Difference between revisions of "Game Mechanics"

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(Replaced content with "{{game mechanics}} Category: Game Mechanics")
 
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The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.
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{{game mechanics}}
planetary defenses. The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward.
 
  
The main game mechanics include:
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[[Category: Game Mechanics]]
*[[BPS]]
 
*[[BPC]]
 
*[[Critical Hits]]
 
*[[Tapping Combo]]
 
*[[Red Bacteria]]
 
*[[Planets]]
 
*[[Black Hole]]
 
*[[Evolved Bacteria]]
 

Latest revision as of 12:35, 4 July 2018

The core mechanics are BPS (Bacteria per second) and BPC (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward.

The main game mechanics include: