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Evolved Bacteria

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<div class="page_icon">[[File:Common grimmontella.png|left|150px130px]]</div>Evolved Bacteria can be discovered are mainly obtained through [[Research#Bacteria Evolution|'''Bacteria Evolution''']] at the [[Research|Research Lab]].
A player can equip up to 3 Evolved Bacteria at one time, but there are no limitations as to how many Evolved Bacteria can be owned.
The Evolved Bacteria that are equipped provide bonuses to production, increased critical strike chance and multiplier, reduced research time, and other positive effects.
When entering a [[Black Hole]], there is a default 9080% possibility that an Evolved Bacteria will diebe destroyed. Before entering, the player can secure two Bacteria that will definitely survive.
When the player destroys the fifth planet after the first Black Hole, '''[[Research#Bacteria Irradiation|Bacteria Irradiation]]''' is unlocked. It is accessible from the Research Lab and can increase the black hole survivability of an Evolved Bacteria.
:::::::Evolved Bacteria can be '''leveled up''' through [[Research#Bacteria Mutations|mutation]] at the [[Research|Research Lab]].
=Rarities=
*Mythical
Higher rarity Bacteria are more difficult to obtain and have a more powerful [[Evolved Bacteria#StatsEffect|statseffect]].
Evolved Bacteria cannot be increased in rarity through [[Research#Bacteria Mutations|'''mutation''']] or any other way.
=DropratesObtaining Evolved Bacteria=The main method of obtaining new Evolved Bacteria is through [[Bacteria Evolution]] research.
Other sources of Evolved Bacteria droprates differ depending on their rarityinclude:{| class="wikitable sortable" style="text-align:center; "*[[Daily Quests]]|-*[[Space Communication]]! scope="col" *[[Daily Login| RarityDaily Login Rewards]]! scope="col" | Drop Chance|-*[[Bacteria Recycling]]
|Common|60.32%|- |Rare|27.85%|- |Epic|9.28%|- |Legendary|2.32%|- |Mythical|0.23%|- |} =StatsDroprates=Each equipped bacteria can boost 1-5 stats. Higher rarity Bacteria are always stronger, but same level and rarity Bacteria aren't always equally powerful. The number of stats that a Bacteria can have depends on its rarity and level. ===Number of Stats==={| class="wikitable sortable" style="text-align:center;"|-! scope="col" | Level 1 !! Level 2 !! Level 3 !! Level 4! scope="col" style="background-color:white; border-top:hidden; border-right:hidden"| |- || 1-2 || 2-3 || 3-4 || 3-4!Common|- ||2|| 3 || 4 || 4!Rare|- |2-3||3-4||4-5||4-5!Epic|- |3||4||5||5!Legendary|- |4-5||5-6||6-7||6-7!Mythical|- |} ===List of possible stats==={| class="wikitable" style="text-align:left;"|-! scope="col" | Name! scope="col" | Effect|- |style="text-align:center;"|BPS|Increase [[BPS]] by X%|- |style="text-align:center;"|BPC|Increase [[BPC]] by X%|- |style="text-align:center;"|More Gene Strands|Increase the amount of Gene Strands earned when attacking a planet by X%|- |style="text-align:center;"|Idle BPS|Increase [[BPS#Idle BPS|idle BPS]] by X%|- |style="text-align:center;"|Reduced colonies price|Reduce the price of [[Colonies|colonies]] by X%|- |Reduced upgrades price|Reduce the price of [[Upgrades|upgrades]] by X%|- |Critical chance|Increases the chance that a tap will result in a [[Critical Hits|Critical Bacteria]] by X%|-
|Critical effect|Increases the effect The rarity of a new Evolved Bacteria depends on the Critical [[Evolved Bacteria by X%#Obtaining Evolved Bacteria|method]] that was used to discover it.|-For [[Bacteria Evolution]], each research type has a different droprate.
|Infectivity|Reduces the number For other sources of Evolved Bacteria needed to destroy a planet by increasing , the Bacteria spreading speed by X%|-various droprates are as depicted in the table below.
|Reduced research time|Reduces It's possible to increase the duration chance of all higher rarity drops by researching [[Research|researchGenome Corruption]] by X%|-at the [[Dark Matter Institute]].
|{{Evolved bacteria droprates table}}
=Presets===Common Stats====[[File: switching_presets_b.gif|right|Switching between different Bacteria presets]]You can have up to 3 Evolved Bacteria equipped in a [[Presets|preset]].
{{Evolved table top}}There are three Bacteria presets, but only one of them can be active at a time.Only the Bacteria from the active preset may provide any bonuses.
