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Planetary Research

536 bytes removed, 13:15, 21 May 2019
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Planetary Research is a type of <div class ="page_icon">[[ResearchFile:Gathering soil samples.png|'''research'''100px]] that is unlocked after destroying six [[Planets|planets]].</div>
By sending a Scientist to the current planet, the player can gather soil samples that will give random bonuses until the current planet is destroyed. On certain planets, '''gathering soil samples''' also has a chance to yield rare [[Minerals|'''Minerals''']] that give permanent bonuses.{{planetary research description}}
Soil samples can be gathered up to <u>5 times per planet</u> and their effects stack.=Unlock Requirements=*Destroy [[Lableilara|Planet 6]]After entering a *Pay 1E+18 [[Black HoleBacteria]], the bonus from Planetary Research for the current planet is lost and the limit on gathering soil samples is reset. In the Planetary Research Lab, only one action can be active at a time — either gathering soil samples or travelling to/from planets.
=Sending Scientists=
Scientists take '''1 hour''' to travel to their destination. Planetary research is unavailable while Scientists are travelling.
Travelling speed is not influenced by the [[Reduced Research Time|reduced research time]] effect, but it can be halved by researching the '''[[Scout]]''' technology in the [[Dark Matter Institute]]. The current travel time can also be reduced from one of the [[Red Bacteria]] rewards.
By paying some [[Resources#Diamonds|diamonds]], it is possible to instantly send Scientists to their destination. The price depends on the remaining travel time and the initial price is {{Diamond icon}}10.
When going to the current planet, Scientists can travel <u>one alone or several at a time</u>. When returning from a planet, Scientists can only travel all <u>together</u>.
All Scientists instantaneously return to the player automatically:
Every time the player completes gathering soil samples, he discovers a boost for the current planet.
Each discovery effect has an equal chance of being selected. The player can have up to five discoveries for the current planet. This can be increased through '''[[Sleeper Agents]]'''.
{The effect of Planetary Discoveries that provide a [[BPS]] or [[BPC]] bonus can be increased via other [[Dark Matter Institute| class="wikitable sortable" style="text-align: center;"|-! scope="col" rowspan="1"| Discovery Effect! scope="col" data-sort-type="number" rowspan="1"| Min Value! scope="col" data-sort-type="number" rowspan="1"| Max Value|-Dark Matter Institute technologies]].
|Increased Nanobot Strength|data-sort-value=25|<nowiki>+25%</nowiki>|data-sort-value=75|<nowiki>+75%</nowiki>|-{{planetary discoveries table}}
|Increased [['''NB!''' The increase to BPS]] |data-sort-value=500|<nowiki>+500%</nowiki>|data-sort-value=5000|<nowiki>+5 000%</nowiki>|-from Planetary discoveries does not increase BPC, even if the player has an upgrade that converts a percentage of BPS to BPC.
|Increased ==Finding Minerals==On most planets, there is a chance to find a [[BPCMinerals|'''Mineral''']]|data-sort-value=500|<nowiki>+500%</nowiki>|data-sort-value=5000|<nowiki>+5 000%</nowiki>|-whenever a Scientist completes gathering soil samples.
'''Main page:''' [[Minerals#Finding Minerals|Minerals]][[Reduced Bacteria NeededCategory:Research]]|data-sort-value=500|<nowiki>+500%</nowiki>|data-sort-value=2500|<nowiki>+2 500%</nowiki>|-
=Version History=
{{version history table}}
{{version history row
|v = 1.15.0
|changes = Unlocking Planetary Research now also requires [[Bacteria]]
}}
{{version history row
|v = 1.0.3
|changes = Introduced to the game
}}
|}
 
==Finding Minerals==
On certain planets, there is a chance to find a [[Minerals|'''Mineral''']] whenever a Scientist completes gathering soil samples.
 
'''Main page:''' [[Minerals#Finding Minerals|'''Minerals'']].