Difference between revisions of "Bacteria Mutations"
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Latest revision as of 15:51, 24 May 2022
The ability to mutate Evolved Bacteria is unlocked after destroying Mercury.
Mutation requires two Bacteria of equal level and always gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
Mutation is instantaneous and it requires no Scientists. However, after it is complete, the player has to clean the lab before it can be again used for mutations.
The default mutation cap is Level 3, which can be raised to Level 4 with the Ultimate Life Form tech at the Dark Matter Institute. An additional mutation level can be unlocked after discovering all the Mythical rarity Evolved Bacteria in the Bacteria Collection. This brings the maximum level that an Evolved Bacteria can reach to 5.
Unlock Requirements
- Destroy Mercury
- Pay 900k
Mutation Results
When calculating the mutation results, the effects of Bacteria A and Bacteria B play an important role.
Mutating Bacteria with similar effects gives a better chance to obtain a good result.
Mutation results are calculated by taking the average values of Bacteria A and Bacteria B, so Bacteria with better effects usually give better results.
Even though higher level Bacteria generally have better effect, it is possible to mutate a Bacteria with weaker bonuses, especially if A and B are of different rarities.
In most cases, Bacteria C will have the effects as either Bacteria A or Bacteria B. The exception is when C has more stats than A and B individually.
The species of C is random and does not depend on Bacteria A and B.
By spending some Diamonds, it is also possible to reveal the result of Bacteria Mutation.
The cost depends on the level of Evolved Bacteria that are being mutated:
Mutation Level | Cost |
---|---|
from 1 to 2 | 15 |
from 2 to 3 | 30 |
from 3 to 4 | 45 |
from 4 to 5 | 60 |
Lab Cleanup
After each mutation, the lab has to be cleaned before any new mutations can take place. The cleanup length and required scientists depend on the rarity of the obtained Bacteria.
Mutation Result | Cleanup Requirement | ||
---|---|---|---|
Rarity | Level | Time | Scientists |
Common | II | 0:10:00 | 1 |
Common | III | 0:30:00 | 1 |
Common | IV | 1:00:00 | 2 |
Rare | II | 0:30:00 | 1 |
Rare | III | 1:00:00 | 2 |
Rare | IV | 2:00:00 | 2 |
Epic | II | 1:00:00 | 2 |
Epic | III | 2:00:00 | 2 |
Epic | IV | 4:00:00 | 3 |
Legendary | II | 2:00:00 | 3 |
Legendary | III | 5:00:00 | 3 |
Legendary | IV | 7:00:00 | 4 |
Mythical | II | 5:00:00 | 3 |
Mythical | III | 8:00:00 | 4 |
Mythical | IV | 10:00:00 | 5 |
Version History
Version | Changes |
---|---|
1.19.0 | Changed unlock requirements. |
1.16.0 | Lab cleanup time and Scientists required now depend on the rarity of the obtained Bacteria. |
1.15.0 | Bacteria Mutations now cost Bacteria to unlock and become available on the second planet. |