<!-- BPC -->{{Evolved table row|level 1 min = 5%|level 1 max = 25%One Bacteria can be equipped in multiple presets and you can switch between various presets at any time.
|level 2 min = 10%Effect=|level 2 max = 100% Each equipped Bacteria can have 1-7 positive effects on the player.
|Higher rarity and level 3 min = 20%|Bacteria are usually stronger, but same level 3 max = 3 400% and rarity Bacteria aren't always equally powerful.
|The number of effects that one Bacteria can have depends on its rarity and level 4 min = 22%|level 4 max = 800%}}{{Evolved table parameter|parameter=BPC}}.
<!-- BPS -->===Number of Effects==={{Evolved bacteria effect number table row|level 1 min = 1%|level 1 max = 10% }}
|level 2 min <!--===List of Possible Effects=== 5% |level 2 max = 250% {{bacteria effect description table}}
|level 3 min = 25% ===Common Effects====|level 3 max = 6 250% {{common evolved bacteria table}}
|level 4 min = 75%|level 4 max = 31 250%}}==Rare Effects===={{Evolved rare evolved bacteria table parameter|parameter=BPS}}
<!-- MORE GENE STRANDS -->====Epic Effects===={{Evolved epic evolved bacteria table row|level 1 min = 1%|level 1 max = 5% }}
|level 2 min = 1.5% ===Legendary Effects====|level 2 max = 15% {{legendary evolved bacteria table}}
|level 3 min = 3%===Mythical Effects====|level 3 max = 60% {{mythical evolved bacteria table}}-->
|level 4 min = 5%|level 4 max = 120%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.1% |level 2 max = 3.6%  |level 3 min = 1.21%|level 3 max = 4.32%  |level 4 min = 1.33% |level 4 max = 5.18%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 0.1%|level 1 max = 0.3%  |level 2 min = 0.13%|level 2 max = 0.6%  |level 3 min = 0.17%|level 3 max = 1.2%  |level 4 min = 0.19%|level 4 max = 1.56%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 1% |level 1 max = 3%  |level 2 min = 1.1%|level 2 max = 3.6%  |level 3 min = 1.21%|level 3 max = 4.32%  |level 4 min = 1.27% |level 4 max = 4.75%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 1% |level 1 max = 3%  |level 2 min = 1.1%|level 2 max = 3.6%  |level 3 min = 1.21%|level 3 max = 4.32%  |level 4 min = 1.27% |level 4 max = 4.75%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 0.1% |level 1 max = 0.5%  |level 2 min = 0.11%|level 2 max = 0.55%  |level 3 min = 0.11%|level 3 max = 0.61%  |level 4 min = 0.12% |level 4 max = 0.67%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT -->{{Evolved table row|level 1 min = 100% |level 1 max = 300%  |level 2 min = 200% |level 2 max = 1 200%  |level 3 min = 400% |level 3 max = 4 800%  |level 4 min = 440% |level 4 max = 9 600%}}{{Evolved table parameter|parameter=Critical effect}} <!-- CRITICAL EFFECT -->{{Evolved table row|level 1 min = 1% |level 1 max = 10% |level 2 min = 5%|level 2 max = 220%  |level 3 min = 25%|level 3 max = 4 000%  |level 4 min = 75% |level 4 max = 20 000%}}{{Evolved table parameter|parameter=Idle BPS}}{{Evolved table bottom}} ====Rare Stats===={{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 20%|level 1 max = 50% |level 2 min = 80%|level 2 max = 400%  |level 3 min = 320%|level 3 max = 3 200%  |level 4 min = 480%|level 4 max = 6 400%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 10%|level 1 max = 30% |level 2 min = 120%|level 2 max = 1 500%  |level 3 min = 1 000%|level 3 max = 7 500%  |level 4 min = 5 000%|level 4 max = 750 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 5%|level 1 max = 10% |level 2 min = 10%|level 2 max = 60%  |level 3 min = 30%|level 3 max = 480%  |level 4 min = 60% |level 4 max = 1 440%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 3.3%|level 2 max = 7%  |level 3 min = 3.96% |level 3 max = 10.50%  |level 4 min = 4.75%|level 4 max = 14.7%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 0.3%|level 1 max = 1%  |level 2 min = 0.39%|level 2 max = 2%  |level 3 min = 0.51%|level 3 max = 4%  |level 4 min = 0.56%|level 4 max = 5.2%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7%  |level 3 min = 3.96%|level 3 max = 10.5%  |level 4 min = 4.36%|level 4 max = 12.07%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7%  |level 3 min = 3.96%|level 3 max = 10.5%  |level 4 min = 4.36%|level 4 max = 12.07%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 0.5%|level 1 max = 1%  |level 2 min = 0.55%|level 2 max = 1.15%  |level 3 min = 0.61%|level 3 max = 1.32%  |level 4 min = 0.67% |level 4 max = 1.52%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 500%|level 1 max = 900%  |level 2 min = 1 500%|level 2 max = 7 200%  |level 3 min = 4 500%|level 3 max = 57 600%  |level 4 min = 6 