Difference between revisions of "Upgrades"

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Upgrades increase the production of '''[[Colonies|colonies]]''', provide various multipliers to '''[[BPS]]''', '''[[BPC]]''', and unlock new game features.
 
Upgrades increase the production of '''[[Colonies|colonies]]''', provide various multipliers to '''[[BPS]]''', '''[[BPC]]''', and unlock new game features.
  
 
Other ways of unlocking new features and boosting production include:
 
Other ways of unlocking new features and boosting production include:
*equipping [[Evolved Bacteria|'''evolved bacteria''']]
+
<div class="left_indent">
 +
*equipping [[Evolved Bacteria|'''Evolved Bacteria''']]
 
*researching the '''[[Dark Matter Institute]]''' technologies
 
*researching the '''[[Dark Matter Institute]]''' technologies
*purchasing [[Premium Purchases| '''premium bonuses''']]
+
*purchasing [[Diamonds#Premium| '''premium bonuses''']]
*collecting [[Resources#Gene Strands|'''gene strands''']]
+
*collecting [[Resources#Gene Strands|'''Gene Strands''']]
 
*completing certain [[Achievements|'''achievements''']]
 
*completing certain [[Achievements|'''achievements''']]
 +
</div>
  
 +
<div class="line_break">
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<br>
 +
</div>
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__TOC__
  
 
=Bacteria Upgrades=
 
=Bacteria Upgrades=
 +
[[File:Bacteria upgrades.png|thumb|right|200px|New Bacteria upgrades appear in the menu as you purchase more [[Colonies|colonies]] (v. 1.1.2)]]
 
Bacteria upgrades give various multipliers to global [[BPS]], [[BPC]], as well as increase the production of different [[Colonies|'''colonies''']].
 
Bacteria upgrades give various multipliers to global [[BPS]], [[BPC]], as well as increase the production of different [[Colonies|'''colonies''']].
  
The player unlocks new bacteria upgrades by purchasing more colonies. After purchase, bacteria upgrades cannot be sold or disabled.
+
The player unlocks new bacteria upgrades by purchasing more colonies. After purchase, Bacteria upgrades cannot be sold or disabled. An option to buy all Bacteria upgrades is unlocked after destroying [[Lableilara]].
 
 
The ''Buy all upgrades'' option is unlocked after the player has destroyed 6 [[Planets|planets]].
 
  
All bacteria upgrades are lost when attacking a [[Planets|'''planet''']] or entering a '''[[Black Hole]]'''.
+
Most upgrades can only be bought once, but some are '''iterative'''. Iterative upgrades usually become available after the player has bought 200 of one colony type. Afterward, they can be purchased once per 25 new colonies.  
  
==BPC Upgrades==
+
For [[BPS]] colonies, there is also a second tier of iterative upgrades, which becomes available per every 1000 colonies owned and provides a 500000% increase for the production of that colony.
{| class="wikitable" style="text-align: center;"
 
|-
 
! scope="col" style="background-color:#F3CF81;"| Icon
 
! scope="col" style="background-color:#F3CF81;"| Name
 
! scope="col" style="background-color:#F3CF81;"| Effect
 
! scope="col" style="background-color:#F3CF81;"| Prerequisite
 
! scope="col" style="background-color:#F3CF81;"| Price (bacteria)
 
|- style="background-color:#ffffcc
 
  
|rowspan="8"|[[File:Bacteria gun upgrade.png|80px]]
+
Currently, there is only one iterative bpc upgrade and it is unlocked after obtaining 200 [[Colonies#Bacteria Guns|'''Bacteria guns''']] and it can be purchased again after each 25 new Bacteria guns.
|Bacteria spawner upgrade
 
|rowspan="4"|Bacteria spawner 100% more powerful
 
|x10 bacteria spawners
 
|2 500
 
|- style="background-color:#ffffcc
 
  
|Bigger barrel
+
All bacteria upgrades are lost when attacking a [[Planets|'''planet''']] or entering a '''[[Black Hole]]'''.
|x25 bacteria spawners
 
|10 000
 
|- style="background-color:#ffffcc
 
 
 
|Improved clip-size
 
|x50 bacteria spawners
 
|50 000
 
|- style="background-color:#ffffcc
 
 
 
|Spawner cooling system
 
|x75 bacteria spawners
 
|250 000
 
|- style="background-color:#ffffcc
 
 
 
|Improved reload speed
 
|Bacteria spawner 150% more powerful
 
|x100 bacteria spawners
 
|1 000 000
 
|- style="background-color:#ffffcc
 
 
 
|New bacteria spawner model
 
|Bacteria spawner 200% more powerful
 
|x125 bacteria spawners
 
|5 000 000
 
|- style="background-color:#ffffcc
 
 
 
|Upgrade to bacteria mini-gun
 
|Bacteria spawner 250% more powerful
 
|x150 bacteria spawners
 
|50 000 000
 
|- style="background-color:#ffffcc
 
 
 
|Petri empowered taps
 
|Adds some bacteria from BPS to BPC
 
|style="color:red;" |'''x100 Petri dishes'''
 
|202 737
 
|-
 
 
 
|[[File:Germ flask.png|80px]]
 
|Flask empowered bacteria gun
 
|Adds some bacteria from BPS to BPC
 
|x100 germ flasks
 
|2.03E+06
 
|- style="background-color:#ffffcc
 
 
 
|[[File:Trashbin.png|80px]]
 
|Trash based bacteria gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 trash bins
 
|2.55E+08
 
|-
 
 
 
|[[File:Compost heap.png|80px]]
 
|Compost based gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 compost heaps
 
|5.36E+09
 
|- style="background-color:#ffffcc
 
 
 
|[[File:Nuclear reactor.png|80px]]
 
|Radioactive gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 nuclear reactors
 
|2.52E+21
 
|-
 
 
 
|[[File:Area 52.png|80px]]
 
|Experimental gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Area 52
 
|5.00E+24
 
|- style="background-color:#ffffcc
 
 
 
|[[File:Space station.png|80px]]
 
|Space gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x100 space stations
 
|5.05E+26
 
|-
 
 
 
|[[File:Asteroid.png|80px]]
 
|Asteroid based gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 industrialized asteroids
 
|4.15E+29
 
|- style="background-color:#ffffcc
 
 
 
|[[File:Artificial planet.png|80px]]
 
|Planet based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 artificial planets
 
|2.78E+33
 
|-
 
 
 
|[[File:Mars colony.png|80px]]
 
|Mars based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Mars colonies
 
|2.78E+43
 
|- style="background-color:#ffffcc
 
 
 
|[[File:Mercury.png|80px]]
 
|Mercury based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Mercury colonies
 
|2.78E+51
 
|-
 
 
 
|[[File:Earth colony.png|80px]]
 
|Earth based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Earth colonies
 
|2.78E+59
 
|- style="background-color:#ffffcc
 
 
 
|[[File:Paflaolus colony.png|80px]]
 
|Paflaolus based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Paflaolus colonies
 
|2.78E+69
 
|-
 
 
 
|[[File:Aclanus colony.png|80px]]
 
|Aclanus based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Aclanus colonies
 
|100
 
|- style="background-color:#ffffcc
 
|}
 
 
 
==Colony Upgrades==
 
{| class="wikitable" style="text-align: center;"
 
|-
 
! scope="col" style="background-color:#F3CF81;"| Icon
 
! scope="col" style="background-color:#F3CF81;"| Name
 
! scope="col" style="background-color:#F3CF81;"| Effect
 
! scope="col" style="background-color:#F3CF81;"| Prerequisite
 
! scope="col" style="background-color:#F3CF81;"| Price (bacteria)
 
! scope="col" style="background-color:#F3CF81;"| +BPS/+BPC
 
! scope="col" style="background-color:#F3CF81;"| Iterative
 
|- style="background-color:#ffffcc;"
 
 
 
<!-- PETRI DISH -->
 
|rowspan="6"|[[File:Petri dish.png|90px]]
 
|New Petri dish model 1
 
|rowspan="3"|Petri dish production +100%
 
|x10 Petri dishes
 
|460
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|New Petri dish model 2
 
|x25 Petri dishes
 
|1 268
 
|-style="background-color:#ffffcc;"
 
 
 
|New Petri dish model 3
 
|x50 Petri dishes
 
|6 882
 
|-style="background-color:#ffffcc;"
 
 
 
|New Petri dish model 4
 
|Petri dish production +150%
 
|x75 Petri dishes
 
|37 354
 
|-style="background-color:#ffffcc;"
 
 
 
|Petri empowered taps
 
|Adds some bacteria from BPS to BPC
 
|x100 Petri dishes
 
|202 737
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Petri dish improvement
 
|Petri dish production +200%
 
|x200 Petri dishes
 
|100
 
|style="color:green; text-align: center;"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- GERM FLASK -->
 
|rowspan="6"|[[File:Germ flask.png|90px]]
 
|New flask model 1
 
|rowspan="3"|Flask production +100%
 
|x10 germ flasks
 
|4.60E+03
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-
 
 
 
|New flask model 2
 
|x25 germ flasks
 
|1.27E+04
 
|-
 
 
 
|New flask model 3
 
|x50 germ flasks
 
|6.88E+04
 
|-
 
 
 
|New flask model 4
 
|Flask production +150%
 
|x75 germ flasks
 
|3.74E+05
 
|-
 
 
 
|Flask empowered bacteria gun
 
|Adds some bacteria from BPS to BPC
 
|x100 germ flasks
 
|2.03E+06
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-
 
 
 
|Flask improvement
 
|Flask production +200%
 
|x200 germ flasks
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- ROTTING FISH -->
 
|rowspan="5"|[[File:Rotting fish.png|90px]]
 
|New Fish model 1
 
|rowspan="3" |Fish production +100%
 
|x10 rotting fish
 
|4.14E+04
 
|style="color:green;" rowspan="5"| '''BPS'''
 
|style="text-align: center;" rowspan="4"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|New Fish model 2
 
|x25 rotting fish
 
|1.14E+05
 
|-style="background-color:#ffffcc;"
 
 
 
|New Fish model 3
 
|x50 rotting fish
 
|6.19E+05
 
|-style="background-color:#ffffcc;"
 
 
 
|New Fish model 4
 
|Fish production +150%
 
|x75 rotting fish
 
|3.36E+06
 
|-style="background-color:#ffffcc;"
 
 
 
|Fish improvement
 
|Fish production +200%
 
|x200 rotting fish
 
|100
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- TRASH BIN -->
 
|rowspan="6"|[[File:Trashbin.png|90px]]
 
|New trash bin model 1
 
|rowspan="3"|Trash bin production +100%
 
|x10 trash bins
 
|5.79E+05
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-
 
 
 
|New trash bin model 2
 
|x25 trash bins
 
|1.60E+06
 
|-
 
 
 
|New trash bin model 3
 
|x50 trash bins
 
|8.67E+06
 
|-
 
 
 
|Trash based technology upgrade
 
|All BPS +25%
 
|x75 trash bins
 
|4.71E+07
 
|-
 
 
 
|Trash based bacteria gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 trash bins
 
|2.55E+08
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-
 
 
 
|Trash bin improvement
 
|Trash bin production +200%
 
|x200 trash bins
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- COMPOST -->
 
|rowspan="6"|[[File:Compost heap.png|90px]]
 
|Compost technology upgrade 1
 
|rowspan="4"|All BPS +20%
 
|x10 compost heaps
 
|1.22E+07
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Compost technology upgrade 2
 
|x25 compost heaps
 
|3.36E+07
 
|-style="background-color:#ffffcc;"
 
 
 
|Compost technology upgrade 3
 
|x50 compost heaps
 
|1.82E+08
 
|-style="background-color:#ffffcc;"
 
 
 
|Compost technology upgrade 4
 
|x75 compost heaps
 
|9.88E+08
 
|-style="background-color:#ffffcc;"
 
  
|Compost based gun upgrade
+
=Skill Point Upgrades=
|Adds some bacteria from BPS to BPC
+
[[File:Skill point upgrades.png|thumb|right|200px|Skill tree]]
|x100 compost heaps
+
[[Skill Points|Skill point]] upgrades enable and increase the [[BPS#idle BPS|'''idle BPS bonus''']], [[Tapping Combo|'''tapping combo bonus''']], as well as provide various multipliers to total [[BPC]] and increase the production of different [[Colonies|'''colonies''']].
|5.36E+09
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
  
|Compost improvement
 
|Compost production +200%
 
|x200 compost heaps
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
  
<!-- INCUBATOR -->
+
To purchase an upgrade, it's necessary to purchase the prerequisite upgrade and have a sufficient number of skill points.
|rowspan="6"|[[File:Incubator.png|90px]]
 
|Incubator upgrade 1
 
|rowspan="3"|Incubator production +100%
 
|x10 incubators
 
|3.89E+08
 
|style="color:green; text-align: center;" rowspan="6"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-
 
  
|Incubator upgrade 2
+
Skill point upgrades remain after planet attacks, but are lost upon entering a '''[[Black Hole]]'''.
|x25 incubators
 
|1.07E+09
 
|-
 
  
|Incubator upgrade 3
+
=Effect=
|x50 incubators
+
Upgrades can have a variety of effects, the simplest of which increase the total [[BPS]], while others may enable new [[Game Mechanics|game mechanics]], such as [[BPS conversion]] or [[Tapping Combo]].
|5.83E+09
 
|-
 
  
|Incubator upgrade 4
+
==Upgrades Increasing Colony BPS==
|rowspan="2"|Incubator production +150%
+
Many of [[Upgrades#Bacteria Upgrades|Bacteria upgrades]] and [[Skill Points|skill point upgrades]] only increase the production of one colony by a certain percentage.
|x75 incubators
 
|3.16E+10
 
|-
 
  
|Incubator upgrade 5
+
The effect of such upgrades is multiplicative. For example, if you have an upgrade that increases the BPS of Petri Dish by 200% and an upgrade that increases Petri Dish BPS by 300%, then the total production of Petri Dish is increased by 600%.
|x100 incubators
 
|1.13E+11
 
|-
 
  
|Incubator improvement
+
==Upgrades Adding Bacteria from BPS to BPC==
|Incubator production +200%
+
{{Upgrades Adding Bacteria from BPS to BPC}}
|x200 incubators
 
|100
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
  
<!-- FARM -->
+
'''Main page:''' [[BPS conversion]]
|rowspan="6"|[[File:Farm.png|90px]]
 
|Farm upgrade 1
 
|rowspan="4"|Farm production +100%
 
|x10 farms
 
|1.87E+10
 
|style="color:green; text-align: center;" rowspan="6"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-style="background-color:#ffffcc;"
 
  
|Farm upgrade 2
+
=List of Upgrades=
|x25 farms
+
===Bacteria Upgrades===
|5.15E+10
+
*[[List of All Bacteria Upgrades|All Bacteria Upgrades]]
|-style="background-color:#ffffcc;"
+
*[[List of Iterative BPC Upgrades|Iterative BPC Upgrades]]
 +
*[[List of Regular BPC Upgrades|Regular BPC Upgrades]]
 +
*[[List of Regular Colony Upgrades|Regular Colony Upgrades]]
 +
*[[List of Colonized Planet Upgrades|Colonized Planet Upgrades]]
  
|Farm upgrade 3
+
<!--===Gene Strand Upgrades===
|x50 farms
+
*[[List of All Gene Strand Upgrades|All Gene Strand Upgrades]]
|2.80E+11
+
*[[List of Gene Strand BPC Upgrades|Gene Strand BPC Upgrades]]
|-style="background-color:#ffffcc;"
+
*[[List of Gene Strand Upgrades to Idle BPS|Gene Strand Upgrades to Idle BPS]]
 +
*[[List of Gene Strand Colony Upgrades|Gene Strand Colony Upgrades]]
 +
*[[List of Tapping Combo Upgrades|Tapping Combo Upgrades]]-->
  
|Farm upgrade 4
+
=Version History=
|x75 farms
+
{{version history table}}
|1.52E+12
 
|-style="background-color:#ffffcc;"
 
  
|Farm based technology upgrade
+
{{version history row
|All BPS +25%
+
|v = 1.34.0
|x100 farms
+
|changes = Added skill point system. [[List of All Gene Strand Upgrades| Gene Strand upgrades]] are replaced by a skill tree
|8.24E+12
+
}}
|-style="background-color:#ffffcc;"
 
  
|Farm improvement
+
{{version history row
|Farm production +200%
+
|v = 1.19.0
|x200 farms
+
|changes = Reduced the effect of '''Germ banks''' upgrade from 10% to 3%
|100
+
}}
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- LABORATORY -->
 
|rowspan="6"|[[File:Laboratory.png|90px]]
 
|Laboratory upgrade 1
 
|rowspan="3"|Laboratory production +100%
 
|x10 laboratories
 
|1.34E+12
 
|style="color:green; text-align: center;" rowspan="6"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-
 
