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18 bytes removed, 06:39, 12 September 2017
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*[[Resources#Dark Matter|Dark Matter]]
Resources like bacteria and nanobots are lost after attacking a planet, but gene strands and some evolved bacteria Evolved Bacteria can only be lost in the '''[[Black Hole]]'''. Other resources are used to purchase upgrades, research technologies, or produce less valuable resources.
The core mechanics are '''[[BPS]]''' (bacteria per second) and '''[[BPC]]''' (bacteria per click). They can be modified by different effects, such as idle bonus for BPS or tapping bonus for BPC.
[[Red Bacteria|'''Red bacteria''']] and '''[[Evolved Bacteria|']]''evolved bacteria''']] provide other positive bonuses, which can help breaching a planet's defenses. The '''[[Black Hole]]''' is an optional mechanic, which sets back most of the obtained upgrades, but offers [[Resources#Dark Matter|'''Dark Matter''']] as a reward.
The current game mechanics can be categorized in the following way:
<!-- RESEARCH -->
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'''[[Research]]''' is a way of generating resources, earning and upgrading evolved bacteriamutating Evolved Bacteria, and improving bacteria production.
Most research types require some amount of time to be completed and use [[Resources#Scientists|'''Scientists''']], which are returned to the player after completion. New research types can be unlocked by destroying [[Planets|'''planets''']].
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