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Black Hole

Revision as of 12:07, 31 August 2017 by B4ct3r14l Man14c (talk | contribs) (Drops)

After the player has destroyed a certain number of planets, it becomes possible to enter a Black Hole. Doing so resets most of the upgrades and resources, but earns the player Dark Matter and can unlock additional features, such as the Dark Matter Institute, where new technologies can be researched.

Contents

Black Hole Formation

It takes 25 planets for a Black Hole to finish forming the first time. This number is increased by 2 planets for each Black Hole the player has entered previously.

It becomes possible to enter a Black Hole when its formation has reached 100%. This percentage cannot be exceeded and will remain the same even if the player keeps destroying new planets without entering the Black Hole.

Black Hole Reset

Entering a Black Hole resets:

  • Gene strand and colony upgrades
  • Colony irradiation levels
  • Destroyed planets

Black Hole does not reset:

  • Achievements
  • Premium upgrades
  • Dark Matter Institute technologies

Resources that will be lost:

  • Bacteria
  • Nanobots
  • Gene strands
  • Bacteria colonies
  • Most of the evolved and mutated bacteria

Resources that won't be lost:

  • Diamonds
  • Dark matter
  • Scientists

Evolved bacteria have a default 10% chance to survive a Black Hole. This can be increased through bacteria irradiation. Before entering a Black Hole, the player will also be prompted to secure up to two bacteria that will definitely survive. Only evolved bacteria of Level 2 and above can be secured.

Drops

Entering a Black Hole will grant Dark Matter, which can be spent in the Dark Matter Institute.

The amount of Dark Matter depends on how many gene strands a player has.

Gene strands that have been spent on upgrades do not count towards how much Dark Matter is earned.

A player who has reached planet 25 can at most receive 390 units of Dark Matter.

Dark Matter Institute