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− | Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Resources#Dark Matter|'''Dark Matter''']].
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− | Unlike most upgrades, the technologies in Dark Matter Institute are permanent and cannot be lost or reset.
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− | The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you in from the other trees.
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− | Each technology can only be purchased once and cannot be sold or disabled.
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− | ===BPS tree===
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− | {| class="wikitable" style="text-align:center; background-color:LightCyan;"
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− | |-
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− | ! scope="col" style="background-color:PaleTurquoise;| Icon
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− | ! scope="col" style="background-color:PaleTurquoise;| Prerequisite
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− | ! scope="col" style="background-color:PaleTurquoise;| Title
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− | ! scope="col" style="background-color:PaleTurquoise;| Effect
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− | ! scope="col" style="background-color:PaleTurquoise;| Price
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− | <!-- 1 -->
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− | |INSERT Icon HERE
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− | |Black Breeding
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− | |Increase BPS 100 times
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− | |[[File:Dark matter.png|20px]] 350
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− | |-
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− | <!-- 2 -->
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− | |INSERT Icon HERE
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− | |Schroedinger's Gene
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− | |Each Gene Strand gives additional 1% to BPS
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− | |[[File:Dark matter.png|20px]] 500
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− | <!-- 3 -->
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− | |INSERT Icon HERE
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− | |Black Breeding
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− | |Quantum Leap
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− | |Each available scientist doubles BPS
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− | |[[File:Dark matter.png|20px]] 750
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− | |-
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− | <!-- 4 -->
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− | |INSERT Icon HERE
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− | |Black Breeding
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− | |Dark Frequencies
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− | |Double idle production
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− | |[[File:Dark matter.png|20px]] 600
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− | |-
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− | |}
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| Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Resources#Dark Matter|'''Dark Matter''']]. | | Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Resources#Dark Matter|'''Dark Matter''']]. |
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Revision as of 13:40, 31 August 2017
Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and cannot be lost or reset.
The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you in from the other trees.
Each technology can only be purchased once and cannot be sold or disabled.
BPS tree
Icon
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Prerequisite
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Title
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Effect
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Price
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INSERT Icon HERE
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Black Breeding
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Increase BPS 100 times
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350
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INSERT Icon HERE
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Schroedinger's Gene
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Each Gene Strand gives additional 1% to BPS
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500
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INSERT Icon HERE
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Black Breeding
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Quantum Leap
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Each available scientist doubles BPS
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750
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INSERT Icon HERE
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Black Breeding
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Dark Frequencies
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Double idle production
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600
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BPC tree
Icon
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Prerequisite
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Title
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Effect
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Price
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INSERT Icon HERE
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Quasar Beams
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Increase BPC 3 times
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450
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INSERT Icon HERE
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Quantum Robotics
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Every click has a 0.1% chance to produce a Nanobot
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400
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INSERT Icon HERE
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Quasar Beams
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Particle Accelerator
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Increase max BPC combo up to x20
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600
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INSERT Icon HERE
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Quantum Robotics
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Alien Life Forms
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Reduce red bacteria spawning time by 20%
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600
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Research tree
Icon
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Prerequisite
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Title
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Effect
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Price
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INSERT Icon HERE
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Dark Engineering
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Increase nanobot strength by 25%
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450
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INSERT Icon HERE
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Warp Technology
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Reduce all research time by 10%
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400
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INSERT Icon HERE
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Dark Engineering
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Doppelganger
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Adds 1 additional scientist
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600
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INSERT Icon HERE
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Warp Technology
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Hazard Elimination
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Increase max Bacteria Irradiation amount by 20%
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600
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INSERT Icon HERE
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Doppelganger, Hazard Elimination
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The Ultimate Life Form
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Unlock level IV bacteria mutations
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900
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Research tree
Icon
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Prerequisite
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Title
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Effect
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Price
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INSERT Icon HERE
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Dark Engineering
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Increase nanobot strength by 25%
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450
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INSERT Icon HERE
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Warp Technology
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Reduce all research time by 10%
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400
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INSERT Icon HERE
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Dark Engineering
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Doppelganger
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Adds 1 additional scientist
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600
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INSERT Icon HERE
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Warp Technology
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Hazard Elimination
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Increase max Bacteria Irradiation amount by 20%
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600
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INSERT Icon HERE
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Doppelganger, Hazard Elimination
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The Ultimate Life Form
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Unlock level IV bacteria mutations
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900
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