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Evolved Bacteria

14,119 bytes removed, 16:01, 15 November 2019
Levelling
<div class="page_icon">[[File:Common grimmontella.png|left|150px130px]]</div>Evolved Bacteria can be discovered are mainly obtained through [[Research#Bacteria Evolution|'''Bacteria Evolution''']] at the [[Research|Research Lab]].
A player can equip up to 3 Evolved Bacteria at one time, but there are no limitations as to how many Evolved Bacteria can be owned.
When the player destroys the fifth planet after the first Black Hole, '''[[Research#Bacteria Irradiation|Bacteria Irradiation]]''' is unlocked. It is accessible from the Research Lab and can increase the black hole survivability of an Evolved Bacteria.
:::::::Evolved Bacteria can be '''leveled up''' through [[Research#Bacteria Mutations|mutation]] at the [[Research|Research Lab]].
=Rarities=
*Mythical
Higher rarity Bacteria are more difficult to obtain and have a more powerful [[Evolved Bacteria#StatsEffect|statseffect]].
Evolved Bacteria cannot be increased in rarity through [[Research#Bacteria Mutations|'''mutation''']] or any other way=Obtaining Evolved Bacteria=The main method of obtaining new Evolved Bacteria is through [[Bacteria Evolution]] research. Other sources of Evolved Bacteria include:*[[Daily Quests]]*[[Space Communication]]*[[Daily Login|Daily Login Rewards]]*[[Bacteria Recycling]]
=Droprates=
The rarity of a new Evolved Bacteria droprates differ depending depends on their rarity:{the [[Evolved Bacteria#Obtaining Evolved Bacteria| class="wikitable sortable" style="text-align:center; "method]] that was used to discover it.|-! scope="col" | Rarity! scope="col" | Drop Chance|-For [[Bacteria Evolution]], each research type has a different droprate.
|Common|60For other sources of Evolved Bacteria, the various droprates are as depicted in the table below.32%|-
|Rare|27It's possible to increase the chance of higher rarity drops by researching [[Genome Corruption]] at the [[Dark Matter Institute]].85%|-
|Epic|9.28%|-{{Evolved bacteria droprates table}}
=Presets=[[File: switching_presets_b.gif|Legendaryright|Switching between different Bacteria presets]]You can have up to 3 Evolved Bacteria equipped in a [[Presets|2preset]].32%|-
|MythicalThere are three Bacteria presets, but only one of them can be active at a time.|0Only the Bacteria from the active preset may provide any bonuses.23%|-
|}One Bacteria can be equipped in multiple presets and you can switch between various presets at any time.
=Effect=
Higher rarity and level Bacteria are usually stronger, but same level and rarity Bacteria aren't always equally powerful.
The number of stats effects that a one Bacteria can have depends on its rarity and level.
===Number of Effects===
{| class="wikitable sortable" style="text-align:center;"|-! scope="col" | Level 1 !! Level 2 !! Level 3 !! Level 4! scope="col" style="background-color:white; border-top:hidden; border-right:hidden"| |- || 1-2 || 2-3 || 3-4 || 3-4!Common|- ||2|| 3 || 4 || 4!Rare|- |2-3||3-4||4-5||4-5!Epic|- |3||4||5||5!Legendary|- |4-5||5-6||6-7||6-7!Mythical|- |} ===List of Possible Effects==={| class="wikitable" style="text-align:left;"|-! scope="col" | Name! scope="col" | Description|- |style="text-align:center;"|BPS|Increase [[BPS]] by X%|- |style="text-align:center;"|BPC|Increase [[BPC]] by X%|- |style="text-align:center;"|More Gene Strands|Increase the amount of Gene Strands earned when attacking a planet by X%|- |style="text-align:center;"|Idle BPS|Increase [[BPS#Idle BPS|idle BPS]] by X%|- |style="text-align:center;"|Reduced colonies price|Reduce the price of [[Colonies|colonies]] by X%|- |Reduced upgrades price|Reduce the price of [[Upgrades|upgrades]] by X%|- |Critical chance|Increases the chance that a tap will result in a [[Critical Hits|Critical Bacteria]] by X%|- |Critical bacteria effect|Increases the effect of the Critical Bacteria by X%|-number table}}
|Infectivity|Reduces the number of Bacteria needed to destroy a planet by increasing the Bacteria spreading speed by X%|<!-|Reduced research time|Reduces the duration ===List of all [[Research|research]] by X%|-Possible Effects===|{{bacteria effect description table}}
====Common Effects====
{{common evolved bacteria table}}
{{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 5%|level 1 max = 25% |level 2 min = 10%|level 2 max = 100%  |level 3 min = 20%|level 3 max = 3 400%  |level 4 min = 22%|level 4 max = 800%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 1%|level 1 max = 10%  |level 2 min = 5% |level 2 max = 250%  |level 3 min = 25% |level 3 max = 6 250%  |level 4 min = 75%|level 4 max = 31 250%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 1%|level 1 max = 5%  |level 2 min = 1.5% |level 2 max = 15%  |level 3 min = 3%|level 3 max = 60%  |level 4 min = 5%|level 4 max = 120%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.1% |level 2 max = 3.6%  |level 3 min = 1.21%|level 3 max = 4.32%  |level 4 min = 1.33% |level 4 max = 5.18%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 0.1%|level 1 max = 0.3%  |level 2 min = 0.13%|level 2 max = 0.6%  |level 3 min = 0.17%|level 3 max = 1.2%  |level 4 min = 0.19%|level 4 max = 1.56%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 1% |level 1 max = 3%  |level 2 min = 1.1%|level 2 max = 3.6%  |level 3 min = 1.21%|level 3 max = 4.32%  |level 4 min = 1.27% |level 4 max = 4.75%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 1% |level 1 max = 3%  |level 2 min = 1.1%|level 2 max = 3.6%  |level 3 min = 1.21%|level 3 max = 4.32%  |level 4 min = 1.27% |level 4 max = 4.75%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 0.1% |level 1 max = 0.5%  |level 2 min = 0.11%|level 2 max = 0.55%  |level 3 min = 0.11%|level 3 max = 0.61%  |level 4 min = 0.12% |level 4 max = 0.67%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT -->{{Evolved table row|level 1 min = 100% |level 1 max = 300%  |level 2 min = 200% |level 2 max = 1 200%  |level 3 min = 400% |level 3 max = 4 800%  |level 4 min = 440% |level 4 max = 9 600%}}{{Evolved table parameter|parameter=Critical effect}} <!-- CRITICAL EFFECT -->{{Evolved table row|level 1 min = 1% |level 1 max = 10% |level 2 min = 5%|level 2 max = 220%  |level 3 min = 25%|level 3 max = 4 000%  |level 4 min = 75% |level 4 max = 20 000%}}{{Evolved table parameter|parameter=Idle BPS}}{{Evolved table bottom}} ====Rare Stats===={{Evolved table top}} <!-- BPC -->{{Evolved table row|level 1 min = 20%|level 1 max = 50% |level 2 min = 80%|level 2 max = 400%  |level 3 min = 320%|level 3 max = 3 200%  |level 4 min = 480%|level 4 max = 6 400%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 10%|level 1 max = 30% |level 2 min = 120%|level 2 max = 1 500%  |level 3 min = 1 000%|level 3 max = 7 500%  |level 4 min = 5 000%|level 4 max Effects= 750 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 5%|level 1 max = 10% |level 2 min = 10%|level 2 max = 60%  |level 3 min = 30%|level 3 max = 480%  |level 4 min = 60% |level 4 max = 1 440%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 3.3%|level 2 max = 7%  |level 3 min = 3.96% |level 3 max = 10.50%  |level 4 min = 4.75%|level 4 max = 14.7%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 0.3%|level 1 max = 1%  |level 2 min = 0.39%|level 2 max = 2%  |level 3 min = 0.51%|level 3 max = 4%  |level 4 min = 0.56%|level 4 max = 5.2%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7%  |level 3 min = 3.96%|level 3 max = 10.5%  |level 4 min = 4.36%|level 4 max = 12.07%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5% |level 2 min = 3.3%|level 2 max = 7%  |level 3 min = 3.96%|level 3 max = 10.5%  |level 4 min = 4.36%|level 4 max = 12.07%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 0.5%|level 1 max = 1%  |level 2 min = 0.55%|level 2 max = 1.15%  |level 3 min = 0.61%|level 3 max = 1.32%  |level 4 min = 0.67% |level 4 max = 1.52%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 500%|level 1 max = 900%  |level 2 min = 1 500%|level 2 max = 7 200%  |level 3 min = 4 500%|level 3 max = 57 600%  |level 4 min = 6 750% |level 4 max = 115 200%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 10%|level 1 max = 30%  |level 2 min = 450%|level 2 max = 3 750%  |level 3 min = 20 250%|level 3 max = 468 750%  |level 4 min = 101 250%|level 4 max = 4 687 500%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved rare evolved bacteria table bottom}}
====Epic Effects====
{{Evolved epic evolved bacteria table top}} <!-- BPC -->{{Evolved table row|level 1 min = 50%|level 1 max = 100% |level 2 min = 250%|level 2 max = 900%  |level 3 min = 1 250%|level 3 max = 8 100%  |level 4 min = 2 250%|level 4 max = 24 300%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 30%|level 1 max = 50% |level 2 min = 920%|level 2 max = 5 000%  |level 3 min = 2 700%|level 3 max = 500 000%  |level 4 min = 189 000%|level 4 max = 6 500 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 10%|level 1 max = 20% |level 2 min = 30%|level 2 max = 140%  |level 3 min = 150%|level 3 max = 1 260%  |level 4 min = 375% |level 4 max = 5 040%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 5%|level 1 max = 7%  |level 2 min = 6%|level 2 max = 11.2%  |level 3 min = 7.8% |level 3 max = 19.04%  |level 4 min = 9.36%|level 4 max = 26.65%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.3%|level 2 max = 6%  |level 3 min = 1.69%|level 3 max = 12%  |level 4 min = 2.02%|level 4 max = 15.6%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 5%|level 1 max = 7% |level 2 min = 6%|level 2 max = 11.2%  |level 3 min = 7.8%|level 3 max = 15.68%  |level 4 min = 8.97%|level 4 max = 18.81%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 5%|level 1 max = 7% |level 2 min = 6%|level 2 max = 11.2% |level 3 min = 7.8%|level 3 max = 15.68%  |level 4 min = 8.97%|level 4 max = 18.81%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 1%|level 1 max = 3%  |level 2 min = 1.05%|level 2 max = 3.6%  |level 3 min = 1.1%|level 3 max = 4.32%  |level 4 min = 1.15% |level 4 max = 5.18%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 700%|level 1 max = 1 200%  |level 2 min = 3 500%|level 2 max = 10 800%  |level 3 min = 17 500%|level 3 max = 97 200%  |level 4 min = 31 500% |level 4 max = 291 600%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 30%|level 1 max = 50%  |level 2 min = 900%|level 2 max = 22 500%  |level 3 min = 2 700 000%|level 3 max = 10 125 000%  |level 4 min = 18 900 000%|level 4 max = 131 625 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}
====Legendary Effects====
{{Evolved legendary evolved bacteria table top}} <!-- BPC -->{{Evolved table row|level 1 min = 100%|level 1 max = 200% |level 2 min = 750%|level 2 max = 1 200%  |level 3 min = 4 900%|level 3 max = 28 800%  |level 4 min = 10 780%|level 4 max = 115 200%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 50%|level 1 max = 100% |level 2 min = 4 500%|level 2 max = 15 000%  |level 3 min = 405 000%|level 3 max = 2 250 000%  |level 4 min = 4 050 000%|level 4 max = 33 750 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 20%|level 1 max = 30% |level 2 min = 100%|level 2 max = 220%  |level 3 min = 700%|level 3 max = 2 520%  |level 4 min = 2 100% |level 4 max = 12 600%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 7%|level 1 max = 9%  |level 2 min = 9%|level 2 max = 14%  |level 3 min = 13.65% |level 3 max = 23.04%  |level 4 min = 17.74%|level 4 max = 32.25%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 4%|level 2 max = 10%  |level 3 min = 5.07%|level 3 max = 20%  |level 4 min = 6.33%|level 4 max = 26%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 7%|level 1 max = 9% |level 2 min = 9%|level 2 max = 14%  |level 3 min = 12.74%|level 3 max = 21.60%  |level 4 min = 14.90%|level 4 max = 26.35%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 7%|level 1 max = 9% |level 2 min = 9%|level 2 max = 14% |level 3 min = 12.74%|level 3 max = 21.60%  |level 4 min = 14.90%|level 4 max = 26.35%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 3%|level 1 max = 5%  |level 2 min = 3.3%|level 2 max = 5.5%  |level 3 min = 3.63%|level 3 max = 6.05%  |level 4 min = 3.99% |level 4 max = 6.65%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 1 000%|level 1 max = 1 500%  |level 2 min = 7 000%|level 2 max = 18 000%  |level 3 min = 49 000%|level 3 max = 216 000%  |level 4 min = 107 800% |level 4 max = 864 000%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 100%|level 1 max = 150%  |level 2 min = 20 000%|level 2 max = 90 000%  |level 3 min = 4 000 000%|level 3 max = 54 000 000%  |level 4 min = 40 000 000%|level 4 max = 810 000 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}
====Mythical Effects====
{{Evolved mythical evolved bacteria table top}} <!-- BPC -->{{Evolved table row|level 1 min = 400%|level 1 max = 600% |level 2 min = 1 800%|level 2 max = 6 400%  |level 3 min = 32 400%|level 3 max = 153 600%  |level 4 min = 64 800%|level 4 max = 768 000%}}{{Evolved table parameter|parameter=BPC}} <!-- BPS -->{{Evolved table row|level 1 min = 200%|level 1 max = 400% |level 2 min = 16 000%|level 2 max = 120 000%  |level 3 min = 1 280 000%|level 3 max = 36 000 000%  |level 4 min = 19 200 000%|level 4 max = 900 000 000%}}{{Evolved table parameter|parameter=BPS}} <!-- MORE GENE STRANDS -->{{Evolved table row|level 1 min = 30%|level 1 max = 50% |level 2 min = 270%|level 2 max = 800%  |level 3 min = 2 430%|level 3 max = 12 800%  |level 4 min = 9 720% |level 4 max = 76 800%}}{{Evolved table parameter|parameter=More Gene Strands}} <!-- REDUCED RESEARCH TIME -->{{Evolved table row|level 1 min = 9%|level 1 max = 14%  |level 2 min = 10%|level 2 max = 18%  |level 3 min = 16.2% |level 3 max = 30.94%  |level 4 min = 21.06%|level 4 max = 43.31%}}{{Evolved table parameter|parameter=Reduced research time}} <!-- INFECTIVITY -->{{Evolved table row|level 1 min = 5%|level 1 max = 7%  |level 2 min = 6.5%|level 2 max = 14%  |level 3 min = 8.45%|level 3 max = 28%  |level 4 min = 9.29%|level 4 max = 30.8%}}{{Evolved table parameter|parameter=Infectivity}} <!-- REDUCED COLONIES PRICE -->{{Evolved table row|level 1 min = 9%|level 1 max = 14% |level 2 min = 10%|level 2 max = 18%  |level 3 min = 14.04%|level 3 max = 25.48%  |level 4 min = 16.84%|level 4 max = 31.85%}}{{Evolved table parameter|parameter=Reduced colonies price}} <!