Difference between revisions of "Game Mechanics"
From Bacterial Takeover
(Created page with "The core mechanics are '''BPS''' (Bacteria per second) and '''BPC''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tap...") |
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The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. | The core mechanics are '''[[BPS]]''' (Bacteria per second) and '''[[BPC]]''' (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. | ||
− | + | planetary defenses. The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward. | |
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The main game mechanics include: | The main game mechanics include: |
Revision as of 16:45, 29 December 2017
The core mechanics are BPS (Bacteria per second) and BPC (Bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC. planetary defenses. The Black Hole is an optional mechanic, which sets back most of the obtained upgrades, but offers Dark Matter as a reward.
The main game mechanics include: