Difference between revisions of "Dark Matter Institute"

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Revision as of 13:11, 31 August 2017

Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.

Unlike most upgrades, the technologies in Dark Matter Institute are permanent and cannot be lost or reset.

The Institute has three tech trees. Purchasing an upgrade from one tree does not lock you in from the other trees.

Each technology can only be purchased once and cannot be sold or disabled.

BPS tree

Icon Prerequisite Title Effect Price
INSERT Icon HERE Black Breeding Increase BPS 100 times Dark matter.png 350
INSERT Icon HERE Schroedinger's Gene Each Gene Strand gives additional 1% to BPS Dark matter.png 500
INSERT Icon HERE Black Breeding Quantum Leap Each available scientist doubles BPS Dark matter.png 750
INSERT Icon HERE Black Breeding Dark Frequencies Double idle production Dark matter.png 600

BPC tree

Icon Prerequisite Title Effect Price
INSERT Icon HERE Quasar Beams Increase BPC 3 times Dark matter.png 450
INSERT Icon HERE Quantum Robotics Every click has a 0.1% chance to produce a Nanobot Dark matter.png 400
INSERT Icon HERE Quasar Beams Particle Accelerator Increase max BPC combo up to x20 Dark matter.png 600
INSERT Icon HERE Quantum Robotics Alien Life Forms Reduce red bacteria spawning time by 20% Dark matter.png600

Research tree

Icon Prerequisite Title Effect Price
INSERT Icon HERE Dark Engineering Increase nanobot strength by 25% Dark matter.png 450
INSERT Icon HERE Warp Technology Reduce all research time by 10% Dark matter.png 400
INSERT Icon HERE Dark Engineering Doppelganger Adds 1 additional scientist Dark matter.png 600
INSERT Icon HERE Warp Technology Hazard Elimination Increase max Bacteria Irradiation amount by 20% Dark matter.png 600
INSERT Icon HERE Doppelganger, Hazard Elimination The Ultimate Life Form Unlock level IV bacteria mutations Dark matter.png 900