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Planets
,→Planet Attacks
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The main goal in Bacterial Takeover is to destroy as many planets as possible.
Attacking a planet uses up all [[Resources#Bacteria|'''Bacteria''']] and [[Resources#Nanobots|'''Nanobots''']], and resets [[Colonies|'''colonies''']] and [[Upgrades|bacteria '''Bacteria upgrades''']]. Destroying planets unlocks new upgrades and features, such as [[Research#Colony Irradiation|Colony irradiation]] or [[Research#Nanobot Production|Nanobot production]]. After entering a '''[[Black Hole]]''', the player enters an alternate timeline where none of the planets have been destroyed. The planets in the alternate timeline have the same stats and defenses, but can unlock different features. For example, destroying the fifth planet after the first Black Hole unlocks [[Research#Bacteria Irradiation|'''Bacteria irradiation''']]. The first 34 planets have unique descriptions and artwork, but the others are generated automatically. <br><br><div style="float:left; padding-right:30px; padding-bottom:20px ">__TOC__</div>
A planet counts as destroyed if its remaining population has been reduced to 0. However, it's not possible to attack a planet if the player cannot destroy enough population to gain even 1 [[Gene Strands|Gene Strand or if he has less than 1 Bacteria]].
==Using Nanobots=={{nanobot formula description}} ==Rewards==Killing a percentage of a planet's population earns [[Gene Strands]]. If the player has already unlocked [[Minerals]], completely destroying a planet also has a chance to drop a [[Minerals|Mineral]] native to the current planet. Destroying planets also unlocks new game mechanics and [[Upgrades|upgrades]]. ==Reset==Both attacking and destroying planets resets certain [[Resources|resources]], [[Upgrades|upgrades]], and bonuses. <u>Attacking</u> a planet '''resets''':* [[Resources#Bacteria|Bacteria]]* [[Colonies|Bacteria Colonies]]* [[Upgrades#Bacteria Upgrades|Bacteria Upgrades]]* [[Nanobots]] (if the planet was not destroyed) <u>Attacking</u> a planet '''does not reset''':* [[Gene Strands]]* [[Upgrades#Gene Strand Upgrades|Gene Strand Upgrades]]* [[Evolved Bacteria]]* Bonuses from [[Planetary Research]]* [[Achievements]]* [[Diamonds]]* [[Resources#Scientists|Scientists]]* [[Resources#Dark Matter|Dark Matter]] <u>Destroying</u> a planet '''resets''':* Bonuses from [[Planetary Research]] <u>Destroying</u> a planet '''does not reset''':* [[Nanobots]] that were not necessary to destroy the planet =Planet Population=<div class="page_icon">[[File:population.png|80px]]</div>Each planet has a larger population than the previous one. Population can reach [[Large Numbers|'''large numbers''']] in early game, which are displayed using [[Large Numbers#Abbreviations|abbreviations]] or [[Large Numbers#Scientific Notation|scientific notification]], if it has been enabled in the settings menu. The higher the population, the more '''[[Gene Strands]]''' can be earned from completely destroying the planet. Even though planet population is not technically a form of defense, planets with higher population are harder to destroy, because they require additional [[Resources#Bacteria|Bacteria]] to infect. It's possible to view the population of previous planets since the last [[Black Hole]] in the '''Destroyed Planets ''' panel.
=Defenses=
===Nanobot Resistance===
Nanobot resistance reduces the effectiveness of [[Resources#Nanobots|Nanobots]]. There are 4 tiers of Nanobot {{nanobot resistance: none, low, medium, high.table}}
::::::::Shields multiply the amount of [[Resources#Bacteria|}Bacteria]] needed to destroy the planet by <code>15<sup>x</sup></code>, where <code>x</code> is the shield level.
<br><br><br><br> =Planet List===ShieldsEarly Game Planets (1-34)==[[File:Shields.png|150px|left]]Starting with '''[[Tesmielara]],''' all planets have shields, which makes them harder to destroy.{{Planet list}}