750% |level 4 max = 115 200%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 10%|level 1 max = 30%  |level 2 min = 450%|level 2 max = 3 750%  |level 3 min = 20 250%|level 3 max = 468 750%  |level 4 min = 101 250%|level 4 max = 4 687 500%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}} ====Epic Stats===={{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 50%|level 1 max = 100% |level 2 min = 250%|level 2 max = 900%  |level 3 min = 1 250%|level 3 max = 8 100%  |level 4 min = 2 250%|level 4 max = 24 300%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 30%|level 1 max = 50% |level 2 min = 920%|level 2 max = 5 000%  |level 3 min = 2 700%|level 3 max = 500 000%  |level 4 min = 189 000%|level 4 max = 6 500 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 10%|level 1 max = 20% |level 2 min = 30%|level 2 max = 140%  |level 3 min = 150%|level 3 max = 1 260%  |level 4 min = 375% |level 4 max = 5 040%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 5%|level 1 max = 7%  |level 2 min = 6%|level 2 max = 11.2%  |level 3 min = 7.8% |level 3 max = 19.04%  |level 4 min = 9.36%|level 4 max = 26.65%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.3%|level 2 max = 6%  |level 3 min = 1.69%|level 3 max = 12%  |level 4 min = 2.02%|level 4 max = 15.6%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 5%|level 1 max = 7% |level 2 min = 6%|level 2 max = 11.2%  |level 3 min = 7.8%|level 3 max = 15.68%  |level 4 min = 8.97%|level 4 max = 18.81%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 5%|level 1 max Effect Cap= 7% |level 2 min = 6%|level 2 max = 11Most of the effects are not capped.2% |level 3 min = 7.8%|level 3 max = 15.68%  |level 4 min = 8.97%|level 4 max = 18.81%}}{{Evolved table parameter|parameter=One of the exceptions is [[Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.05%|level 2 max = 3.6%  |level 3 min = 1.1%|level 3 max = 4.32%  |level 4 min = 1.15% |level 4 max = 5.18%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 700%|level 1 max = 1 200%  |level 2 min = 3 500%|level 2 max = 10 800%  |level 3 min = 17 500%|level 3 max = 97 200%  |level 4 min = 31 500% |level 4 max = 291 600%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 30%|level 1 max = 50%  |level 2 min = 900%|level 2 max = 22 500%  |level 3 min = 2 700 000%|level 3 max = 10 125 000%  |level 4 min = 18 900 000%|level 4 max = 131 625 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}} ====Legendary Stats===={{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 100%|level 1 max = 200% |level 2 min = 750%|level 2 max = 1 200%  |level 3 min = 4 900%|level 3 max = 28 800%  |level 4 min = 10 780%|level 4 max = 115 200%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 50%|level 1 max = 100% |level 2 min = 4 500%|level 2 max = 15 000%  |level 3 min = 405 000%|level 3 max = 2 250 000%  |level 4 min = 4 050 000%|level 4 max = 33 750 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 20%|level 1 max = 30% Research Time|level 2 min = 100%|level 2 max = 220%  |level 3 min = 700%|level 3 max = 2 520%  |level 4 min = 2 100% |level 4 max = 12 600%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 7%|level 1 max = 9%  |level 2 min = 9%|level 2 max = 14%  |level 3 min = 13.65% |level 3 max = 23.04%  |level 4 min = 17.74%|level 4 max = 32.25%}}{{Evolved table parameter|parameter=Reduced reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 4]], which is capped at 70%|level 2 max = 10%  |level 3 min = 5.07%|level 3 max = 20%  |level 4 min = 6.33%|level 4 max = 26%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 7%|level 1 max = 9% |level 2 min = 9%|level 2 max = 14%  |level 3 min = 12.74%|level 3 max = 21.60%  |level 4 min = 14.90%|level 4 max = 26.35%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 7%|level 1 max = 9% |level 2 min = 9%|level 2 max = 14% |level 3 min = 12.74%|level 3 max = 21.60%  |level 4 min = 14.90%|level 4 max = 26.35%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 3.3%|level 2 max = 5.5%  |level 3 min = 3.63%|level 3 max = 6.05%  |level 4 min = 3.99% |level 4 max = 6.65%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 1 000%|level 1 max = 1 500%  |level 2 min = 7 000%|level 2 max = 18 000%  |level 3 min = 49 000%|level 3 max = 216 000%  |level 4 min = 107 800% |level 4 max = 864 000%}}{{Evolved table parameter|parameter=Critical If an effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 100%|level 1 max = 150%  |level 2 min = 20 000%|level 2 max = 90 000%  |level 3 min = 4 000 000%|level 3 max = 54 000 000%  |level 4 min = 40 000 000%|level 