Difference between revisions of "BPC"
(→BPC modifiers) |
|||
Line 1: | Line 1: | ||
BPC stands for '''bacteria per click'''. | BPC stands for '''bacteria per click'''. | ||
− | When the player taps on the main screen, he will produce | + | When the player taps on the main screen, he will produce [[Resources|'''Bacteria''']] in the amount that is at least equal to the current BPC. The game starts with the player having just 1 BPC and it is primarily increased by purchasing Bacteria guns from the [[Colonies|bacteria colonies]] menu. |
− | Mechanics such as [[Red Bacteria]], [[Critical Hits|critical hits]], and [[Tapping Combo|tapping combos]] enable temporarily increasing BPC or | + | Mechanics such as [[Red Bacteria]], [[Critical Hits|critical hits]], and [[Tapping Combo|tapping combos]] enable temporarily increasing BPC or producing more Bacteria than the current BPC would normally allow. |
=BPC sources= | =BPC sources= | ||
− | BPC sources add some number to the base | + | BPC sources add some number to the base Bacteria production per tap. |
They include '''Bacteria gun''', which can be purchased from the bacteria colonies menu, and '''Bacteria cannon''', which can be purchased for diamonds in the premium section. | They include '''Bacteria gun''', which can be purchased from the bacteria colonies menu, and '''Bacteria cannon''', which can be purchased for diamonds in the premium section. | ||
Line 14: | Line 14: | ||
They include: | They include: | ||
*Colony upgrades | *Colony upgrades | ||
− | *Gene | + | *Gene Strand upgrades |
*[[Evolved Bacteria]] | *[[Evolved Bacteria]] | ||
*[[Dark Matter Institute]] technologies | *[[Dark Matter Institute]] technologies | ||
− | Colony upgrades are lost after attacking a planet, but | + | Colony upgrades are lost after attacking a planet, but Gene Strand upgrades persist until [[Black Hole]]. Modifiers provided by Evolved Bacteria are active depending on whether the bacteria in question is equipped. Only the effects of Dark Matter Institute technologies are always active. |
Some game mechanics also give a temporarily boost BPC: | Some game mechanics also give a temporarily boost BPC: | ||
Line 24: | Line 24: | ||
*[[Critical Hits|critical hits]] | *[[Critical Hits|critical hits]] | ||
*[[Tapping Combo|tapping combos]] | *[[Tapping Combo|tapping combos]] | ||
− | Red Bacteria and critical hits are available from the beginning, but the tapping combos need to be unlocked with | + | Red Bacteria and critical hits are available from the beginning, but the tapping combos need to be unlocked with Gene Strand upgrades. |
Revision as of 12:13, 12 September 2017
BPC stands for bacteria per click.
When the player taps on the main screen, he will produce Bacteria in the amount that is at least equal to the current BPC. The game starts with the player having just 1 BPC and it is primarily increased by purchasing Bacteria guns from the bacteria colonies menu.
Mechanics such as Red Bacteria, critical hits, and tapping combos enable temporarily increasing BPC or producing more Bacteria than the current BPC would normally allow.
BPC sources
BPC sources add some number to the base Bacteria production per tap.
They include Bacteria gun, which can be purchased from the bacteria colonies menu, and Bacteria cannon, which can be purchased for diamonds in the premium section.
BPC modifiers
BPC modifiers increase the current BPC by some percentage. They include:
- Colony upgrades
- Gene Strand upgrades
- Evolved Bacteria
- Dark Matter Institute technologies
Colony upgrades are lost after attacking a planet, but Gene Strand upgrades persist until Black Hole. Modifiers provided by Evolved Bacteria are active depending on whether the bacteria in question is equipped. Only the effects of Dark Matter Institute technologies are always active.
Some game mechanics also give a temporarily boost BPC:
Red Bacteria and critical hits are available from the beginning, but the tapping combos need to be unlocked with Gene Strand upgrades.