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Planets

2,272 bytes added, 13:08, 8 September 2021
Planet Attacks
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The main goal in Bacterial Takeover is to destroy as many planets as possible.
Attacking a planet uses up all [[Resources#Bacteria|'''Bacteria''']] and [[Resources#Nanobots|'''Nanobots''']], and resets [[Colonies|'''colonies''']] and [[Upgrades|bacteria '''Bacteria upgrades''']]. Destroying planets unlocks new upgrades and features, such as [[Research#Colony Irradiation|Colony irradiation]] or [[Research#Nanobot Production|Nanobot production]]. After entering a '''[[Black Hole]]''', the player enters an alternate timeline where none of the planets have been destroyed. The planets in the alternate timeline have the same stats and defenses, but can unlock different features. For example, destroying the fifth planet after the first Black Hole unlocks [[Research#Bacteria Irradiation|'''Bacteria irradiation''']]. The first 34 planets have unique descriptions and artwork, but the others are generated automatically. <br><br><div style="float:left; padding-right:30px; padding-bottom:20px ">__TOC__</div> =Planet Attacks=Initially, it's possible to attack a planet only once you have enough [[bacteria]] to destroy 100% of the population. Starting from Planet 6, you can attack an unlimited number of times until it is finally destroyed. A planet counts as destroyed if its remaining population has been reduced to 0. However, it's not possible to attack a planet if the player cannot destroy enough population to gain even 1 [[Gene Strands|Gene Strand]]. The amount of population that is destroyed during the attack is equal to the total of the population destroyed by [[Resources#Bacteria|Bacteria]] and [[Nanobots]]. ==Using Bacteria==The formula that determines the percentage of population that will be destroyed by [[Resources#Bacteria|Bacteria]] is based on the [[SIR Model|SIR model]] for the spread of infectious diseases. For this reason, it can sometimes take more Bacteria to kill the last 1% of the population that it was required to destroy the first 99%. The total number of Bacteria required to destroy 100% of the initial population is calculated according to the following formula:
A planet counts as destroyed if its remaining population has been reduced to 0 '''BacteriaNeeded = Population × 9. Killing a percentage of a planet's population earns 9 × 15<sup>[[ResourcesPlanets#Gene StrandsShields|Gene StrandsShieldLevel]] and there is no limit to how many times the player can attack one planet to destroy it. </sup>'''
However, it's not possible to attack a planet if the player cannot gain even 1 Gene Strand or if he has less than 1 Bacteria.
Each subsequent planet increases in population and defenses.==Using Nanobots=={{nanobot formula description}}
After entering ==Rewards==Killing a [[Black Hole]], the player enters an alternate timeline where none percentage of the planets have been destroyed. The planets in the alternate timeline have the same stats and defenses, but can unlock different features. For example, destroying the fifth a planet after the first Black Hole unlocks 's population earns [[Research#Bacteria Irradiation|Bacteria irradiationGene Strands]].
There is no known limit If the player has already unlocked [[Minerals]], completely destroying a planet also has a chance to drop a [[Minerals|Mineral]] native to how many planets there are in the gamecurrent planet.
=Population=Each planet has a larger population than the previous one. The higher the population, the more Gene Strands can be earned from completely destroying the planet. For example, destroying Mars earns the player 10 Gene Strands, but a more populated planet like Mercury gives 85 Gene StrandsDestroying planets also unlocks new game mechanics and [[Upgrades|upgrades]].
Even though planet population is not technically a form of defense==Reset==Both attacking and destroying planets resets certain [[Resources|resources]], planets with higher population are harder to destroy[[Upgrades|upgrades]], because they require additional bacteriaand bonuses.
