Difference between revisions of "Black Hole"

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(Black Hole Reset)
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Entering a Black Hole '''resets''':
 
Entering a Black Hole '''resets''':
 
*Gene Strand and colony upgrades
 
*Gene Strand and colony upgrades
*Colony irradiation levels
 
 
*Destroyed planets
 
*Destroyed planets
 +
*[[Planetary_Research#Planetary_Discoveries|Planetary Discoveries]]
  
 
Black Hole '''does not''' reset:
 
Black Hole '''does not''' reset:
 
*Achievements
 
*Achievements
 
*Premium upgrades
 
*Premium upgrades
*Dark Matter Institute technologies
+
*Colony irradiation levels
 +
*[[Dark Matter Institute]] technologies
  
 
Resources that '''will be lost''':
 
Resources that '''will be lost''':
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*Dark Matter
 
*Dark Matter
 
*Scientists
 
*Scientists
 +
*[[Minerals]]
  
Evolved Bacteria have a default 10% [[Evolved Bacteria#Black Hole Survival Probability|chance to survive a Black Hole]]. This can be increased through [[Research#Bacteria Irradiation|Bacteria Irradiation]]. Before entering a Black Hole, the player will also be prompted to secure up to two Evolved Bacteria that will definitely survive. Only Evolved Bacteria of Level 2 and above can be secured.
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Evolved Bacteria have a default 10% [[Evolved Bacteria#Black Hole Survival Probability|chance to survive a Black Hole]]. This can be increased through [[Research#Bacteria Irradiation|Bacteria Irradiation]]. Before entering a Black Hole, the player will also be prompted to secure up to two Evolved Bacteria that will definitely survive.
  
 
=Drops=
 
=Drops=
Entering a Black Hole will grant [[Resources#Dark Matter|Dark Matter]], which can be spent in the [[Dark Matter Institute]].
+
Entering a Black Hole will grant [[Resources#Dark Matter|'''Dark Matter''']], which can be spent in the '''[[Dark Matter Institute]]'''.
 
 
The amount of Dark Matter depends on how many [[Resources#Gene Strands|gene strands]] a player has.
 
  
Gene strands that have been spent on upgrades do not count towards how much Dark Matter is earned.
+
The amount of Dark Matter depends on how many [[Gene Strands|'''Gene Strands''']] a player has.  
  
A player who has reached planet 25 can at most receive 390 units of Dark Matter.
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::{{dark matter formula}}
  
=Dark Matter Institute=
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It makes no difference whether the particular Gene Strand has been obtained from the [[Evolved Bacteria]] effect or it is obtained as a base drop from killed [[Planets|planet]] population. However, Gene Strands that have been spent on [[Upgrades|upgrades]] do not count towards how much Dark Matter is earned.
  
The '''[[Dark Matter Institute]]''' is unlocked after the first Black Hole.
+
A player who has reached planet 25 can receive approximately 390 units of Dark Matter. If the player has used [[Evolved Bacteria]] that grants more Gene Strands, this number can potentially be bigger.
In the Dark Matter Institute, the player can purchase various technologies.
 
  
With the exception of '''Premium upgrades''', these are the only upgrades that are never lost or reset.
+
When entering the Black Hole for the first time, Dark Matter drops are limited to 800 units.
  
=Other Features=
+
=New Features=
 +
Entering a Black Hole unlocks:
  
A feature that is otherwise inaccessible to players is [[Research#Bacteria Irradiation|'''bacteria irradiation''']], which is unlocked when the 5th planet after the first Black Hole has been destroyed.
+
* [[Dark Matter Institute]]
 +
* [[Research#Bacteria Irradiation|Bacteria Irradiation]] (unlocked when the 5th planet after the first Black Hole has been destroyed)
 +
* A new [[Mineral Fusion|Mineral Fusion recipe]] (each Black Hole unlocks at least one new recipe until all of them have been unlocked)
  
 
Entering a Black Hole also changes parts of planet descriptions.
 
Entering a Black Hole also changes parts of planet descriptions.
 +
[[Category:Game Mechanics]]

Revision as of 12:32, 4 July 2018

After the player has destroyed a certain number of planets, it becomes possible to enter a Black Hole.

Doing so resets most of the upgrades and resources, but earns the player Dark Matter and can unlock additional features, such as the Dark Matter Institute, where new technologies can be researched.

Black Hole Formation

It takes 25 planets for a Black Hole to finish forming the first time. This number is increased by 2 planets for each Black Hole the player has entered previously.

It becomes possible to enter a Black Hole when its formation has reached 100%. This percentage cannot be exceeded and will remain the same even if the player keeps destroying new planets without entering the Black Hole.

Black Hole Reset

Entering a Black Hole resets:

Black Hole does not reset:

Resources that will be lost:

  • Bacteria
  • Nanobots
  • Gene Strands
  • Bacteria colonies
  • Most of the Evolved and Mutated Bacteria

Resources that won't be lost:

  • Diamonds
  • Dark Matter
  • Scientists
  • Minerals

Evolved Bacteria have a default 10% chance to survive a Black Hole. This can be increased through Bacteria Irradiation. Before entering a Black Hole, the player will also be prompted to secure up to two Evolved Bacteria that will definitely survive.

Drops

Entering a Black Hole will grant Dark Matter, which can be spent in the Dark Matter Institute.

The amount of Dark Matter depends on how many Gene Strands a player has.

Dark matter formula4.png
where

It makes no difference whether the particular Gene Strand has been obtained from the Evolved Bacteria effect or it is obtained as a base drop from killed planet population. However, Gene Strands that have been spent on upgrades do not count towards how much Dark Matter is earned.

A player who has reached planet 25 can receive approximately 390 units of Dark Matter. If the player has used Evolved Bacteria that grants more Gene Strands, this number can potentially be bigger.

When entering the Black Hole for the first time, Dark Matter drops are limited to 800 units.

New Features

Entering a Black Hole unlocks:

Entering a Black Hole also changes parts of planet descriptions.