Difference between revisions of "Colonies"
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Purchasing new colonies is the main means for increasing '''[[BPS]]''' and '''[[BPC]]'''. | Purchasing new colonies is the main means for increasing '''[[BPS]]''' and '''[[BPC]]'''. | ||
Colonies cost bacteria. New types are unlocked when the player has accumulated bacteria equal to the price of the next available colony. | Colonies cost bacteria. New types are unlocked when the player has accumulated bacteria equal to the price of the next available colony. | ||
− | Before purchasing [[Colonies#Colonized Planets|'''colonized planets''']], there is an additional requirement | + | |
+ | Before purchasing [[Colonies#Colonized Planets|'''colonized planets''']], there is an additional requirement of having previously destroyed 8 planets. This is not reset after entering a '''[[Black Hole]]'''. | ||
All colonies and regular colony [[Upgrades|'''upgrades''']] are used up when attacking a [[Planets|'''planet''']] or entering a [[Black Hole]]. | All colonies and regular colony [[Upgrades|'''upgrades''']] are used up when attacking a [[Planets|'''planet''']] or entering a [[Black Hole]]. |
Revision as of 08:10, 1 September 2017
Purchasing new colonies is the main means for increasing BPS and BPC. Colonies cost bacteria. New types are unlocked when the player has accumulated bacteria equal to the price of the next available colony.
Before purchasing colonized planets, there is an additional requirement of having previously destroyed 8 planets. This is not reset after entering a Black Hole.
All colonies and regular colony upgrades are used up when attacking a planet or entering a Black Hole. Gene strand upgrades to colony production are only lost when entering a Black Hole, but BPC and BPS bonuses from the Dark Matter Institute and Premium purchases are permanent.
The effective production of colonies is also influenced by the equipped evolved bacteria, which can boost the total BPS, idle BPS, or reduce colony price.