Difference between revisions of "BPS Conversion"
From Bacterial Takeover
(Created page with "BPS conversion is a game mechanic that increases the player's BPC by a percentage of current BPS. BPS conversion can be obtained from various [[Upgrades|upgrades]...") |
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− | [[BPS]] conversion is a game mechanic that increases the player's [[BPC]] by a percentage of current [[BPS]]. | + | [[BPS]] conversion is a game mechanic that increases the player's '''[[BPC]]''' by a percentage of the current [[BPS]]. |
− | BPS conversion can be obtained from various [[Upgrades|upgrades]]. | + | Some BPS sources are not taken into account in the conversion. They include: |
+ | *[[BPS#Idle_BPS|Idle BPS bonus]] | ||
+ | *[[Minerals]] | ||
+ | *[[Planetary Research#Planetary Discoveries|Planetary BPS Discoveries]] | ||
+ | *Double BPS bonus [[In-game Ads|ads]] (the BPS bonus from [[Red Bacteria]], however, '''does''' affect BPC) | ||
+ | |||
+ | BPS conversion can be obtained from various [[Upgrades|upgrades]]. | ||
=Upgrades Adding Bacteria from BPS to BPC= | =Upgrades Adding Bacteria from BPS to BPC= | ||
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*[[BPS]] | *[[BPS]] | ||
*[[Upgrades]] | *[[Upgrades]] | ||
+ | |||
+ | [[Category: Game Mechanics]] |
Latest revision as of 12:05, 29 August 2018
BPS conversion is a game mechanic that increases the player's BPC by a percentage of the current BPS.
Some BPS sources are not taken into account in the conversion. They include:
- Idle BPS bonus
- Minerals
- Planetary BPS Discoveries
- Double BPS bonus ads (the BPS bonus from Red Bacteria, however, does affect BPC)
BPS conversion can be obtained from various upgrades.
Upgrades Adding Bacteria from BPS to BPC
Some regular and Gene Strand upgrades increase BPC by a percentage of your total BPS. They do not decrease your total BPS.
The effectiveness of these upgrades is determined by:
- their base effect; and
- the number of destroyed planets.
The base effect is not displayed in the upgrade description. For regular upgrades, the base effect usually is 1%, but Toxic bullets, for example, has a base effect of 5%.
The final effect of the particular upgrade is calculated according to the formula:
effect = base effect / PlanetsDestroyed2