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Evolved Bacteria

9,459 bytes removed, 09:58, 28 July 2021
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The Evolved Bacteria that are equipped provide bonuses to production, increased critical strike chance and multiplier, reduced research time, and other positive effects.
When entering a [[Black Hole]], there is a default 9080% possibility that an Evolved Bacteria will diebe destroyed. Before entering, the player can secure two Bacteria that will definitely survive.
When the player destroys the fifth planet after the first Black Hole, '''[[Research#Bacteria Irradiation|Bacteria Irradiation]]''' is unlocked. It is accessible from the Research Lab and can increase the black hole survivability of an Evolved Bacteria.
=Presets=
[[File: switching_presets_b.gif|right|Switching between different Bacteria presets]]
You can have up to 3 Evolved Bacteria equipped in a [[Presets|preset]].
There are three Bacteria presets, but only one of them can be active at a time.
===Number of Effects===
{| class="wikitable sortable" style="text-align:center;"|-! scope="col" | Level 1 !! Level 2 !! Level 3 !! Level 4! scope="col" style="background-color:white; border-top:hidden; border-right:hidden"| |-{bacteria effect number table}}
|| 1-2 || 2-3 || 3-4 || 3-4!Common|- ||2|| 3 || 4 || 4!Rare|- |2-3||3-4||4-5||4-5!Epic|- |3||4||5||5<!Legendary|- |4-5||5-6||6-7||6-7!Mythical|- |} ===List of Possible Effects==={| class="wikitable" style="text-align:left;"|-! scope="col" | Name! scope="col" | Description|- |style="text-align:center;"|BPS|Increase [[BPS]] by X%|- |style="text-align:center;"|BPC|Increase [[BPC]] by X%|- |style="text-align:center;"|More Gene Strands|Increase the amount of Gene Strands earned when attacking a planet by X%|- |style="text-align:center;"|Idle BPS|Increase [[BPS#Idle BPS|idle BPS]] by X%|- |style="text-align:center;"|Reduced colonies price|Reduce the price of [[Colonies|colonies]] by X%|- |Reduced upgrades price|Reduce the price of [[Upgrades|upgrades]] by X%|- |Critical chance|Increases the chance that a tap will result in a [[Critical Hits|Critical Bacteria]] by X%|- |Critical {bacteria effect|Increases the effect of the Critical Bacteria by X%|- |[[Infectivity]]|Reduces the number of Bacteria needed to destroy a planet by increasing the Bacteria spreading speed by X%|- |[[Reduced Research Time|Reduced research time]]|Reduces the duration of all [[Research|research]] by X%|- |description table}}
====Common Effects====
{{common evolved bacteria table}}
{{Evolved bacteria effect disclaimer}}
====Rare Effects====
{{rare evolved bacteria table}}
{{Evolved bacteria effect disclaimer}}
====Epic Effects====
{{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 50%|level 1 max = 100% |level 2 min = 250%|level 2 max = 900%  |level 3 min = 1 250%|level 3 max = 8 100%  |level 4 min = 2 250%|level 4 max = 24 300%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 30%|level 1 max = 50% |level 2 min = 920%|level 2 max = 5 000%  |level 3 min = 2 700%|level 3 max = 500 000%  |level 4 min = 189 000%|level 4 max = 6 500 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 10%|level 1 max = 20% |level 2 min = 30%|level 2 max = 140%  |level 3 min = 150%|level 3 max = 1 260%  |level 4 min = 375% |level 4 max = 5 040%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 5%|level 1 max = 7%  |level 2 min = 6%|level 2 max = 11.2%  |level 3 min = 7.8% |level 3 max = 19.04%  |level 4 min = 9.36%|level 4 max = 26.65%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved epic evolved bacteria table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.3%|level 2 max = 6%  |level 3 min = 1.69%|level 3 max = 12%  |level 4 min = 2.02%|level 4 max = 15.6%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 5%|level 1 max = 7% |level 2 min = 6%|level 2 max = 11.2%  |level 3 min = 7.8%|level 3 max = 15.68%  |level 4 min = 8.97%|level 4 max = 18.81%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 5%|level 1 max = 7% |level 2 min = 6%|level 2 max = 11.2% |level 3 min = 7.8%|level 3 max = 15.68%  |level 4 min = 8.97%|level 4 max = 18.81%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.05%|level 2 max = 3.6%  |level 3 min = 1.1%|level 3 max = 4.32%  |level 4 min = 1.15% |level 4 max = 5.18%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 700%|level 1 max = 1 200%  |level 2 min = 3 500%|level 2 max = 10 800%  |level 3 min = 17 500%|level 3 max = 97 200%  |level 4 min = 31 500% |level 4 max = 291 600%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 30%|level 1 max = 50%  |level 2 min = 900%|level 2 max = 22 500%  |level 3 min = 2 700 000%|level 3 max = 10 125 000%  |level 4 min = 18 900 000%|level 4 max = 131 625 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}{{Evolved bacteria effect disclaimer}}
====Legendary Effects====