-- REDUCED UPGRADES PRICE -->{{Evolved table row|level 1 min = 9%|level 1 max = 14% |level 2 min = 10%|level 2 max = 18%  |level 3 min = 14.04%|level 3 max = 25.48%  |level 4 min = 16.84%|level 4 max = 31.85%}}{{Evolved table parameter|parameter=Reduced upgrades price}} <!-- CRITICAL CHANCE -->{{Evolved table row|level 1 min = 5%|level 1 max = 9%  |level 2 min = 5.5%|level 2 max = 10.35%  |level 3 min = 6.05%|level 3 max = 11.90%  |level 4 min = 6.65% |level 4 max = 13.68%}}{{Evolved table parameter|parameter=Critical chance}} <!-- CRITICAL EFFECT-->{{Evolved table row|level 1 min = 1 500%|level 1 max = 2 000%  |level 2 min = 13 500%|level 2 max = 32 000%  |level 3 min = 121 500%|level 3 max = 512 000%  |level 4 min = 243 000% |level 4 max = 2 560 000%}}{{Evolved table parameter|parameter=Critical effect}} <!-- IDLE BPS-->{{Evolved table row|level 1 min = 150%|level 1 max = 400%  |level 2 min = 67 500%|level 2 max = 4 000 000%  |level 3 min = 30 375 000%|level 3 max = 400 000 000%  |level 4 min = 455 625 000%|level 4 max = 10 000 000 000%}}{{Evolved table parameter|parameter=Idle BPS}} {{Evolved table bottom}}
=Levelling=
Mutation requires two Bacteria of equal level and gives one Bacteria of a higher level as a reward. The rarity of the mutated Bacteria is the same as the rarity of the used Bacteria. If they are of different rarities, the mutated Bacteria will have a random rarity in the same range, so it is not possible to obtain a higher rarity Bacteria through mutation.
The default mutation cap is Level 3, which can be raised to Level 4 with the '''[[the Ultimate Life Form]]''' tech at the [[Dark Matter Institute]]. Level 5 Bacteria are unlocked through [[Bacteria Collection]].
'''Main page:''' [[Research#Bacteria Mutations|Bacteria Mutations]].
=Black Hole Survival Probability=
[[File:Surivival probability.png|thumb|right|200px|Viewing the stats of an Evolved Bacteria]]
Each Evolved Bacteria has a default 10% Black Hole survival probability. It can be raised through [[Research#Bacteria Irradiation|'''Bacteria Irradiation''']] at the [[Research|Research Lab]]. It is unlocked when the fifth planet after the first [[Black Hole]] is destroyed.
Viewing the survival probability of a Bacteria is possible after the first Black Hole. To do this, open the list of Evolved Bacteria and tap on a Bacteria of your choice. The survivability should be visible just below the list of Bacteria's statseffects.
The default survival probability cap is 30%. It can be raised to 50% by researching '''Hazard Elimination''' at the [[Dark Matter Institute]].
=Deleting BacteriaSpecies=Evolved Bacteria can be deleted in the list The names of Evolved Bacteriaare based on real bacteria species, but their visual representations are not accurate to their real-life counterparts. Deleting  The name of an Evolved Bacteria doesn't give the player any rewardinfluence its rarity and effect. {{bacteria name table}} =Version History={{version history table}}{{version history row|v = 1.7.0|changes = Added Evolved Bacteria [[Evolved Bacteria#Presets|presets]]}}|}
=Trivia=
The names of Evolved Bacteria are based on real bacteria species, but their visual representations are not accurate to their real-life counterparts.
The name of an Evolved =Related Pages=*[[Bacteria doesn't influence its rarity and stats.Irradiation]]*[[Bacteria Mutations]]*[[Bacteria Recycling]]*[[Bacteria Collection]]
Possible Evolved Bacteria names include[[Category:*Bacillus cereus*Legionella*E. coli*Clostridium*Salmonella*Klebsiella*Brucella*Listeria*Serratia*Buchnera*Vibrio choler*Helicobacter*Grimontella*Campylobacter*PectobacteriumGame Mechanics]]

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