 
 
|Laboratory upgrade 2
 
|x25 laboratories
 
|3.71E+12
 
|-
 
 
 
|Laboratory upgrade 3
 
|x50 laboratories
 
|2.01E+13
 
|-
 
 
 
|Laboratory upgrade 4
 
|Laboratory production +150%
 
|x75 laboratories
 
|1.09E+14
 
|-
 
 
 
|Laboratory upgrade 5
 
|Laboratory production +400%
 
|x100 laboratories
 
|8.26E+14
 
|-
 
 
 
|Laboratory improvement
 
|Laboratory production +200%
 
|x200 laboratories
 
|100
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- GERM FACTORY -->
 
|rowspan="6"|[[File:Factory.png|90px]]
 
|Factory upgrade 1
 
|rowspan="3"|Factory production +100%
 
|x10 factories
 
|1.45E+14
 
|style="color:green; text-align: center;" rowspan="6"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Factory upgrade 2
 
|x25 factories
 
|4.01E+14
 
|-style="background-color:#ffffcc;"
 
 
 
|Factory upgrade 3
 
|x50 factories
 
|2.18E+15
 
|-style="background-color:#ffffcc;"
 
 
 
|Factory upgrade 4
 
|Factory production +150%
 
|x75 factories
 
|1.18E+16
 
|-style="background-color:#ffffcc;"
 
 
 
|Factory upgrade 5
 
|Factory production +400%
 
|x100 factories
 
|3.78E+17
 
|-style="background-color:#ffffcc;"
 
 
 
|Factory improvement
 
|Factory production +200%
 
|x200 factories
 
|100
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- SEWAGE NETWORK -->
 
|rowspan="6"|[[File:Sewage network.png|80px]]
 
|Sewage upgrade 1
 
|rowspan="3"|Sewage production +100%
 
|x10 sewage networks
 
|2.35E+16
 
|style="color:green; text-align: center;" rowspan="6"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-
 
 
 
|Sewage upgrade 2
 
|x25 sewage networks
 
|6.49E+16
 
|-
 
 
 
|Sewage upgrade 3
 
|x50 sewage networks
 
|3.52E+17
 
|-
 
 
 
|Sewage upgrade 4
 
|Sewage production +150%
 
|x75 sewage networks
 
|1.91E+18
 
|-
 
 
 
|Sewage upgrade 5
 
|Sewage production +400%
 
|x100 sewage networks
 
|9.21E+18
 
|-
 
 
 
|Sewage improvement
 
|Sewage production +200%
 
|x200 sewage networks
 
|100
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- NUCLEAR REACTOR -->
 
|rowspan="6"|[[File:Nuclear reactor.png|90px]]
 
|Reactor upgrade 1
 
|rowspan="3"|Reactor production +100%
 
|x10 nuclear reactors
 
|5.72E+18
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Reactor upgrade 2
 
|x25 nuclear reactors
 
|1.58E+19
 
|-style="background-color:#ffffcc;"
 
 
 
|Reactor upgrade 3
 
|x50 nuclear reactors
 
|8.56E+19
 
|-style="background-color:#ffffcc;"
 
 
 
|Reactor upgrade 4
 
|Reactor production +150%
 
|x75 nuclear reactors
 
|4.65E+20
 
|-style="background-color:#ffffcc;"
 
 
 
|Radioactive gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 nuclear reactors
 
|2.52E+21
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Reactor improvement
 
|Reactor production +200%
 
|X200 nuclear reactors
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- AREA 52 -->
 
|rowspan="7"|[[File:Area 52.png|90px]]
 
|Area 52 upgrade 1
 
|rowspan="4"|All BPS +25%
 
|x10 Area 52
 
|2.09E+21
 
|style="color:green; text-align: center;" rowspan="5"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-
 
 
 
|Area 52 upgrade 2
 
|x25 Area 52
 
|5.76E+21
 
|-
 
 
 
|Area 52 upgrade 3
 
|x50 Area 52
 
|3.13E+22
 
|-
 
 
 
|Area 52 upgrade 4
 
|x75 Area 52
 
|1.70E+23
 
|-
 
 
 
|Area 52 upgrade 5
 
|All BPS +50%
 
|X100 Area 52
 
|9.21E+23
 
|-
 
 
 
|Experimental gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Area 52
 
|5.00E+24
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-
 
 
 
|Area 52 improvement
 
|Area 52 production +200%
 
|X200 Area 52
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- SPACE STATION -->
 
|rowspan="6"|[[File:Space station.png|90px]]
 
|Space network
 
|rowspan="1"|All BPS +25%
 
|x10 space stations
 
|1.14E+24
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Space station upgrade 2
 
|rowspan="2"|Space station production +100%
 
|x25 space stations
 
|3.16E+24
 
|-style="background-color:#ffffcc;"
 
 
 
|Space station upgrade 3
 
|x50 space stations
 
|1.71E+25
 
|-style="background-color:#ffffcc;"
 
 
 
|Space station upgrade 4
 
|Space station production +150%
 
|x75 space stations
 
|9.30E+25
 
|-style="background-color:#ffffcc;"
 
 
 
|Space gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x100 space stations
 
|5.05E+26
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Space station improvement
 
|Space station production +200%
 
|x200 space stations
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- ASTEROID -->
 
|rowspan="6"|[[File:Asteroid.png|90px]]
 
|Asteroid upgrade 1
 
|rowspan="3"|Asteroid production +100%
 
|x10 industrialized asteroids
 
|9.40E+26
 
|style="color:green; text-align: center;" rowspan="4"| '''BPS'''
 
|style="text-align: center;" rowspan="5"|no
 
|-
 
 
 
|Asteroid upgrade 2
 
|x25 industrialized asteroids
 
|2.59E+27
 
|-
 
 
 
|Asteroid upgrade 3
 
|x50 industrialized asteroids
 
|1.41E+28
 
|-
 
 
 
|Asteroid upgrade 4
 
|Asteroid production +150%
 
|x75 industrialized asteroids
 
|7.64E+28
 
|-
 
 
 
|Asteroid based gun upgrade
 
|Adds some bacteria from BPS to BPC
 
|x100 industrialized asteroids
 
|4.15E+29
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-
 
 
 
|Asteroid improvement
 
|Asteroid production +200%
 
|x200 industrialized asteroids
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- ARTIFICIAL PLANET -->
 
|rowspan="7"|[[File:Artificial planet.png|90px]]
 
|Planet upgrade 1
 
|rowspan="3"|Planet production +100%
 
|x10 artificial planets
 
|1.16E+30
 
|style="color:green; text-align: center;" rowspan="5"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Planet upgrade 2
 
|x25 artificial planets
 
|3.20E+30
 
|-style="background-color:#ffffcc;"
 