{{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 100%|level 1 max = 200% |level 2 min = 750%|level 2 max = 1 200%  |level 3 min = 4 900%|level 3 max = 28 800%  |level 4 min = 10 780%|level 4 max = 115 200%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 50%|level 1 max = 100% |level 2 min = 4 500%|level 2 max = 15 000%  |level 3 min = 405 000%|level 3 max = 2 250 000%  |level 4 min = 4 050 000%|level 4 max = 33 750 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 20%|level 1 max = 30% |level 2 min = 100%|level 2 max = 220%  |level 3 min = 700%|level 3 max = 2 520%  |level 4 min = 2 100% |level 4 max = 12 600%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 7%|level 1 max = 9%  |level 2 min = 9%|level 2 max = 14%  |level 3 min = 13.65% |level 3 max = 23.04%  |level 4 min = 17.74%|level 4 max = 32.25%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved legendary evolved bacteria table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 4%|level 2 max = 10%  |level 3 min = 5.07%|level 3 max = 20%  |level 4 min = 6.33%|level 4 max = 26%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 7%|level 1 max = 9% |level 2 min = 9%|level 2 max = 14%  |level 3 min = 12.74%|level 3 max = 21.60%  |level 4 min = 14.90%|level 4 max = 26.35%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 7%|level 1 max = 9% |level 2 min = 9%|level 2 max = 14% |level 3 min = 12.74%|level 3 max = 21.60%  |level 4 min = 14.90%|level 4 max = 26.35%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 3.3%|level 2 max = 5.5%  |level 3 min = 3.63%|level 3 max = 6.05%  |level 4 min = 3.99% |level 4 max = 6.65%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 1 000%|level 1 max = 1 500%  |level 2 min = 7 000%|level 2 max = 18 000%  |level 3 min = 49 000%|level 3 max = 216 000%  |level 4 min = 107 800% |level 4 max = 864 000%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 100%|level 1 max = 150%  |level 2 min = 20 000%|level 2 max = 90 000%  |level 3 min = 4 000 000%|level 3 max = 54 000 000%  |level 4 min = 40 000 000%|level 4 max = 810 000 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}{{Evolved bacteria effect disclaimer}}
====Mythical Effects====
{{Evolved mythical evolved bacteria table top}} <!-- BPC -->{{Evolved table row|level 1 min = 400%|level 1 max = 600% |level 2 min = 1 800%|level 2 max = 6 400%  |level 3 min = 32 400%|level 3 max = 153 600%
|level 4 min = 64 800%|level 4 max = 768 000%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 200%|level 1 max = 400% |level 2 min = 16 000%|level 2 max = 120 000%  |level 3 min = 1 280 000%|level 3 max = 36 000 000%  |level 4 min = 19 200 000%|level 4 max = 900 000 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 30%|level 1 max = 50% |level 2 min = 270%|level 2 max = 800%  |level 3 min = 2 430%|level 3 max = 12 800%  |level 4 min = 9 720% |level 4 max = 76 800%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 9%|level 1 max = 14%  |level 2 min = 10%|level 2 max = 18%  |level 3 min Effect Cap= 16.2% |level 3 max = 30.94%  |level 4 min = 21Most of the effects are not capped.06%|level 4 max = 43.31%}}{{Evolved table parameterOne of the exceptions is [[Reduced Research Time|parameter=Reduced reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 5%|level 1 max = 7]], which is capped at 70%  |level 2 min = 6.5%|level 2 max = 14%  |level 3 min = 8.45%|level 3 max = 28%  |level 4 min = 9If an effect is capped, it is listed in red color.29%|level 4 max = 30.8%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 9%|level 1 max = 14% |level 2 min = 10%|level 2 max = 18%  |level 3 min = 14.04%|level 3 max = 25.48%  |level 4 min = 16.84%|level 4 max = 31.85%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 9%|level 1 max = 14% |level 2 min = 10%|level 2 max = 18%  |level 3 min = 14.04%|level 3 max = 25.48%  |level 4 min = 16.84%|level 4 max = 31.85%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 5%|level 1 max = 9%  |level 2 min = 5.5%|level 2 max = 10.35%  |level 3 min = 6.05%|level 3 max = 11.90%  |level 4 min = 6.65% |level 4 max = 13.68%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 1 500%|level 1 max = 2 000%  |level 2 min = 13 500%|level 2 max = 32 000%  |level 3 min = 121 500%|level 3 max = 512 000%  |level 4 min = 243 000% |level 4 max = 2 560 000%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 150%|level 1 max = 400%  |level 2 min = 67 500%|level 2 max = 4 000 000%  |level 3 min = 30 375 000%|level 3 max = 400 000 000%  |level 4 min = 455 625 000%|level 4 max = 10 000 000 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}{{Evolved bacteria effect disclaimer}}
=Levelling=
Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
The default mutation cap is Level 3, which can be raised to Level 4 with '''[[the Ultimate Life Form]]''' tech at the [[Dark Matter Institute]]. Level 5 Bacteria are unlocked through [[Bacteria Collection]].
'''Main page:''' [[Research#Bacteria Mutations|Bacteria Mutations]].
Viewing the survival probability of a Bacteria is possible after the first Black Hole. To do this, open the list of Evolved Bacteria and tap on a Bacteria of your choice. The survivability should be visible just below the list of Bacteria's effects.
The default survival probability cap is 30%. It can be raised to 50100% by researching '''[[Hazard Elimination]]''' and similar technologies at the [[Dark Matter Institute]].
=NameSpecies=
The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.
}}
|}
 
 
=Related Pages=
*[[Bacteria Irradiation]]
*[[Bacteria Mutations]]
*[[Bacteria Recycling]]
*[[Bacteria Collection]]
[[Category:Game Mechanics]]

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