Difference between revisions of "Main Page"
Line 25: | Line 25: | ||
Resources like bacteria and nanobots are lost after attacking a planet, but gene strands and a some evolved bacteria can only be lost in the Black Hole. Other resources are used to purchase upgrades, research technologies, or produce less valuable resources. | Resources like bacteria and nanobots are lost after attacking a planet, but gene strands and a some evolved bacteria can only be lost in the Black Hole. Other resources are used to purchase upgrades, research technologies, or produce less valuable resources. | ||
− | Currently, the game includes seven different | + | Currently, the game includes seven different resource types: |
*Bacteria | *Bacteria | ||
*Gene Strands | *Gene Strands | ||
Line 36: | Line 36: | ||
|style="vertical-align:top;"| | |style="vertical-align:top;"| | ||
+ | The core mechanics are BPS (bacteria per second) and BPC (bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. | ||
+ | |||
+ | Red bacteria and evolved bacteria provide other positive bonuses, which can help breaching a planet's defenses. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward. | ||
+ | |||
+ | The current game mechanics can be categorized in the following way: | ||
*BPS | *BPS | ||
*BPC | *BPC |
Revision as of 13:39, 28 August 2017
Welcome to Bacterial Takeover wiki!
Bacterial Takeover is a mobile game for iOS and Android.
Getting Started | Resources | Mechanics |
The main goal is to produce large amounts of bacteria to take over the Universe. Bacteria can be collected by tapping on the main screen. It is also possible to purchase colonies, which increase your bacteria output and produce bacteria even when you are not tapping. You can also check out Frequently Asked Questions |
The most basic currency is bacteria. It is used for purchasing and upgrading colonies or attacking planets. Resources like bacteria and nanobots are lost after attacking a planet, but gene strands and a some evolved bacteria can only be lost in the Black Hole. Other resources are used to purchase upgrades, research technologies, or produce less valuable resources. Currently, the game includes seven different resource types:
|
The core mechanics are BPS (bacteria per second) and BPC (bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. Red bacteria and evolved bacteria provide other positive bonuses, which can help breaching a planet's defenses. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward. The current game mechanics can be categorized in the following way:
|
Colonies | Upgrades | Research |
Bacteria colonies produce bacteria per click (BPC) or bacteria per second (BPS). You can purchase different colonies for a certain amount of bacteria. |
|
|
Miscellaneous | ||
|