 
 
|Planet upgrade 3
 
|x50 artificial planets
 
|1.74E+31
 
|-style="background-color:#ffffcc;"
 
 
 
|Planet upgrade 4
 
|rowspan="2"|Planet production +150%
 
|x75 artificial planets
 
|9.42E+31
 
|-style="background-color:#ffffcc;"
 
 
 
|Planet upgrade 5
 
|x100 artificial planets
 
|5.11E+32
 
|-style="background-color:#ffffcc;"
 
 
 
|Planet based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 artificial planets
 
|2.78E+33
 
|style="color:red; text-align: center;" rowspan="1"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Planet improvement
 
|Planet production +200%
 
|x200 artificial planets
 
|100
 
|style="color:green; text-align: center;" rowspan="1"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|}
 
 
 
==Colonized Planet Upgrades==
 
{| class="wikitable" style="text-align: center;"
 
|-
 
! scope="col" style="background-color:#F3CF81;"| Icon
 
! scope="col" style="background-color:#F3CF81;"| Name
 
! scope="col" style="background-color:#F3CF81;"| Effect
 
! scope="col" style="background-color:#F3CF81;"| Prerequisite
 
! scope="col" style="background-color:#F3CF81;"| Price (bacteria)
 
! scope="col" style="background-color:#F3CF81;"| +BPS/+BPC
 
! scope="col" style="background-color:#F3CF81;"| Iterative
 
|- style="background-color:#ffffcc;"
 
 
 
<!-- MARS -->
 
|rowspan="7"|[[File:Mars colony.png|80px]]
 
|Mars upgrade 1
 
|rowspan="3"|Mars colony production +100%
 
|x10 Mars colonies
 
|1.16E+40
 
|style="color:green; text-align: center;"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Mars upgrade 2
 
|x25 Mars colonies
 
|3.20E+40
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Mars upgrade 3
 
|x50 Mars colonies
 
|1.74E+41
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Mars upgrade 4
 
|rowspan="2"|Mars colony production +150%
 
|x75 Mars colonies
 
|9.42E+41
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Mars upgrade 5
 
|x100 Mars colonies
 
|5.11E+42
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Mars based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Mars colonies
 
|2.78E+43
 
|style="color:red;"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
 
 
|Mars improvement
 
|Mars colony production +200%
 
|x200 Mars colonies
 
|100
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- MERCURY -->
 
|rowspan="7"|[[File:Mercury.png|80px]]
 
|Mercury upgrade 1
 
|rowspan="3"|Mercury colony production +100%
 
|x10 Mercury colonies
 
|1.16E+48
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-
 
 
 
|Mercury upgrade 2
 
|x25 Mercury colonies
 
|3.20E+48
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Mercury upgrade 3
 
|x50 Mercury colonies
 
|1.74E+49
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Mercury upgrade 4
 
|rowspan="2"|Mercury colony production +150%
 
|x75 Mercury colonies
 
|9.42E+49
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Mercury upgrade 5
 
|x100 Mercury colonies
 
|5.11E+50
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Mercury based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Mercury colonies
 
|2.78E+51
 
|style="color:red;"| '''BPC'''
 
|-
 
 
 
|Mercury improvement
 
|Mercury colony production +200%
 
|x200 Mercury colonies
 
|100
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|--style="background-color:#ffffcc;"
 
 
 
<!-- EARTH -->
 
|rowspan="7"|[[File:Earth colony.png|80px]]
 
|Earth upgrade 1
 
|rowspan="3"|Earth colony production +100%
 
|x10 Earth colonies
 
|1.16E+56
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Earth upgrade 2
 
|x25 Earth colonies
 
|3.20E+56
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Earth upgrade 3
 
|x50 Earth colonies
 
|1.74E+57
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Earth upgrade 4
 
|rowspan="2"|Earth colony production +150%
 
|x75 Earth colonies
 
|9.42E+57
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Earth upgrade 5
 
|x100 Earth colonies
 
|5.11E+58
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Earth based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Earth colonies
 
|2.78E+59
 
|style="color:red;"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Earth improvement
 
|Earth colony production +200%
 
|x200 Earth colonies
 
|100
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- PAFLAOLUS COLONY -->
 
|rowspan="7"|[[File:Paflaolus colony.png|80px]]
 
|Paflaolus upgrade 1
 
|rowspan="3"|Paflaolus colony production +100%
 
|x10 Paflaolus colonies
 
|1.16E+66
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-
 
 
 
|Paflaolus upgrade 2
 
|x25 Paflaolus colonies
 
|3.20E+66
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Paflaolus upgrade 3
 
|x50 Paflaolus colonies
 
|1.74E+67
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Paflaolus upgrade 4
 
|rowspan="2"|Paflaolus colony production +150%
 
|x75 Paflaolus colonies
 
|9.42E+67
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Paflaolus upgrade 5
 
|x100 Paflaolus colonies
 
|5.11E+68
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Paflaolus based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Paflaolus colonies
 
|2.78E+69
 
|style="color:red;"| '''BPC'''
 
|-
 
 
 
|Paflaolus improvement
 
|Paflaolus colony production +200%
 
|x200 Paflaolus colonies
 
|100
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|--style="background-color:#ffffcc;"
 
