Difference between revisions of "Planetary Research"
(→Research Time) |
(→Planetary Discoveries) |
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Every time the player completes gathering soil samples, he discovers a boost for the current planet. | Every time the player completes gathering soil samples, he discovers a boost for the current planet. | ||
− | Each discovery effect has an equal chance of being selected. The player can | + | Each discovery effect has an equal chance of being selected. The player can have up to five discoveries for the current planet. |
+ | |||
+ | {| class="wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | ! scope="col" style=" background-color:PaleTurquoise;" rowspan="1"| Discovery Effect | ||
+ | ! scope="col" style=" background-color:PaleTurquoise;" rowspan="1"| Min Value | ||
+ | ! scope="col" style=" background-color:PaleTurquoise;" rowspan="1"| Max Value | ||
+ | |- | ||
+ | |||
+ | |Increased Nanobot Strength | ||
+ | |<nowiki>+25%</nowiki> | ||
+ | |<nowiki>+75%</nowiki> | ||
+ | |- | ||
+ | |||
+ | |Increased [[BPS]] | ||
+ | |<nowiki>+500%</nowiki> | ||
+ | |<nowiki>+5 000%</nowiki> | ||
+ | |- | ||
+ | |||
+ | |Increased [[BPC]] | ||
+ | |<nowiki>+500%</nowiki> | ||
+ | |<nowiki>+5 000%</nowiki> | ||
+ | |- | ||
+ | |||
+ | |Increased [[Bacteria Strength]] | ||
+ | |<nowiki>+500%</nowiki> | ||
+ | |<nowiki>+2 500%</nowiki> | ||
+ | |- | ||
+ | |||
+ | |} |
Revision as of 13:57, 12 October 2017
Planetary Research is a type of Research that is unlocked after destroying six planets.
By sending a scientist to the current planet, the player can gather soil samples that will give random bonuses until the current planet is destroyed. On certain planets, gathering soil samples also has a chance to yield rare minerals that give permanent bonuses.
Soil samples can be gathered up to 5 times per planet and their effects stack.
After entering a Black Hole, the bonus from Planetary Research for the current planet is lost and the limit on gathering soil samples is reset.
In the Planetary Research Lab, only one action can be active at a time — either gathering soil samples or travelling to/from planets.
Sending Scientists
Scientists take 1 hour to travel to their destination. Planetary research is unavailable while scientists are travelling.
Travelling speed is not influenced by the reduced research time stat, but it can be halved by researching the Scout technology in the Dark Matter Institute.
By paying some diamonds, it is possible to instantly send scientists to their destination. The price depends on the remaining travel time and the initial price is 10 diamonds.
When going to the current planet, scientists travel one at a time. When returning from a planet, scientists travel together.
All scientists instantaneously return to the player automatically:
- upon destroying the current planet
- upon entering a Black Hole
In all other instances the scientists will remain on the current planet until the player orders them to return.
Research Time
Research time depends on how many scientists are on the planet and it is influenced by the reduced research time stat.
Research can also be completed instantly by paying some diamonds.
Scientists | Base Duration |
---|---|
1 | 24:00:00 |
2 | 18:00:00 |
3 | 15:00:00 |
4 | 13:00:00 |
5 | 12:00:00 |
6 | 11:00:00 |
7 | 10:00:00 |
8+ | 9:00:00 |
Planetary Discoveries
Every time the player completes gathering soil samples, he discovers a boost for the current planet.
Each discovery effect has an equal chance of being selected. The player can have up to five discoveries for the current planet.
Discovery Effect | Min Value | Max Value |
---|---|---|
Increased Nanobot Strength | +25% | +75% |
Increased BPS | +500% | +5 000% |
Increased BPC | +500% | +5 000% |
Increased Bacteria Strength | +500% | +2 500% |