4 max = 810 000 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}} ====Mythical Stats===={{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 400%|level 1 max = 600% |level 2 min = 1 800%|level 2 max = 6 400%  |level 3 min = 32 400%|level 3 max = 153 600%  |level 4 min = 64 800%|level 4 max = 768 000%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 200%|level 1 max = 400% |level 2 min = 16 000%|level 2 max = 120 000%  |level 3 min = 1 280 000%|level 3 max = 36 000 000%  |level 4 min = 19 200 000%|level 4 max = 900 000 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 30%|level 1 max = 50% |level 2 min = 270%|level 2 max = 800%  |level 3 min = 2 430%|level 3 max = 12 800%  |level 4 min = 9 720% |level 4 max = 76 800%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 9%|level 1 max = 14%  |level 2 min = 10%|level 2 max = 18%  |level 3 min = 16.2% |level 3 max = 30.94%  |level 4 min = 21is capped, it is listed in red color.06%|level 4 max = 43.31%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 5%|level 1 max = 7%  |level 2 min = 6.5%|level 2 max = 14%  |level 3 min = 8.45%|level 3 max = 28%  |level 4 min = 9.29%|level 4 max = 30.8%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 9%|level 1 max = 14% |level 2 min = 10%|level 2 max = 18%  |level 3 min = 14.04%|level 3 max = 25.48%  |level 4 min = 16.84%|level 4 max = 31.85%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 9%|level 1 max = 14% |level 2 min = 10%|level 2 max = 18%  |level 3 min = 14.04%|level 3 max = 25.48%  |level 4 min = 16.84%|level 4 max = 31.85%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 5%|level 1 max = 9%  |level 2 min = 5.5%|level 2 max = 10.35%  |level 3 min = 6.05%|level 3 max = 11.90%  |level 4 min = 6.65% |level 4 max = 13.68%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 1 500%|level 1 max = 2 000%  |level 2 min = 13 500%|level 2 max = 32 000%  |level 3 min = 121 500%|level 3 max = 512 000%  |level 4 min = 243 000% |level 4 max = 2 560 000%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 150%|level 1 max = 400%  |level 2 min = 67 500%|level 2 max = 4 000 000%  |level 3 min = 30 375 000%|level 3 max = 400 000 000%  |level 4 min = 455 625 000%|level 4 max = 10 000 000 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}
=Levelling=
Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
The default mutation cap is Level 3, which can be raised to Level 4 with the '''[[the Ultimate Life Form]]''' tech at the [[Dark Matter Institute]]. Level 5 Bacteria are unlocked through [[Bacteria Collection]].
'''Main page:''' [[Research#Bacteria Mutations|Bacteria Mutations]].
=Black Hole Survival Probability=
[[File:Surivival probability.png|thumb|right|200px|Viewing the stats of an Evolved Bacteria]]
Each Evolved Bacteria has a default 10% Black Hole survival probability. It can be raised through [[Research#Bacteria Irradiation|'''Bacteria Irradiation''']] at the [[Research|Research Lab]]. It is unlocked when the fifth planet after the first [[Black Hole]] is destroyed.
Viewing the survival probability of a Bacteria is possible after the first Black Hole. To do this, open the list of Evolved Bacteria and tap on a Bacteria of your choice. The survivability should be visible just below the list of Bacteria's statseffects. The default survival probability cap is 30%. It can be raised to 100% by researching '''[[Hazard Elimination]]''' and similar technologies at the [[Dark Matter Institute]]. =Species=The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts. The name of an Evolved Bacteria doesn't influence its rarity and effect.
The default survival probability cap is 30%. It can be raised to 50% by researching '''Hazard Elimination''' at the [[Dark Matter Institute]].{{bacteria name table}}
=Deleting BacteriaVersion History={{version history table}}{{version history row|v =1.7.0|changes = Added Evolved Bacteria can be deleted in the list of [[Evolved Bacteria. Deleting an Evolved Bacteria doesn't give the player any reward.#Presets|presets]]}}|}
=Trivia=
The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.
The name of an Evolved =Related Pages=*[[Bacteria doesn't influence its rarity and stats.Irradiation]]*[[Bacteria Mutations]]*[[Bacteria Recycling]]*[[Bacteria Collection]]
Possible Evolved Bacteria names include[[Category:*Bacillus cereus*Legionella*E. coli*Clostridium*Salmonella*Klebsiella*Brucella*Listeria*Serratia*Buchnera*Vibrio choler*Helicobacter*Grimontella*Campylobacter*PectobacteriumGame Mechanics]]

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