 
 
<!-- ACLANUS COLONY -->
 
|rowspan="7"|[[File:Aclanus colony.png|80px]]
 
|Aclanus upgrade 1
 
|rowspan="3"|Aclanus colony production +100%
 
|x10 Aclanus colonies
 
|1.16E+79
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-style="background-color:#ffffcc;"
 
 
 
|Aclanus upgrade 2
 
|x25 Aclanus colonies
 
|3.20E+79
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Aclanus upgrade 3
 
|x50 Aclanus colonies
 
|1.74E+80
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Aclanus upgrade 4
 
|rowspan="2"|Aclanus colony production +150%
 
|x75 Aclanus colonies
 
|9.42E+80
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Aclanus upgrade 5
 
|x100 Aclanus colonies
 
|5.11E+81
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Aclanus based gun technologies
 
|Adds some bacteria from BPS to BPC
 
|x125 Aclanus colonies
 
|2.78E+82
 
|style="color:red;"| '''BPC'''
 
|-style="background-color:#ffffcc;"
 
 
 
|Aclanus improvement
 
|Aclanus colony production +200%
 
|x200 Aclanus colonies
 
|100
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="1"|yes
 
|-
 
 
 
<!-- LABLEILARA COLONY -->
 
|rowspan="6"|[[File:Lableilara colony.png|80px]]
 
|Lableilara upgrade 1
 
|rowspan="3"|Lableilara colony production +100%
 
|x10 Lableilara colonies
 
|1.16E+96
 
|style="color:green;"| '''BPS'''
 
|style="text-align: center;" rowspan="6"|no
 
|-
 
 
 
|Lableilara upgrade 2
 
|x25 Lableilara colonies
 
|3.20E+97
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Lableilara upgrade 3
 
|x50 Lableilara colonies
 
|5.74E+97
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Lableilara upgrade 4
 
|rowspan="2"|Lableilara colony production +150%
 
|x75 Lableilara colonies
 
|6.42E+98
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Lableilara upgrade 5
 
|x100 Lableilara colonies
 
|9.11E+100
 
|style="color:green;"| '''BPS'''
 
|-
 
 
 
|Lableilara improvement
 
|Lableilara colony production +200%
 
|x200 Lableilara colonies
 
|100
 
|style="color:green;"| '''BPS'''
 
|-style="background-color:#ffffcc;"
 
 
 
|}
 
 
 
=Gene Strand Upgrades=
 
Gene strand upgrades enable and increase the [[BPS#idle BPS|'''idle BPS bonus''']], [[Tapping Combo|'''tapping combo bonus''']], as well as provide various multipliers to total [[BPC]] and increase the production of different [[Colonies|'''colonies''']].
 
 
 
New gene strand upgrades are unlocked by destroying [[Planets|'''planets''']]. Previously purchased upgrades can be sold for 2/3 of their original price, rounded down.
 
 
 
Gene strand upgrades remain after planet attacks, but are lost upon entering a '''[[Black Hole]]'''.
 
 
 
==BPC Upgrades==
 
{| class="wikitable" style="text-align: center;"
 
|+ style="caption-side:bottom; text-align:left; color:darkgreen"|''GS = Gene Strands''
 
|-
 
! scope="col" style="background-color:#F3CF81;"| Icon
 
! scope="col" style="background-color:#F3CF81;"| Name
 
! scope="col" style="background-color:#F3CF81;"| Effect
 
! scope="col" style="background-color:#F3CF81;"| Price
 
! scope="col" style="background-color:#F3CF81;"| Destroyed Planets
 
! scope="col" style="background-color:#F3CF81;"| Other Prerequisites
 
|--style="background-color:#ffffcc;"
 
 
 
|[[File:Aerodynamic mutation.png|80px]]
 
|Aerodynamic mutation
 
|5 times more base BPC
 
|2 GS
 
|1
 
|<nowiki>-</nowiki>
 
|-
 
 
 
|[[File:Bacterial artillery.png|80px]]
 
|Bacterial artillery
 
|2 times more base BPC
 
|70 GS
 
|2
 
|<nowiki>-</nowiki>
 
|--style="background-color:#ffffcc;"
 
 
 
|[[File:Orbital bacteria guns.png|80px]]
 
|Orbital bacteria guns
 
|2.5 times more base BPC
 
|2 450 GS
 
|3
 
|<nowiki>-</nowiki>
 
|-
 
 
 
|[[File:Interplanetary bacteria gun.png|80px]]
 
|Interplanetary bacteria gun
 
|3.5 times more base BPC
 
|1 999 GS
 
|4
 
|<nowiki>-</nowiki>
 
|-style="background-color:#ffffcc;"
 
 
 
|[[File:Toxic bullets.png|80px]]
 
|Toxic bullets
 
|Adds some bacteria from BPS to BPC (base effect 5%)
 
|20 GS
 
|3
 
|<nowiki>-</nowiki>
 
|-
 
 
 
|[[File:Bacteria gun upgrade.png|80px]]
 
|BPC upgrade
 
|Increase your BPC by 50%
 
|100 GS
 
|<nowiki>-</nowiki>
 
|x100 [[Menedžeri#Menedžeru veidi#Clickeri|bacteria guns]]
 
|-style="background-color:#ffffcc;"
 
 
 
|rowspan="5" | [[File:Bacteria gun upgrade.png|80px]]
 
|Nutrition boost
 
|rowspan="5" | Double your BPC
 
|60 GS
 
|4
 
|<nowiki>-</nowiki>
 
|-style="background-color:#ffffcc;"
 
 
 
|Oxidation increase
 
|780 GS
 
|6
 
|<nowiki>-</nowiki>
 
|-style="background-color:#ffffcc;"
 
 
 
|Cutting-edge equipment
 
|25 700 GS
 
|8
 
|<nowiki>-</nowiki>
 
|-style="background-color:#ffffcc;"
 
 
 
|Hydrogen donor
 
|2 125 000 GS
 
|10
 
|<nowiki>-</nowiki>
 
|-style="background-color:#ffffcc;"
 
 
 
|Inorganic nutrients
 
|7 500 000 GS
 
|12
 
|<nowiki>-</nowiki>
 
|-
 
 
 
|}
 
 
 
==Idle BPS Upgrades==
 
{| class="wikitable" style="text-align: center;"
 
|+ style="caption-side:bottom; text-align:left; color:darkgreen"|''GS = Gene Strands''
 
|-
 
! scope="col" style="background-color:#F3CF81;"| Icon
 
! scope="col" style="background-color:#F3CF81;"| Name
 
! scope="col" style="background-color:#F3CF81;"| Effect
 
! scope="col" style="background-color:#F3CF81;"| Price
 
! scope="col" style="background-color:#F3CF81;"| Destroyed Planets
 
|--style="background-color:#ffffcc;"
 
 
 
|[[File:Hibernation mutation.png|80px]]
 
|Hibernation mutation
 
|Extra 25% BPS when not tapping for a minute
 
|5 GS
 
|1
 
|-
 
 
 
|[[File:Cyborg workers.png|80px]]
 
|Cyborg workers
 
|Extra 75% BPS when not tapping for a minute
 
|100 GS
 
|3
 
|---style="background-color:#ffffcc;"
 
 
 
|[[File:A.I. controlled production.png|80px]]
 
|A.I. controlled production
 
|Extra 100% BPS when not tapping for a minute
 
|2500 GS
 
|4
 
|-
 
 
 
|[[File:Total robotization.png|80px]]
 
|Total robotization
 
|Extra 150% BPS when not tapping for a minute
 
|65 000 GS
 
|6
 
|-style="background-color:#ffffcc;"
 
|-
 
 
 
|}
 
 
 
==Colony Upgrades==
 
{| class="wikitable" style="text-align: center;"
 
|+ style="caption-side:bottom; text-align:left; color:darkgreen"|''GS = Gene Strands''
 
|-
 
! scope="col" style="background-color:#F3CF81;"| Icon
 
! scope="col" style="background-color:#F3CF81;"| Name
 
! scope="col" style="background-color:#F3CF81;"| Effect
 
! scope="col" style="background-color:#F3CF81;"| Price
 
! scope="col" style="background-color:#F3CF81;"| Destroyed Planets
 
|-
 
 
 
|[[File:New laboratory vats.png|80px]]
 
|New laboratory vats
 
|<nowiki>+1% to Laboratory BPS for each any kind of colony owned</nowiki>
 
|10 GS
 
|3
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- PETRI DISH -->
 
|rowspan="4" | [[File: Petri_dish_upgrade.png|80px]]
 
|New Petri dish glass
 
|rowspan="4" | Improve Petri dish production 3 times
 
|3 GS
 
|1
 
|-style="background-color:#ffffcc;"
 
 
 
|Petri dish capacity
 
|45 GS
 
|2
 
|-style="background-color:#ffffcc;"
 
 
 
|Petri dish geometry
 
|675 GS
 
|3
 
|-style="background-color:#ffffcc;"
 
 
 
|Petri dish capacity
 
|45 GS
 
|2
 
|-
 
 
 
<!-- FACTORY -->
 
|[[File:Industrial revolution.png|80px]]
 
|Industrial revolution
 
|<nowiki>+1.5% to Factory BPS for each any kind of colony owned</nowiki>
 
|55 GS
 
|4
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- GERM FLASK -->
 
|rowspan="3"| [[File:Flask_upgrade.png|80px]]
 
|New Flask tubes
 
|rowspan="3"|Improve Flask production 3 times
 
|20 GS
 
|rowspan="2"| 2
 
|-style="background-color:#ffffcc;"
 
 
 
|Flask coating upgrade
 
|80 GS
 
|-style="background-color:#ffffcc;"
 
 
 
|Flask geometry
 
|4 500 GS
 
|3
 
|-
 
 
 
<!-- FISH -->
 
|rowspan="3"| [[File:Rotting_fish_upgrade.png|80px]]
 
|Fish cavity improvement
 
|rowspan="3"|Improve Fish production 3 times
 
|50 GS
 
|3
 
|-
 
 
 
|New Fish species
 
|900 GS
 
|4
 
|-
 
 
 
|Fish putrification
 
|22 500 GS
 
|5
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- TRASH BIN -->
 
|rowspan="3"| [[File:Trash_bin_upgrade.png|80px]]
 
|Trash Bin volume
 
|rowspan="3"|Improve Trash production 3 times
 
|50 GS
 
|4
 
|-style="background-color:#ffffcc;"
 
 
 
|Hyper-size trash bins
 
|200 GS
 
|5
 
|-style="background-color:#ffffcc;"
 
 
 
|Graphene trash bins
 
|50 000 GS
 
|6
 
|-
 
 
 
<!-- SEWAGE -->
 
|rowspan="1"| [[File:Bacterial network.png|80px]]
 
|Bacterial network
 
|rowspan="1"|+2% to Sewage network BPS for each any kind of colony owned
 
|120 GS
 
|6
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- NUCLEAR REACTOR-->
 
|rowspan="1"| [[File:Radioactive mutation.png|80px]]
 
|Radioactive mutation
 
|rowspan="1"|+2.5% to Reactor BPS for each any kind of colony owned
 
|250 GS
 
|7
 
|-
 
 
 
<!-- AREA 52 -->
 
|rowspan="1"| [[File:Irrational mutation.png|80px]]
 
|Irrational mutation
 
|rowspan="1"|+3% to Area 52 BPS for each any kind of colony owned
 
|15 000 GS
 
|9
 
|-style="background-color:#ffffcc;"
 
 
 
