Difference between revisions of "Planetary Research"

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Planetary Research is a type of [[Research|'''research''']] that is unlocked after destroying six [[Planets|planets]].
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<div class ="page_icon">
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[[File:Gathering soil samples.png|100px]]
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</div>
  
By sending a scientist to the current planet, the player can gather soil samples that will give random bonuses until the current planet is destroyed. On certain planets, '''gathering soil samples''' also has a chance to yield rare [[Minerals|'''minerals''']] that give permanent bonuses.
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{{planetary research description}}
  
Soil samples can be gathered up to <u>5 times per planet</u> and their effects stack.
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=Unlock Requirements=
 
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*Destroy [[Lableilara|Lableilara (Planet 6)]]
After entering a [[Black Hole]], the bonus from Planetary Research for the current planet is lost and the limit on gathering soil samples is reset.
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*Pay 1E+18 [[Bacteria]]
 
 
In the Planetary Research Lab, only one action can be active at a time — either gathering soil samples or travelling to/from planets.
 
  
 
=Sending Scientists=
 
=Sending Scientists=
Scientists take '''1 hour''' to travel to their destination. Planetary research is unavailable while scientists are travelling.
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Scientists take '''1 hour''' to travel to their destination. Planetary research is unavailable while Scientists are travelling.
  
Travelling speed is not influenced by the [[Reduced Research Time|reduced research time]] effect, but it can be halved by researching the '''[[Scout]]''' technology in the [[Dark Matter Institute]].
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Travelling speed is not influenced by the [[Reduced Research Time|reduced research time]] effect, but it can be halved by researching the '''[[Scout]]''' technology in the [[Dark Matter Institute]]. The current travel time can also be reduced from one of the [[Red Bacteria]] rewards.
  
By paying some [[Resources#Diamonds|diamonds]], it is possible to instantly send scientists to their destination. The price depends on the remaining travel time and the initial price is 10 diamonds.
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By paying some [[Resources#Diamonds|diamonds]], it is possible to instantly send Scientists to their destination. The price depends on the remaining travel time and the initial price is {{Diamond icon}}10.
  
When going to the current planet, scientists travel <u>one at a time</u>. When returning from a planet, scientists travel <u>together</u>.
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When going to the current planet, Scientists can travel alone or several at a time. When returning from a planet, Scientists can only travel all <u>together</u>.
 
   
 
   
All scientists instantaneously return to the player automatically:
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All Scientists instantaneously return to the player automatically:
 
* upon destroying the current planet
 
* upon destroying the current planet
 
* upon entering a [[Black Hole]]
 
* upon entering a [[Black Hole]]
  
In all other instances the scientists will remain on the current planet until the player orders them to return.
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In all other instances the Scientists will remain on the current planet until the player orders them to return.
  
 
=Research Time=
 
=Research Time=
Research time depends on how many scientists are on the planet and it is influenced by the [[Reduced Research Time|reduced research time]] stat.
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Research time depends on how many Scientists are on the planet and it is influenced by the [[Reduced Research Time|reduced research time]] effect.
  
 
Research can also be completed instantly by paying some [[Resources#Diamonds|diamonds]].
 
Research can also be completed instantly by paying some [[Resources#Diamonds|diamonds]].
  
{| class="wikitable" style="text-align: center;"
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{| class="wikitable sortable" style="text-align: center;"
 
|-
 
|-
! scope="col" style=" background-color:PaleTurquoise;" rowspan="1"| Scientists
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! scope="col" rowspan="1"| Scientists
! scope="col" style=" background-color:PaleTurquoise;" rowspan="1"| Base Duration
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! scope="col" data-sort-type="time" rowspan="1"| Base Duration
 
|-
 
|-
  
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Every time the player completes gathering soil samples, he discovers a boost for the current planet.
 
Every time the player completes gathering soil samples, he discovers a boost for the current planet.
  
Each discovery effect has an equal chance of being selected. The player can have up to five discoveries for the current planet.
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Each discovery effect has an equal chance of being selected. The player can have up to five discoveries for the current planet. This can be increased through '''[[Sleeper Agents]]'''.
  