<u>Attacking</u> a planet '''resets''':* [[Resources#Bacteria|Bacteria]]* [[Colonies|Bacteria Colonies]]* [[Upgrades#Bacteria Upgrades|Bacteria Upgrades]]* [[Nanobots]] (if the planet was not destroyed) <u>Attacking</u> a planet '''does not reset''':* [[Gene Strands]]* [[Upgrades#Gene Strand Upgrades|Gene Strand Upgrades]]* [[Evolved Bacteria]]* Bonuses from [[Planetary Research]]* [[Achievements]]* [[Diamonds]]* [[Resources#Scientists|Scientists]]* [[Resources#Dark Matter|Dark Matter]] <u>Destroying</u> a planet '''resets''':* Bonuses from [[Planetary Research]] <u>Destroying</u> a planet '''does not reset''':* [[Nanobots]] that were not necessary to destroy the planet =Planet Population=<div class="page_icon">[[File:population.png|80px]]</div>Each planet has a larger population than the previous one. Population can reach [[Large Numbers|'''large numbers''']] in early game, which are displayed using [[Large Numbers#Abbreviations|abbreviations]] or [[Large Numbers#Scientific Notation|scientific notification]], if it has been enabled in the settings menu. The higher the population, the more '''[[Gene Strands]]''' can be earned from completely destroying the planet. Even though planet population is not technically a form of defense, planets with higher population are harder to destroy, because they require additional [[Resources#Bacteria|Bacteria]] to infect. It's possible to view the population of previous planets since the last [[Black Hole]] in the '''Destroyed Planets ''' panel.
=Defenses=
===Nanobot Resistance===
Nanobot resistance reduces the effectiveness of [[Resources#Nanobots|Nanobots]]. There are 4 tiers of Nanobot resistance: none, low, medium, high.
{| class="wikitable" style="text-align:center;"|-! scope="col" style="background-color:LightCyan;| Planet Number! scope="col" style="background-color:LightCyan;| Nanobot Resistance|-{nanobot resistance table}}
Nanobot resistance coefficient is determined by Nanobot resistance and it is used to calculate the effectiveness of Nanobots when [[Planets#Planets#Using_Nanobots|1-7attacking the planet]].|none<br><br>|----
|8-9<br>[[File:Shields.png|low150px|-left]]
|10-20|medium|-===Shields===
|21+|high|-::::::::Starting with '''[[Tesmielara]]''' (Planet 20), all planets have shields, which makes them harder to destroy.
|}::::::::The shield level increases by 1 for each planet. So the next planet after Tesmielara will have Level 2 shields and so on.
==::::::::Shields==multiply the amount of [[File:Shields.png|150pxResources#Bacteria|left]]Starting with '''[[TesmielaraBacteria]],''' all planets have shields, which makes them harder needed to destroythe planet by <code>15<sup>x</sup></code>, where <code>x</code> is the shield level<br><br><br><br> =Planet List===Early Game Planets (1-34)== {{Planet list}}
The shield level increases by 1 for each planet. So the next planet after Tesmielara will have Level 2 shields and so on.==Late Game Planets (34+)=={{late game planets description}}{{late game planets}}
<br><br><br><br>=Related Pages=*[[SIR Model]]*[[Gene Strands]]*[[Bacteria]]*[[Planetary Research]]*[[Planetary Weakness]]
==Planet List==''(incomplete)''#[[Mars]]#[[Mercury]]#[[Earth]]#[[Paflaolus]]#[[Aclanus]]#[[Lableilara]]#[[Atreria]]#[[Hustrueniri]]#[[Xutrutis]]#[[Dufrieyama]]#[[Todriopuno]]#[[Icroestea]]#[[Pibroykus]]#[[Iwhaopra]]#[[Lishaytera]]#[[Ocheowel]]#[[Hoswenides]]#[[Xostuetarn]]#[[Dospunus]]#[[Tesmielara]]#[[Eskiyria]]#[[Qescouniri]]#[[Esloytis]]#[[Maplaoyama]]#[[Aglaytos]]#[[Jafleostea]]#[[Yacleykus]]#[[Fubluipra]]#[[Vutrutera]]#[[Bupriewel]]#[[Quatriynides]]#[[Ifroutarn]]#[[Midraenus]]#[[IcraularaCategory:Game Mechanics]]

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