Difference between revisions of "Template:Game mechanics"

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(Created page with "The core mechanics are '''BPS''' (Bacteria per second) and '''BPC''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tap...")
 
 
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The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.
 
The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.
planetary defenses. The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward.
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The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward.
  
 
The main game mechanics include:
 
The main game mechanics include:

Latest revision as of 11:26, 6 July 2018

The core mechanics are BPS (Bacteria per second) and BPC (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward.

The main game mechanics include: