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Planets

2,911 bytes added, 13:08, 8 September 2021
Planet Attacks
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The main goal in Bacterial Takeover is to destroy as many planets as possible.
Attacking a planet uses up all [[Resources#Bacteria|bacteria'''Bacteria''']], and [[ColoniesResources#Nanobots|'''Nanobots''']], and resets [[Resources#NanobotsColonies|nanobots'''colonies''']] and resets bacteria [[Upgrades|'''Bacteria upgrades''']]. Destroying planets unlocks new upgrades and features, such as [[Research#Colony Irradiation|colony Colony irradiation]] or [[Research#Nanobot Production|nanobot Nanobot production]]. After entering a '''[[Black Hole]]''', the player enters an alternate timeline where none of the planets have been destroyed. The planets in the alternate timeline have the same stats and defenses, but can unlock different features. For example, destroying the fifth planet after the first Black Hole unlocks [[Research#Bacteria Irradiation|'''Bacteria irradiation''']]. The first 34 planets have unique descriptions and artwork, but the others are generated automatically. <br><br><div style="float:left; padding-right:30px; padding-bottom:20px ">__TOC__</div>
A planet counts as destroyed if its remaining population has been reduced =Planet Attacks=Initially, it's possible to 0. Killing a percentage of attack a planet's population earns gene strands and there is no limit only once you have enough [[bacteria]] to how many times destroy 100% of the player population. Starting from Planet 6, you can attack one planet to destroy an unlimited number of times until itis finally destroyed.
A planet counts as destroyed if its remaining population has been reduced to 0. However, it's not possible to attack a planet if the player cannot destroy enough population to gain even one gene strand or if he has less than 1 bacteria[[Gene Strands|Gene Strand]].
Each subsequent planet increases in The amount of population that is destroyed during the attack is equal to the total of the population destroyed by [[Resources#Bacteria|Bacteria]] and defenses[[Nanobots]].
After entering a ==Using Bacteria==The formula that determines the percentage of population that will be destroyed by [[Black HoleResources#Bacteria|Bacteria]], is based on the player enters an alternate timeline where none of the planets have been destroyed. The planets in the alternate timeline have the same stats and defenses, but can proc different features. For example, destroying the fifth planet after the first Black Hole unlocks [[Research#Bacteria IrradiationSIR Model|bacteria irradiationSIR model]]for the spread of infectious diseases.
There is no known limit For this reason, it can sometimes take more Bacteria to how many planets there are in kill the gamelast 1% of the population that it was required to destroy the first 99%.
=Population=Each planet has a larger The total number of Bacteria required to destroy 100% of the initial population than is calculated according to the previous one.following formula:
Killing a portion of a planet 's population earns the player ''BacteriaNeeded = Population × 9.9 × 15<sup>[[ResourcesPlanets#Gene StrandsShields|gene strandsShieldLevel]]. The higher the population, the more gene strands can be earned from completely destroying the planet. For example, destroying Mars earns the player 10 gene strands, but a more populated planet like Mercury gives 85 gene strands.</sup>'''
 ==Using Nanobots=={{nanobot formula description}} ==Rewards==Killing a percentage of a planet's population earns [[Gene Strands]]. If the player has already unlocked [[Minerals]], completely destroying a planet also has a chance to drop a [[Minerals|Mineral]] native to the current planet. Destroying planets also unlocks new game mechanics and [[Upgrades|upgrades]]. ==Reset==Both attacking and destroying planets resets certain [[Resources|resources]], [[Upgrades|upgrades]], and bonuses. <u>Attacking</u> a planet '''resets''':* [[Resources#Bacteria|Bacteria]]* [[Colonies|Bacteria Colonies]]* [[Upgrades#Bacteria Upgrades|Bacteria Upgrades]]* [[Nanobots]] (if the planet was not destroyed) <u>Attacking</u> a planet '''does not reset''':* [[Gene Strands]]* [[Upgrades#Gene Strand Upgrades|Gene Strand Upgrades]]* [[Evolved Bacteria]]* Bonuses from [[Planetary Research]]* [[Achievements]]* [[Diamonds]]* [[Resources#Scientists|Scientists]]* [[Resources#Dark Matter|Dark Matter]] <u>Destroying</u> a planet '''resets''':* Bonuses from [[Planetary Research]] <u>Destroying</u> a planet '''does not reset''':* [[Nanobots]] that were not necessary to destroy the planet =Planet Population=<div class="page_icon">[[File:population.png|80px]]</div>Each planet has a larger population than the previous one. Population can reach [[Large Numbers|'''large numbers''']] in early game, which are displayed using [[Large Numbers#Abbreviations|abbreviations]] or [[Large Numbers#Scientific Notation|scientific notification]], if it has been enabled in the settings menu. The higher the population, the more '''[[Gene Strands]]''' can be earned from completely destroying the planet. Even though planet population is not technically a form of defense, planets with higher population are harder to destroy, because they require additional [[Resources#Bacteria|Bacteria]] to infect. It's possible to view the population of previous planets until since the last [[Black Hole]] in the '''Destroyed Planets ''' panel.
=Defenses=
Currently, there are two types of planet defenses: nanobot Nanobot resistance and antibacterial shields.
===Nanobot Resistance===
Nanobot resistance reduces the effectiveness of nanobots[[Nanobots|Nanobots]]. There are 4 tiers of  {{nanobot resistancetable}} Nanobot resistance coefficient is determined by Nanobot resistance and it is used to calculate the effectiveness of Nanobots when [[Planets#Planets#Using_Nanobots|attacking the planet]].<br><br>---- <br>[[File:Shields.png|150px|left]] ===Shields=== : none, low:::::::Starting with '''[[Tesmielara]]''' (Planet 20), mediumall planets have shields, highwhich makes them harder to destroy.
{| class="wikitable" style="text-align:center; background-color:LightCyan;"|-! scope="col" style="background-color:LightCyan;| Planet Number! scope="col" style="background-color:LightCyan;| Nanobot Resistance|-::::The shield level increases by 1 for each planet. So the next planet after Tesmielara will have Level 2 shields and so on.
::::::::Shields multiply the amount of [[Resources#Bacteria|1-7|none|-Bacteria]] needed to destroy the planet by <code>15<sup>x</sup></code>, where <code>x</code> is the shield level.
|8-9|low|-<br><br><br><br>
|10-20|medium=Planet List=|==Early Game Planets (1-34)==
|21+|high|-{{Planet list}}
|==Late Game Planets (34+)=={{late game planets description}}{{late game planets}}
=Related Pages=Shields==*[[SIR Model]]*[[Gene Strands]]*[[Bacteria]]*[[File:Tesmielara.png|thumb|150px|left|Planet TesmielaraPlanetary Research]]Starting with '''Tesmielara,''' all planets have shields, which makes them harder to infect.*[[Planetary Weakness]]
The shield level increases by 1 for each planet. So the next planet after Tesmielara will have Level 2 shields and so on.[[Category:Game Mechanics]]

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