Difference between revisions of "Dark Matter Institute"

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Revision as of 12:52, 31 August 2017

Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.

Unlike most upgrades, the technologies in Dark Matter Institute are permanent and cannot be lost or reset.

The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you in from the other trees.

Each technology can only be purchased once and cannot be sold or disabled.

BPS tree

Icon ID Prerequisite Title Effect Price
INSERT Icon HERE 1001 Black Breeding Increase BPS 100 times Dark matter.png 350
INSERT Icon HERE 1002 Schroedinger's Gene Each Gene Strand gives additional 1% to BPS Dark matter.png 500
INSERT Icon HERE 1003 1001 Quantum Leap Each available scientist doubles BPS Dark matter.png 750
INSERT Icon HERE 1004 1002 Dark Frequencies Double idle production Dark matter.png 600

BPC tree

Icon ID Prerequisite Title Effect Price
INSERT Icon HERE 2001 Quasar Beams Increase BPC 3 times Dark matter.png 450
INSERT Icon HERE 2002 Quantum Robotics Every click has a 0.1% chance to produce a Nanobot Dark matter.png 400
INSERT Icon HERE 2003 2001 Particle Accelerator Increase max BPC combo up to x20 Dark matter.png 600
INSERT Icon HERE 2004 2002 Alien Life Forms Reduce red bacteria spawning time by 20% Dark matter.png600

Research tree

Icon ID Prerequisite Title Effect Cena
INSERT Icon HERE 3001 Dark Engineering Increase nanobot strength by 25% Dark matter.png 450
INSERT Icon HERE 3002 Warp Technology Reduce all research time by 10% Dark matter.png 400
INSERT Icon HERE 3003 3001 Doppelganger Adds 1 additional scientist Dark matter.png 600
INSERT Icon HERE 3005 3002 Hazard Elimination Increase max Bacteria Irradiation amount by 20% Dark matter.png 600
INSERT Icon HERE 3004 3003, 3005 The Ultimate Life Form Unlock level IV bacteria mutations Dark matter.png 900