{| class="wikitable sortable" style="text-align: center;"
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The effect of Planetary Discoveries that provide a [[BPS]] or [[BPC]] bonus can be increased via other [[Dark Matter Institute|Dark Matter Institute technologies]].
|-
 
! scope="col"  rowspan="1"| Discovery Effect
 
! scope="col" data-sort-type="number" rowspan="1"| Min Value
 
! scope="col" data-sort-type="number" rowspan="1"| Max Value
 
|-
 
  
|Increased Nanobot Strength
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{{planetary discoveries table}}
|data-sort-value=25|<nowiki>+25%</nowiki>
 
|data-sort-value=75|<nowiki>+75%</nowiki>
 
|-
 
  
|Increased [[BPS]]
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'''NB!''' The increase to BPS from Planetary discoveries does not increase BPC, even if the player has an upgrade that converts a percentage of BPS to BPC.
|data-sort-value=500|<nowiki>+500%</nowiki>
 
|data-sort-value=5000|<nowiki>+5 000%</nowiki>
 
|-
 
  
|Increased [[BPC]]
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==Finding Minerals==
|data-sort-value=500|<nowiki>+500%</nowiki>
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On most planets, there is a chance to find a [[Minerals|'''Mineral''']] whenever a Scientist completes gathering soil samples.
|data-sort-value=5000|<nowiki>+5 000%</nowiki>
 
|-
 
  
|[[Reduced Bacteria Needed]]
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'''Main page:''' [[Minerals#Finding Minerals|Minerals]]
|data-sort-value=500|<nowiki>+500%</nowiki>
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[[Category:Research]]
|data-sort-value=2500|<nowiki>+2 500%</nowiki>
 
|-
 
  
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=Version History=
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{{version history table}}
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{{version history row
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|v = 1.15.0
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|changes = Unlocking Planetary Research now also requires [[Bacteria]]
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}}
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{{version history row
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|v = 1.0.3
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|changes = Introduced to the game
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}}
 
|}
 
|}
 
==Finding Minerals==
 
On certain planets, there is a chance to find a [[Minerals|'''mineral''']] whenever a scientist completes gathering soil samples.
 
 
More information on finding minerals can be viewed on the [[Minerals#Finding Minerals|'''minerals page''']].
 

Latest revision as of 13:35, 19 June 2019

Gathering soil samples.png

Planetary Research is a type of research that is unlocked after destroying six planets.

By sending a Scientist to the current planet, the player can gather soil samples that will give random bonuses until the current planet is destroyed. On certain planets, gathering soil samples also has a chance to yield Minerals that give permanent bonuses.

Soil samples can be gathered up to 5 times per planet and their effects are multiplicative.

After entering a Black Hole, the bonus from Planetary Research for the current planet is lost and the limit on gathering soil samples is reset.

In the Planetary Research Lab, only one action can be active at a time — either gathering soil samples or travelling to/from planets.

Unlock Requirements

Sending Scientists

Scientists take 1 hour to travel to their destination. Planetary research is unavailable while Scientists are travelling.

Travelling speed is not influenced by the reduced research time effect, but it can be halved by researching the Scout technology in the Dark Matter Institute. The current travel time can also be reduced from one of the Red Bacteria rewards.

By paying some diamonds, it is possible to instantly send Scientists to their destination. The price depends on the remaining travel time and the initial price is Diamonds.png10.

When going to the current planet, Scientists can travel alone or several at a time. When returning from a planet, Scientists can only travel all together.

All Scientists instantaneously return to the player automatically:

  • upon destroying the current planet
  • upon entering a Black Hole

In all other instances the Scientists will remain on the current planet until the player orders them to return.

Research Time

Research time depends on how many Scientists are on the planet and it is influenced by the reduced research time effect.

Research can also be completed instantly by paying some diamonds.

Scientists Base Duration
Scientist.png1 24:00:00
Scientist.png2 18:00:00
Scientist.png3 15:00:00
Scientist.png4 13:00:00
Scientist.png5 12:00:00
Scientist.png6 11:00:00
Scientist.png7 10:00:00
Scientist.png8+ 9:00:00

Planetary Discoveries

Every time the player completes gathering soil samples, he discovers a boost for the current planet.

Each discovery effect has an equal chance of being selected. The player can have up to five discoveries for the current planet. This can be increased through Sleeper Agents.

The effect of Planetary Discoveries that provide a BPS or BPC bonus can be increased via other Dark Matter Institute technologies.

Discovery Effect Min Value Max Value
Increased Nanobot Strength +25% +75%
Increased BPS +500% +5 000%
Increased BPC +500% +5 000%
Reduced Bacteria Needed +500% +2 500%

NB! The increase to BPS from Planetary discoveries does not increase BPC, even if the player has an upgrade that converts a percentage of BPS to BPC.

Finding Minerals

On most planets, there is a chance to find a Mineral whenever a Scientist completes gathering soil samples.

Main page: Minerals

Version History

Version Changes
1.15.0 Unlocking Planetary Research now also requires Bacteria
1.0.3 Introduced to the game