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Planets

994 bytes added, 11:58, 19 July 2018
Planet Population
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[[File:Bupriewel.png|150px|left]]
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==Using Bacteria==
The formula that determines the percentage of population that will be destroyed by [[Resources#Bacteria|Bacteria]] is based on the [[SIR Model|SIR model ]] for the spread of infectious diseases. For this reason, it can sometimes take more Bacteria to kill the last 1% of the population that it was required to destroy the first 99%. The total number of Bacteria required to destroy 100% of the initial population is calculated according to the following formula:  '''BacteriaNeeded = Population × 9.9 × 15<sup>[[Planets#Shields|ShieldLevel]]</sup>'''
For this reason, it can sometimes take more Bacteria to kill the last 1% of the population that it was required to destroy the first 99%.
==Using Nanobots==
Both attacking and destroying planets resets certain [[Resources|resources]], [[Upgrades|upgrades]], and bonuses.
<u>Attacking </u> a planet '''resets''':
* [[Resources#Bacteria|Bacteria]]
* [[Colonies|Bacteria Colonies]]
* [[Upgrades#Bacteria Upgrades|Bacteria Upgrades]]
* [[Nanobots]](if the planet was not destroyed)
<u>Attacking </u> a planet '''does not reset''':
* [[Gene Strands]]
* [[Upgrades#Gene Strand Upgrades|Gene Strand Upgrades]]
* [[Resources#Dark Matter|Dark Matter]]
<u>Destroying </u> a planet '''resets''':
* Bonuses from [[Planetary Research]]
  <!-- {{u>Destroying</u> a planet '''does not reset table}}''':{{planet reset table row|mechanic = * [[Resources#Bacteria|BacteriaNanobots]]|attack reset = ✓|that were not necessary to destroy reset = ✓}}  |}-->the planet
=Planet Population=
<div class="page_icon">[[File:population.png|80px]]</div>Each planet has a larger population than the previous one. Population can reach [[Large Numbers|'''large numbers''']] in early game, which are displayed using [[Large Numbers#Abbreviations|abbreviations]] or [[Large Numbers#Scientific Notation|scientific notification]], if it has been enabled in the settings menu. The higher the population, the more '''[[Gene Strands]]''' can be earned from completely destroying the planet.
Even though planet population is not technically a form of defense, planets with higher population are harder to destroy, because they require additional [[Resources#Bacteria|Bacteria]] to infect.
===Nanobot Resistance===
Nanobot resistance reduces the effectiveness of [[Resources#Nanobots|Nanobots]]. There are 4 tiers of Nanobot resistance.
{{nanobot resistance table}}
Nanobot resistance coefficient is determined by Nanobot resistance and it is used to calculate the effectiveness of Nanobots when [[Planets#Planets#Using_Nanobots|attacking the planet]].<br><br>----
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::::::::Starting with '''[[Tesmielara]],''' all planets have shields, which makes them harder to destroy.
::::::::The shield level increases by 1 for each planet. So the next planet after Tesmielara will have Level 2 shields and so on.
::::::::So Shields multiply the amount of [[Resources#Bacteria|Bacteria]] needed to destroy the next planet after Tesmielara will have Level 2 shields and so onby <code>15<sup>x</sup></code>, where <code>x</code> is the shield level.
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=Planet List=
<center><br>==Early Game Planets (1-34)== 
{{Planet list}}
</center>==Late Game Planets (34+)=={{late game planets description}}{{late game planets}} =Related Pages=*[[SIR Model]]*[[Gene Strands]]*[[Bacteria]]*[[Planetary Research]] [[Category:Game Mechanics]]

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