# Difference between revisions of "Minerals"

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Each mineral can be found only by gathering soil samples on a certain [[Planets|planet]]. Moreover, not all planets have minerals. If the player has used up all the chances for gathering soil samples on the current planet, he can only reattempt to find the mineral on the same planet after entering a [[Black Hole]]. The option to gather soil samples is unlocked through '''[[Planetary Research]]'''. | Each mineral can be found only by gathering soil samples on a certain [[Planets|planet]]. Moreover, not all planets have minerals. If the player has used up all the chances for gathering soil samples on the current planet, he can only reattempt to find the mineral on the same planet after entering a [[Black Hole]]. The option to gather soil samples is unlocked through '''[[Planetary Research]]'''. | ||

− | Each mineral has a different '''base drop chance''', which increases as the player sends more scientists to the current planet. For each additional scientist that is stationed on the planet, the base chance is increased by 10%. | + | Each mineral has a different '''base drop chance''', which increases as the player sends more scientists to the current planet. For each additional scientist that is stationed on the planet, the base chance is increased by 10% of its initial value. |

=Mineral List= | =Mineral List= |

## Revision as of 09:38, 17 October 2017

Minerals are collectibles that are obtained via **Planetary Research**.

Each mineral gives a **permanent boost** to BPS or BPC, but each type of mineral can be obtained only once.

# Finding Minerals

Each mineral can be found only by gathering soil samples on a certain planet. Moreover, not all planets have minerals. If the player has used up all the chances for gathering soil samples on the current planet, he can only reattempt to find the mineral on the same planet after entering a Black Hole. The option to gather soil samples is unlocked through **Planetary Research**.

Each mineral has a different **base drop chance**, which increases as the player sends more scientists to the current planet. For each additional scientist that is stationed on the planet, the base chance is increased by 10% of its initial value.