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Black Hole

126 bytes removed, 12:32, 4 July 2018
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*Gene Strand and colony upgrades
*Destroyed planets
*[[Planetary_Research#Planetary_Discoveries|Planetary Discoveries]]
Black Hole '''does not''' reset:
*Premium upgrades
*Colony irradiation levels
*[[Dark Matter Institute ]] technologies
Resources that '''will be lost''':
*[[Minerals]]
Evolved Bacteria have a default 10% [[Evolved Bacteria#Black Hole Survival Probability|chance to survive a Black Hole]]. This can be increased through [[Research#Bacteria Irradiation|Bacteria Irradiation]]. Before entering a Black Hole, the player will also be prompted to secure up to two Evolved Bacteria that will definitely survive. Only Evolved Bacteria of Level 2 and above can be secured.
=Drops=
Entering a Black Hole will grant [[Resources#Dark Matter|'''Dark Matter''']], which can be spent in the '''[[Dark Matter Institute]]'''.
The amount of Dark Matter depends on how many [[Resources#Gene Strands|'''Gene Strands''']] a player has.
::{{dark matter formula}}
When entering the Black Hole for the first time, Dark Matter drops are limited to 800 units.
=Dark Matter InstituteNew Features=Entering a Black Hole unlocks:
The '''* [[Dark Matter Institute]]''' is unlocked after the first Black Hole.In the Dark Matter Institute, the player can purchase various technologies. With the exception of '''Premium upgrades''', these are the only upgrades that are never lost or reset. =Other Features= A feature that is otherwise inaccessible to players is * [[Research#Bacteria Irradiation|'''Bacteria Irradiation''']], which is (unlocked when the 5th planet after the first Black Hole has been destroyed.)* A new [[Mineral Fusion|Mineral Fusion recipe]] (each Black Hole unlocks at least one new recipe until all of them have been unlocked)
Entering a Black Hole also changes parts of planet descriptions.
[[Category:Game Mechanics]]

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