Difference between revisions of "Research"

From Bacterial Takeover
Jump to: navigation, search
(Planetary Research)
(Bacteria Irradiation)
Line 141: Line 141:
 
Each irradiation raises the probability by 5% and requires 1 hour and 1 Scientist to complete.
 
Each irradiation raises the probability by 5% and requires 1 hour and 1 Scientist to complete.
  
The default survival probability cap is 30%. It can be raised to 50% by researching '''[[Hazard Elimination]]''' at the [[Dark Matter Institute]].
+
The default survival probability cap is 30%. It can be raised to 90% by researching '''[[Hazard Elimination]]''' and other technologies at the [[Dark Matter Institute]].
  
 
==Planetary Research==
 
==Planetary Research==

Revision as of 09:47, 3 April 2018

Research icon.png
Research is a way of generating resources, earning and upgrading Evolved Bacteria, and improving Bacteria production.
Most research types require some amount of time to be completed and use Scientists, which are returned to the player after completion.
New research types can be unlocked by destroying planets.



Modifiers

Most research actions are influenced by the reduced research time modifier, which is obtained from various Dark Matter Institute technologies and equipped Evolved Bacteria.

Other bonuses and modifiers are usually specific to a particular research type, such as Sleeper Agents, which increase the max limit of planetary research discoveries.

Research Types

There are six research types.

With the exception of Bacteria Irradiation, all of them are unlocked by Planet 7. Bacteria Irradiation is unlocked only after 5 planets past the first Black Hole.

Bacteria Evolution

Bacteria Evolution is the first research center available in the game.

Each Bacteria Evolution research type has a chance to discover one Level 1 Evolved Bacteria. In case of unsuccessful evolution, the player will earn regular Bacteria.

In the case of unsuccessful evolution, the amount of regular Bacteria earned equals current BPS multiplied by the research duration in seconds and a random number in the range from 0.05 to 0.2.

Only one type of Bacteria Evolution can be researched at a time.

Icon Name Drop chance Time Scientists
Gene transfer.png Gene transfer 5% 00:15:00 Scientist.png1
DNA synthesis.png DNA synthesis 10% 01:00:00 Scientist.png1
Gene duplication.png Gene duplication 30% 06:00:00 Scientist.png1
DNA amplification.png DNA amplification 75% 1 day 00:00:00 Scientist.png1
Genetic drift.png Genetic drift 100% 1 day 00:00:00 Scientist.png2
Natural selection.png Natural selection 75% 08:00:00 Scientist.png3
Genetic load.png Genetic load 100% 03:00:00 Scientist.png5

Colony Irradiation

Colony irradiation is unlocked after destroying Earth.

Successful irradiation doubles the production of a random colony. Unsuccessful irradiation yields some Bacteria. One colony can be irradiated multiple times.

It is only possible to irradiate colonies that you have purchased at least once before. If every colony has been purchased at least once, then each colony has the same probability of being irradiated. Irradiation is capped to 400 for each colony.

The irradiation effect is not lost when entering a Black Hole or attacking a planet.

Only one irradiation type can be researched at a time.

Research type Success rate Duration Scientists
Acute exposure.png Acute exposure 10% 01:00:00 Scientist.png1
Fractionated exposure.png Fractionated exposure 30% 06:00:00 Scientist.png1
Chronic exposure.png Chronic exposure 50% 12:00:00 Scientist.png1
Cosmic radiation.png Cosmic radiation 75% 24:00:00 Scientist.png1
Multiatom radiation.png Multiatom radiation 100% 24:00:00 Scientist.png2
Gamma radiation.png Gamma radiation 70% 08:00:00 Scientist.png3
Hawking radiation.png Hawking radiation 100% 06:00:00 Scientist.png5

Main page: Colony Irradiation

Bacteria Mutations

The ability to mutate Evolved Bacteria is unlocked after destroying 4 planets.

Mutation requires two Bacteria of equal level and always gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.

Mutation is instantaneous and it requires no Scientists. However, after it is complete, the player has to clean the lab before it can be again used for mutations. Cleaning takes 2 hours and requires 2 Scientist.png

The default mutation cap is Level 3, which can be raised to Level 4 with the Ultimate Life Form tech at the Dark Matter Institute.


Mutation example.png

Mutation Results

When calculating the mutation results, the effects of Bacteria A and Bacteria B play an important role.

Mutating Bacteria with similar effects gives a better chance to obtain a good result.

Mutation results are calculated by taking the average values of Bacteria A and Bacteria B.

Even though higher level Bacteria generally have better effect, it is possible to mutate a Bacteria with weaker bonuses, especially if A and B are of different rarities.

In most cases, Bacteria C will have the effects as either Bacteria A or Bacteria B. The exception is when C has more stats than A and B individually.

The name of C is random and does not depend on Bacteria A and B.

See also: Evolved Bacteria





Nanobot Production

Nanobot production is unlocked after destroying 5 planets.

a yellow Nanobot on the main screen

Only one Nanobot production type can be active at a time.

It's possible to instantly complete an active Nanobot production by paying some Diamonds.


The newly produced Nanobots appear on the main screen in real time. By clicking on a Nanobot, you gain an extra Nanobot for free, which is displayed as the Nanobot splitting into two yellow Nanobots.

The yellow Nanobots cannot be split any further.

Icon Name Amount Time Scientists
Just a few.png Just a few Nanobot.png100 01:00:00 Scientist.png1
Some amount.png Some amount Nanobot.png300 05:00:00 Scientist.png1
Fair enough.png Fair enough Nanobot.png500 12:00:00 Scientist.png1
A pile of nanobots.png A pile of nanobots Nanobot.png800 24:00:00 Scientist.png1
Fast boost.png Fast boost Nanobot.png175 01:00:00 Scientist.png2
AI update.png AI update Nanobot.png1000 07:00:00 Scientist.png3
The world is not enough.png The world is not enough Nanobot.png2000 24:00:00 Scientist.png5

Bacteria Irradiation

Bacteria irradiation is unlocked when the player has destroyed five planets after the first Black Hole.

Irradiation can increase the Black Hole Survival Probability of one selected Evolved Bacteria. Each irradiation raises the probability by 5% and requires 1 hour and 1 Scientist to complete.

The default survival probability cap is 30%. It can be raised to 90% by researching Hazard Elimination and other technologies at the Dark Matter Institute.

Planetary Research

Planetary Research is unlocked after destroying 6 planets.

Planetary Research is the primary way to obtain new minerals and it also offers various bonuses for attacks on the current planet and Bacteria production.

Main page: Planetary Research