |
− | + | |changes = Added skill point system. [[List of All Gene Strand Upgrades| Gene Strand upgrades]] are replaced by a skill tree | |
− | + | }} | |
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− | | | + | {{version history row |
− | |''' | + | |v = 1.19.0 |
− | + | |changes = Reduced the effect of '''Germ banks''' upgrade from 10% to 3% | |
− | + | }} | |
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− | | | + | {{version history row |
− | | | + | |v = 1.8.0 |
− | + | |changes = New Gene Strand upgrades: | |
− | + | *Subaquatic pandemic | |
− | + | *Herald of plague | |
− | + | *Space guilds | |
− | + | }} | |
− | | | + | {{version history row |
− | | | + | |v = 1.6.2 |
− | + | |changes = Balancing: | |
− | + | *Reduced Andromeda Strain idle BPS effect from 1000% to 10% | |
− | + | *Total idle BPS effect from Gene Strand upgrades and [[Evolved Bacteria]] now is multiplied | |
− | + | }} | |
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− | | | + | {{version history row |
− | | | + | |v = 1.6.0 |
− | + | |changes = New Gene Strand upgrades: | |
− | + | *Andromeda strain | |
− | + | *After Earth | |
− | + | }} | |
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− | + | {{version history row | |
− | + | |v = 1.5.0 | |
− | + | |changes = New Gene Strand upgrades: | |
− | | | + | *Rot influx |
− | + | *Cheap dirt | |
− | + | *Mutant farmers | |
− | | | + | }} |
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− | + | [[Category:Upgrades]] | |
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Latest revision as of 14:09, 29 September 2022
Upgrades increase the production of colonies, provide various multipliers to BPS, BPC, and unlock new game features.
Other ways of unlocking new features and boosting production include:
- equipping Evolved Bacteria
- researching the Dark Matter Institute technologies
- purchasing premium bonuses
- collecting Gene Strands
- completing certain achievements
Contents
Bacteria Upgrades
Bacteria upgrades give various multipliers to global BPS, BPC, as well as increase the production of different colonies.
The player unlocks new bacteria upgrades by purchasing more colonies. After purchase, Bacteria upgrades cannot be sold or disabled. An option to buy all Bacteria upgrades is unlocked after destroying Lableilara.
Most upgrades can only be bought once, but some are iterative. Iterative upgrades usually become available after the player has bought 200 of one colony type. Afterward, they can be purchased once per 25 new colonies.
For BPS colonies, there is also a second tier of iterative upgrades, which becomes available per every 1000 colonies owned and provides a 500000% increase for the production of that colony.
Currently, there is only one iterative bpc upgrade and it is unlocked after obtaining 200 Bacteria guns and it can be purchased again after each 25 new Bacteria guns.
All bacteria upgrades are lost when attacking a planet or entering a Black Hole.
Skill Point Upgrades
Skill point upgrades enable and increase the idle BPS bonus, tapping combo bonus, as well as provide various multipliers to total BPC and increase the production of different colonies.
To purchase an upgrade, it's necessary to purchase the prerequisite upgrade and have a sufficient number of skill points.
Skill point upgrades remain after planet attacks, but are lost upon entering a Black Hole.
Effect
Upgrades can have a variety of effects, the simplest of which increase the total BPS, while others may enable new game mechanics, such as BPS conversion or Tapping Combo.
Upgrades Increasing Colony BPS
Many of Bacteria upgrades and skill point upgrades only increase the production of one colony by a certain percentage.
The effect of such upgrades is multiplicative. For example, if you have an upgrade that increases the BPS of Petri Dish by 200% and an upgrade that increases Petri Dish BPS by 300%, then the total production of Petri Dish is increased by 600%.
Upgrades Adding Bacteria from BPS to BPC
Some regular and Gene Strand upgrades increase BPC by a percentage of your total BPS. They do not decrease your total BPS.
The effectiveness of these upgrades is determined by:
- their base effect; and
- the number of destroyed planets.
The base effect is not displayed in the upgrade description. For regular upgrades, the base effect usually is 1%, but Toxic bullets, for example, has a base effect of 5%.
The final effect of the particular upgrade is calculated according to the formula:
effect = base effect / PlanetsDestroyed2
Main page: BPS conversion
List of Upgrades
Bacteria Upgrades
- All Bacteria Upgrades
- Iterative BPC Upgrades
- Regular BPC Upgrades
- Regular Colony Upgrades
- Colonized Planet Upgrades
Version History
Version | Changes |
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1.34.0 | Added skill point system. Gene Strand upgrades are replaced by a skill tree |
1.19.0 | Reduced the effect of Germ banks upgrade from 10% to 3% |
1.8.0 | New Gene Strand upgrades:
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1.6.2 | Balancing:
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1.6.0 | New Gene Strand upgrades:
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1.5.0 | New Gene Strand upgrades:
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