<!-- SPACE STATION -->
 
|rowspan="1"| [[File:Cosmic_influence.png|80px]]
 
|Cosmic influence
 
|rowspan="1"|+3% to Area 52 BPS for each any kind of colony owned
 
|125 000 GS
 
|11
 
|-
 
 
 
<!-- ASTEROID -->
 
|rowspan="1"| [[File:Out_of_this_world.png|80px]]
 
|Out of this world
 
|rowspan="1"|+3% to Industrialized asteroid BPS for each any kind of colony owned
 
|500 000 GS
 
|13
 
|-
 
 
 
|}
 
  
==Tapping Combo Upgrades==
+
{{version history row
{| class="wikitable" style="text-align: center;"
+
|v = 1.8.0
|+ style="caption-side:bottom; text-align:left; color:darkgreen"|''GS = Gene Strands''
+
|changes = New Gene Strand upgrades:
|-
+
*Subaquatic pandemic
! scope="col" style="background-color:#F3CF81;"| Icon
+
*Herald of plague
! scope="col" style="background-color:#F3CF81;"| Name
+
*Space guilds
! scope="col" style="background-color:#F3CF81;"| Effect
+
}}
! scope="col" style="background-color:#F3CF81;"| Price
 
! scope="col" style="background-color:#F3CF81;"| Destroyed Planets
 
|-
 
  
|rowspan="3" |[[File:Combo upgrade.png|80px]]
+
{{version history row
|New weapon technologies
+
|v = 1.6.2
|Enables tapping combo (up to x3 per tap)
+
|changes = Balancing:
|30 GS
+
*Reduced Andromeda Strain idle BPS effect from 1000% to 10%
|2
+
*Total idle BPS effect from Gene Strand upgrades and [[Evolved Bacteria]] now is multiplied
|-
+
}}
  
|rowspan="2" |Weapon technologies
+
{{version history row
|Enables tapping combo (up to x5 per tap)
+
|v = 1.6.0
|200 GS
+
|changes = New Gene Strand upgrades:
|4
+
*Andromeda strain
|-
+
*After Earth
 +
}}
  
|Enables tapping combo (up to x10 per tap)
+
{{version history row
|2 000 GS
+
|v = 1.5.0
|6
+
|changes = New Gene Strand upgrades:
|-
+
*Rot influx
 +
*Cheap dirt
 +
*Mutant farmers
 +
}}
 
|}
 
|}
 +
[[Category:Upgrades]]

Latest revision as of 14:09, 29 September 2022

Upgrades icon.png

Upgrades increase the production of colonies, provide various multipliers to BPS, BPC, and unlock new game features.

Other ways of unlocking new features and boosting production include:


Bacteria Upgrades

New Bacteria upgrades appear in the menu as you purchase more colonies (v. 1.1.2)

Bacteria upgrades give various multipliers to global BPS, BPC, as well as increase the production of different colonies.

The player unlocks new bacteria upgrades by purchasing more colonies. After purchase, Bacteria upgrades cannot be sold or disabled. An option to buy all Bacteria upgrades is unlocked after destroying Lableilara.

Most upgrades can only be bought once, but some are iterative. Iterative upgrades usually become available after the player has bought 200 of one colony type. Afterward, they can be purchased once per 25 new colonies.

For BPS colonies, there is also a second tier of iterative upgrades, which becomes available per every 1000 colonies owned and provides a 500000% increase for the production of that colony.

Currently, there is only one iterative bpc upgrade and it is unlocked after obtaining 200 Bacteria guns and it can be purchased again after each 25 new Bacteria guns.

All bacteria upgrades are lost when attacking a planet or entering a Black Hole.

Skill Point Upgrades

Skill tree

Skill point upgrades enable and increase the idle BPS bonus, tapping combo bonus, as well as provide various multipliers to total BPC and increase the production of different colonies.


To purchase an upgrade, it's necessary to purchase the prerequisite upgrade and have a sufficient number of skill points.

Skill point upgrades remain after planet attacks, but are lost upon entering a Black Hole.

Effect

Upgrades can have a variety of effects, the simplest of which increase the total BPS, while others may enable new game mechanics, such as BPS conversion or Tapping Combo.

Upgrades Increasing Colony BPS

Many of Bacteria upgrades and skill point upgrades only increase the production of one colony by a certain percentage.

The effect of such upgrades is multiplicative. For example, if you have an upgrade that increases the BPS of Petri Dish by 200% and an upgrade that increases Petri Dish BPS by 300%, then the total production of Petri Dish is increased by 600%.

Upgrades Adding Bacteria from BPS to BPC

Some regular and Gene Strand upgrades increase BPC by a percentage of your total BPS. They do not decrease your total BPS.

The effectiveness of these upgrades is determined by:

  • their base effect; and
  • the number of destroyed planets.

The base effect is not displayed in the upgrade description. For regular upgrades, the base effect usually is 1%, but Toxic bullets, for example, has a base effect of 5%.

The final effect of the particular upgrade is calculated according to the formula:

effect = base effect / PlanetsDestroyed2 

Main page: BPS conversion

List of Upgrades

Bacteria Upgrades


Version History

Version Changes
1.34.0 Added skill point system. Gene Strand upgrades are replaced by a skill tree
1.19.0 Reduced the effect of Germ banks upgrade from 10% to 3%
1.8.0 New Gene Strand upgrades:
  • Subaquatic pandemic
  • Herald of plague
  • Space guilds
1.6.2 Balancing:
  • Reduced Andromeda Strain idle BPS effect from 1000% to 10%
  • Total idle BPS effect from Gene Strand upgrades and Evolved Bacteria now is multiplied
1.6.0 New Gene Strand upgrades:
  • Andromeda strain
  • After Earth
1.5.0 New Gene Strand upgrades:
  • Rot influx
  • Cheap dirt
  • Mutant farmers