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Planets
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The main goal in Bacterial Takeover is to destroy as many planets as possible.
Attacking a planet uses up all [[Resources#Bacteria|'''Bacteria''']] and [[Resources#Nanobots|'''Nanobots''']], and resets [[Colonies|'''colonies''']] and [[Upgrades|'''bacteria Bacteria upgrades''']]. Destroying planets unlocks new upgrades and features, such as [[Research#Colony Irradiation|Colony irradiation]] or [[Research#Nanobot Production|Nanobot production]]. A planet counts as destroyed if its remaining population has been reduced to 0. Killing a percentage of a planet's population earns '''[[Gene Strands]]''' and there is no limit to how many times the player can attack one planet to destroy it. However, it's not possible to attack a planet if the player cannot gain even 1 Gene Strand or if he has less than 1 Bacteria. Each subsequent planet also increases in population and defenses.<br><br>
After entering a '''[[Black Hole]]''', the player enters an alternate timeline where none of the planets have been destroyed. The planets in the alternate timeline have the same stats and defenses, but can unlock different features. For example, destroying the fifth planet after the first Black Hole unlocks [[Research#Bacteria Irradiation|'''Bacteria irradiation''']].
The first 34 planets have unique descriptions and artwork, but the others are generated automatically.
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=Planet Attacks=
<u>Destroying</u> a planet '''resets''':
* Bonuses from [[Planetary Research]]
=Planet Population=<div class="page_icon">[[File:population.png|80px]]</div>Each planet has a larger population than the previous one. Population can reach [[Large Numbers|'''large numbers''']] in early game, which are displayed using [[Large Numbers#Abbreviations|abbreviations]] or [[Large Numbers#Scientific Notation|scientific notification]], if it has been enabled in the settings menu. The higher the population, the more '''[[Gene Strands]]''' can be earned from completely destroying the planet. Even though planet population is not technically a form of defense, planets with higher population are harder to destroy, because they require additional bacteria[[Resources#Bacteria|Bacteria]] to infect.
It's possible to view the population of previous planets since the last [[Black Hole]] in the '''Destroyed Planets''' panel.
===Nanobot Resistance===
Nanobot resistance reduces the effectiveness of [[Resources#Nanobots|Nanobots]]. There are 4 tiers of Nanobot resistance.
{| class="wikitable" style="text-align:center;"|-! scope="col" style="background-color:LightCyan;| Planet Number! scope="col" style="background-color:LightCyan;| Nanobot Resistance|-{nanobot resistance table}}
Nanobot resistance coefficient is determined by Nanobot resistance and it is used to calculate the effectiveness of Nanobots when [[Planets#Planets#Using_Nanobots|1-7attacking the planet]].|none<br><br>|----
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[[File:Shields.png|150px|left]]
===Shields===
::::::::Starting with '''[[Tesmielara]],''' (Planet 20), all planets have shields, which makes them harder to destroy.
::::::::The shield level increases by 1 for each planet. So the next planet after Tesmielara will have Level 2 shields and so on.
::::::::So Shields multiply the amount of [[Resources#Bacteria|Bacteria]] needed to destroy the next planet after Tesmielara will have Level 2 shields and so onby <code>15<sup>x</sup></code>, where <code>x</code> is the shield level.
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=Planet List=
{{Planet list}}