Difference between revisions of "Colony Irradiation"
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Revision as of 12:43, 17 July 2018
Colony irradiation is unlocked after destroying Earth.
Successful irradiation doubles the production of a random colony. Unsuccessful irradiation yields some Bacteria. One colony can be irradiated multiple times.
It is only possible to irradiate colonies that you have purchased at least once before. If every colony has been purchased at least once, then each colony has the same probability of being irradiated. Irradiation is capped to 400 for each colony.
The irradiation effect is not lost when entering a Black Hole or attacking a planet.
Only one irradiation type can be researched at a time.
Contents
Irradiation Effect
Each successful irradiation doubles the production of a random colony.
The effect of colony irradiation is exponential, which means that it can grow very quickly.
For example, a colony with a Level 2 irradiation will have a BPS multiplier of 4, but a Level 5 irradiation will have a multiplier of 32.
Unsuccessful Irradiation
If the irradiation process is unsuccessful, the player will get some free bacteria instead.
The amount earned is determined by the formula:
BPS × RandomMultiplier × ResearchDurationInSeconds
where
RandomMultiplier - a random number between 0.05 and 0.2
Irradiation Types
Success rate | Duration | Scientists | |
---|---|---|---|
10% | 01:00:00 | 1 | |
30% | 06:00:00 | 1 | |
50% | 12:00:00 | 1 | |
75% | 24:00:00 | 1 | |
100% | 24:00:00 | 2 | |
70% | 08:00:00 | 3 | |
100% | 06:00:00 | 5 |
Version History
Version | Changes |
---|---|
1.6.0 | Fixed bug where Gamma radiation and Hawking radiation sometimes are not displayed. |
1.5.1 | Added 2 new irradiation options - Gamma radiation and Hawking radiation. |