Research

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Revision as of 13:19, 11 September 2017 by B4ct3r14l Man14c (talk | contribs) (Mutation Results)
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Research is a way of generating resources, earning and upgrading evolved bacteria, and improving bacteria production.

Most research types require some amount of time to be completed and use scientists, which are returned to the player after completion. New research types can be unlocked by destroying planets.

Bacteria Evolution

Bacteria evolution is the first research center available in the game.

Each bacteria evolution research type has a chance to discover one Level 1 evolved bacteria. In case of unsuccessful evolution, the player will earn regular bacteria.

Only one type of bacteria evolution can be researched at a time.

Icon Name Drop chance Time Scientists
Gene transfer.png Gene transfer 5% 00:15:00 Scientist.png1
DNA synthesis.png DNA synthesis 10% 01:00:00 Scientist.png1
Gene duplication.png Gene duplication 30% 06:00:00 Scientist.png1
DNA amplification.png DNA amplification 75% 1 day 00:00:00 Scientist.png1
Genetic drift.png Genetic drift 100% 1 day 00:00:00 Scientist.png2
Natural selection.png Natural selection 75% 08:00:00 Scientist.png3
Genetic load.png Genetic load 100% 03:00:00 Scientist.png5

Colony Irradiation

Colony irradiation is unlocked after destroying 3 planets.

Successful irradiation doubles the production of a random colony. Unsuccessful irradiation yields some bacteria. One colony can be irradiated multiple times.

The irradiation effect is lost when entering a Black Hole and the colonies have to be irradiated again.

Only one irradiation type can be researched at a time.

Icon Name Drop Chance Time Scientists
Acute exposure.png Acute exposure 10% 01:00:00 Scientist.png1
Fractionated exposure.png Fractionated exposure 30% 06:00:00 Scientist.png1
Chronic exposure.png Chronic exposure 50% 12:00:00 Scientist.png1
Cosmic radiation.png Cosmic radiation 75% 1 day 00:00:00 Scientist.png1
Multiatom radiation.png Multiatom radiation 100% 1 day 00:00:00 Scientist.png2

Bacteria Mutations

The ability to mutate evolved bacteria is unlocked after destroying 4 planets.

Mutation requires two bacteria of equal level and always gives one bacteria of a higher level as a reward. The rarity of the mutated bacteria is the same as the rarity of the used bacteria. If they are of different rarities, the mutated bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity bacteria through mutation.

Mutation is instantaneous and it requires no scientists. However, after it is complete, the player has to clean the lab before it can be again used for mutations. Cleaning takes 2 hours and requires 2 Scientist.png

The default mutation cap is Level 3, which can be raised to Level 4 with the Ultimate Life Form tech at the Dark Matter Institute.

Mutation Results

Mutation example.png

When calculating the mutation results, the stats of Bacteria A and Bacteria B play an important role.

Nanobot Production

Nanobot production is unlocked after destroying 5 planets.

Only one nanobot production type can be active at a time.

Icon Name Amount Time Scientists
Nanobot.png Just a few Nanobot.png100 01:00:00 Scientist.png1
Some amount.png Some amount Nanobot.png300 05:00:00 Scientist.png1
Fair enough.png Fair enough Nanobot.png500 12:00:00 Scientist.png1
A pile of nanobots.png A pile of nanobots Nanobot.png800 1 day 00:00:00 Scientist.png1

Bacteria Irradiation

Bacteria irradiation is unlocked when the player has destroyed five planets after the first Black Hole.

Irradiation can increase the Black Hole Survival Probability of one selected evolved bacteria. Each irradiation raises the probability by 5% and requires 1 hour and 1 scientist to complete.

The default survival probability cap is 30%. It can be raised to 50% by researching Hazard Elimination at the Dark Matter Institute.