Difference between revisions of "Dark Matter Institute"
From Bacterial Takeover
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! scope="col" style="background-color:#F3CF81;| Prerequisite | ! scope="col" style="background-color:#F3CF81;| Prerequisite | ||
! scope="col" style="background-color:#F3CF81;| Title | ! scope="col" style="background-color:#F3CF81;| Title | ||
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|Dark Engineering | |Dark Engineering | ||
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|Warp Technology | |Warp Technology | ||
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|Doppelganger | |Doppelganger | ||
|Adds 1 additional scientist | |Adds 1 additional scientist | ||
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− | | | + | |Warp Technology |
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|Hazard Elimination | |Hazard Elimination | ||
|Increase max Bacteria Irradiation amount by 20% | |Increase max Bacteria Irradiation amount by 20% | ||
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− | | | + | |Doppelganger, Hazard Elimination |
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|The Ultimate Life Form | |The Ultimate Life Form | ||
|Unlock level IV bacteria mutations | |Unlock level IV bacteria mutations |
Revision as of 13:05, 31 August 2017
Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and cannot be lost or reset.
The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you in from the other trees.
Each technology can only be purchased once and cannot be sold or disabled.