Difference between revisions of "Colonies"
From Bacterial Takeover
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | ! scope="col" | Icon | + | ! scope="col" class="unsortable" | Icon |
! scope="col" | Name | ! scope="col" | Name | ||
! data-sort-type="number" scope="col" | Base Cost | ! data-sort-type="number" scope="col" | Base Cost |
Revision as of 12:34, 23 November 2017
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- Purchasing a new colony increases the price of all colonies of the same type, but the increase to production remains the same.
- Before purchasing colonized planets, there is an additional requirement of having previously destroyed 8 planets. This is not reset after entering a Black Hole.
- All colonies and regular colony upgrades are used up when attacking a planet or entering a Black Hole. Gene Strand upgrades to colony production are only lost when entering a Black Hole, but BPC and BPS bonuses from the Dark Matter Institute and Premium purchases are permanent.
- The effective production of colonies is also influenced by the equipped Evolved Bacteria, which can boost the total BPS, idle BPS, or reduce colony price.
Colony Types
Bacteria Guns
Bacteria Gun is available for purchase from the very beginning of the game.
Unlike other colonies, Bacteria Gun adds only to the player's BPC.
Icon | Name | Base Cost | Production |
---|---|---|---|
Bacteria Gun |
25 | 1 |
Bacteria Colonies
Except for Petri Dish, all Bacteria colonies are unlocked once the player has accumulated Bacteria equal to the base cost of that colony.
All Bacteria colonies only add to BPS, but some colony and Gene Strand upgrades can boost the player's BPC by a percentage of the total BPS.
Colonized Planets
Colonized planets work identically to regular Bacteria colonies, but have the additional requirement of the player having previously destroyed at least 8 planets.