Difference between revisions of "Dark Matter Institute"
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Revision as of 14:52, 13 October 2017
Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.
The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you out from the other trees.
Resetting one tech tree costs 10 diamonds and returns the spent Dark Matter back to the player. There is no limit to how many times a tech tree can be reset and the price for the reset does not increase.
BPS tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Black Breeding | Increase BPS 100 times | 350 | n/a | |
Schroedinger's Gene | Each Gene Strand gives additional 1% to BPS | 500 | n/a | |
Quantum Leap | Each available Scientist doubles BPS | 750 | Black Breeding | |
Dark Frequencies | Double idle production | 600 | Black Breeding | |
Breeding Grounds | Increase BPS received from the Planetary research 5 times | 900 |
BPC tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Quasar Beams | Increase BPC 3 times | 450 | n/a | |
Quantum Robotics | Every click has a 0.1% chance to produce a Nanobot | 400 | n/a | |
Particle Accelerator | Increase max BPC combo up to x20 | 600 | Quasar Beams | |
Alien Life Forms | Reduce Red Bacteria spawning time by 20% | 600 | Quantum Robotics | |
Nucleonic Advancement | Increase BPC received from the Planetary research 5 times | 900 |
Research tree
Icon | Title | Effect | Price | Prerequisite |
---|---|---|---|---|
Dark Engineering | Increase Nanobot strength by 25% | 450 | n/a | |
Warp Technology | Reduce all research time by 10% | 400 | n/a | |
Doppelganger | Adds 1 additional Scientist | 600 | Dark Engineering | |
Hazard Elimination | Increase max Bacteria Irradiation amount by 20% | 600 | Warp Technology | |
The Ultimate Life Form | Unlock level IV Bacteria Mutations | 900 | ||
Scout | Scientists travel to planets and return twice as fast | 850 |