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Resources like bacteria and nanobots are lost after attacking a planet, but gene strands and a some evolved bacteria can only be lost in the Black Hole. Other resources are used to purchase upgrades, research technologies, or produce less valuable resources.
Currently, the game includes seven different resourcesresource types:
*Bacteria
*Gene Strands
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The core mechanics are BPS (bacteria per second) and BPC (bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.
Red bacteria and evolved bacteria provide other positive bonuses, which can help breaching a planet's defenses. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward.
The current game mechanics can be categorized in the following way:
*BPS
*BPC