Getting Started
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Resources
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Getting Started |
Resources |
Mechanics |
The core mechanics are BPS (Bacteria per second) and BPC (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. Red bacteria and Evolved Bacteria provide other positive bonuses, which can help breaching a planet's defenses. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward. The main game mechanics include: | ||
Colonies |
Upgrades |
Research |
Bacteria colonies produce bacteria per click (BPC) or bacteria per second (BPS). You can purchase different colonies for a certain amount of Bacteria. New colonies are unlocked when the player has collected Bacteria equal to the cost of the previous colony. When 8 planets have been destroyed, the player unlocks purchasing colonized planets. The current colony types include:
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Upgrades increase Bacteria production or provide other bonuses, such as reduced Red Bacteria spawn time or increased effect of Gene Strands. The Upgrades panel includes Bacteria upgrades and Gene Strand upgrades. Other unrelated bonuses to player's stats and production can be obtained from: Bacteria upgrades are lost after attacking a planet, but gene strand upgrades remain until a player enters a Black Hole. Dark Matter Institute technologies and premium upgrades are permanent. Each upgrade type requires a different resource - either Bacteria, Gene Strands, Dark Matter, or Diamonds.
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Research is a way of generating resources, earning and mutating Evolved Bacteria, and improving bacteria production. Most research types require some amount of time to be completed and use Scientists, which are returned to the player after completion. New research types can be unlocked by destroying planets. There are six research types: |
Miscellaneous |
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