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Dark Matter Institute

824 bytes added, 13:57, 17 June 2018
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Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Resources#Dark Matter|'''Dark Matter''']].
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.
The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree.
===Reset===
Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player.
==Production tree==
<div class="mw-collapsible" style="overflow:auto;">[[File:Production tree 1.45.0.png|thumb|Production tree (Version 1.45.0)]]
{{dmi tree table}}
|effect = 50% increased BPS per each Scientist on planet
|price = 1475
}}
 
{{dmi tree table row
|name = Ghost in the Glycocalyx
|required = [[Disease Carriers]]
|effect = Each unspent Dark Matter increases BPS by 0.01%
|price = 2000
}}
}}
|}</div>
==Research tree==
<div class="mw-collapsible" style="overflow:auto;">[[File:Research tree 1.35.20.png|thumb|Research tree (Version 1.35.20)]]
{{dmi tree table}}
|effect = Increase max planetary discoveries to 8
|price = 1050
}}
 
{{dmi tree table row
|name = Nanite Hives
|required = [[Sleeper Agents]]
|effect = Doubles the Nanobot strength bonus from Planetary Research
|price = 1450
}}
}}
|}</div>
=Version History=
{{version history table}}
{{version history row
|v = 1.5.0
|changes = Added new techs:
*[[Nanite Hives]]
*[[Ghost in the Glycocalyx]]
}}
{{version history row
|v = 1.1.0
|changes = ''BPS'' and ''BPC'' branches combined into Production tree
}}
{{version history row
|v = 1.0.0
|changes = Introduced to the game
}}
|}
 
=Related Pages=
*[[Black Hole]]
*[[Upgrades]]
*[[Dark Matter]]
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