Difference between revisions of "Game Mechanics"

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(Created page with "The core mechanics are '''BPS''' (Bacteria per second) and '''BPC''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tap...")
 
(Replaced content with "{{game mechanics}} Category: Game Mechanics")
 
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The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.
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{{game mechanics}}
  
[[Red Bacteria|'''Red bacteria''']] and '''[[Evolved Bacteria]]''' provide other positive bonuses, which can help breaching a planet's defenses. The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward.
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[[Category: Game Mechanics]]
 
 
The main game mechanics include:
 
*[[BPS]]
 
*[[BPC]]
 
*[[Critical Hits]]
 
*[[Tapping Combo]]
 
*[[Red Bacteria]]
 
*[[Planets]]
 
*[[Black Hole]]
 
*[[Evolved Bacteria]]
 

Latest revision as of 12:35, 4 July 2018

The core mechanics are BPS (Bacteria per second) and BPC (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward.

The main game mechanics include: