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Nanobots

526 bytes added, 09:13, 15 May 2018
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[[Category:Resources]]
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[[File:Nanobot.png|left|150px]]
Nanobots are a [[Resources|resource]] that is unlocked after destroying the [[Aclanus|fifth planet]].
The primary use of Nanobots is to kill the last percentage of a planet's population, which is usually harder to infect by using only Bacteria. Just like Unlike in the case of Bacteria, Nanobots are lost when attacking a planet with Nanobots causes to use up only those Nanobots that were necessary to destroy the planet. Similarly to [[Planets|'''planet'''Gene Strands]] or and Bacteria, all Nanobots are lost when entering a '''[[Black Hole]]'''.
[[Research#Nanobot Production|'''Nanobot Production''']] is unlocked after destroying the fifth planet. Nanobots can be produced by [[Resources#Scientists|Scientists]].
After researching '''[[Quantum Robotics]]''' at the '''[[Dark Matter Institute]]''', the player has a 0.1% chance to produce a Nanobot on tap. Dark Matter Institute also has the '''several technologies that increase [[Dark EngineeringNanobot strength]]''' technology, which increases Nanobot strength by 25%.
After [[Atreria]], all planets have [[Planets#Nanobot Resistance|'''Nanobot resistance''']], which reduces Nanobot strength. Nanobot strength is not influenced by added [[Infectivity|infectivity bonus]].
=Modifiers=
The effectiveness of Nanobots in planet attacks is influenced by two modifiers: '''[[Nanobot strength]]''' and '''[[Planets#Nanobot resistanceResistance|Nanobot resistance coefficient]]'''.
It, however, is not influenced by player's [[Infectivity|''infectivity'']] and [[Planets#Shields|planetary shields]].
{{nanobot production description}}
{{nanobot production table}}
 
=Yellow Nanobots=
[[File: Yellow nanobot.png|left|100px]]
 
Yellow or gold Nanobots are in every way identical to regular Nanobots with the exception that the yellow Nanobots cannot be split into two.
 
Yellow Nanobots are obtained from splitting regular Nanobots. Nanobots can be split by tapping on them in the main screen. Doing so does not reset the [[BPS#Idle BPS|idle BPS bonus]].

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