Dark Matter Institute

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Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.

Unlike most upgrades, the technologies in Dark Matter Institute are permanent and cannot be lost or reset.

The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you out from the other trees.

Each technology can only be purchased once and cannot be sold or disabled.

BPS tree

BPS tree (Version 1.0.1)
Icon Title Effect Price Prerequisite
Black Breeding.png Black Breeding Increase BPS 100 times Dark matter.png 350
Schroedinger's Gene.png Schroedinger's Gene Each Gene Strand gives additional 1% to BPS Dark matter.png 500
Quantum Leap.png Quantum Leap Each available scientist doubles BPS Dark matter.png 750 Black Breeding
Dark Frequencies.png Dark Frequencies Double idle production Dark matter.png 600 Black Breeding

BPC tree

BPS tree (Version 1.0.1)
Icon Title Effect Price Prerequisite
Quasar Beams.png Quasar Beams Increase BPC 3 times Dark matter.png 450
Quantum Robotics.png Quantum Robotics Every click has a 0.1% chance to produce a Nanobot Dark matter.png 400
Particle Accelerator.png Particle Accelerator Increase max BPC combo up to x20 Dark matter.png 600 Quasar Beams
Alien Life Forms.png Alien Life Forms Reduce red bacteria spawning time by 20% Dark matter.png600 Quantum Robotics

Research tree

Research tree (Version 1.0.1)
Icon Title Effect Price Prerequisite
Dark Engineering.png Dark Engineering Increase nanobot strength by 25% Dark matter.png 450
Warp Technology.png Warp Technology Reduce all research time by 10% Dark matter.png 400
Doppelganger.png Doppelganger Adds 1 additional scientist Dark matter.png 600 Dark Engineering
Hazard Elimination.png Hazard Elimination Increase max Bacteria Irradiation amount by 20% Dark matter.png 600 Warp Technology
The Ultimate Life Form.png The Ultimate Life Form Unlock level IV bacteria mutations Dark matter.png 900 Doppelganger, Hazard Elimination