Difference between revisions of "Dark Matter Institute"

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Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Resources#Dark Matter|'''Dark Matter''']].
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Dark Matter Institute is unlocked after the first '''[[Black Hole]]''' and it allows players to purchase new technologies for [[Dark Matter|'''Dark Matter''']].
  
 
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.
 
Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.
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The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree.
 
The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree.
  
===Reset===
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==Reset==
 
Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player.
 
Resetting one tech tree costs {{Diamond icon}}10 and returns the spent Dark Matter back to the player.
  
 
There is no limit to how many times a tech tree can be reset and the price for each reset does not increase.
 
There is no limit to how many times a tech tree can be reset and the price for each reset does not increase.
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 +
If the player has purchased [[Doppelganger]], it's impossible to reset the Research tree if there are no idle [[Scientists|scientists]].
  
 
==Production tree==
 
==Production tree==
[[File:Production tree 1.1.0.png|thumb|200px|Production tree (Version 1.1.0)]]
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<div class="mw-collapsible" style="overflow:auto;">
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[[File:Production tree 1.6.0.png|thumb|Production tree (Version 1.6.0)]]
  
 
{{dmi tree table}}
 
{{dmi tree table}}
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|effect = Increase BPS 100 times
 
|effect = Increase BPS 100 times
 
|price = 1050
 
|price = 1050
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}}
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{{dmi tree table row
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|name = Disease Carriers
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|required = • [[Procreative Overdrive]]
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• [[Breeding Grounds]]
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|effect = 50% increased BPS per each Scientist on planet
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|price = 1475
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}}
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{{dmi tree table row
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|name = Ghost in the Glycocalyx
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|required = [[Disease Carriers]]
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|effect = Each unspent Dark Matter increases BPS by 0.01%
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|price = 2000
 
}}
 
}}
  
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}}
 
}}
  
|}
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{{dmi tree table row
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|name = Saboteurs
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|required = [[Pulsar Exploits]]
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|effect = 10% increased BPC per each Scientist on planet
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|price = 1200
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}}
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|}</div>
  
 
==Research tree==
 
==Research tree==
[[File:Research tree 1.1.0.png|thumb|200px|Research tree (Version 1.1.0)]]
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<div class="mw-collapsible" style="overflow:auto;">
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[[File:Research tree 1.8.0.png|thumb|Research tree (Version 1.8.0)]]
 
{{dmi tree table}}
 
{{dmi tree table}}
  
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|effect = Increase max planetary discoveries to 8
 
|effect = Increase max planetary discoveries to 8
 
|price = 1050
 
|price = 1050
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}}
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{{dmi tree table row
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|name = Nanite Hives
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|required = [[Sleeper Agents]]
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|effect = Doubles the Nanobot strength bonus from Planetary Research
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|price = 1450
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}}
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{{dmi tree table row
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|name = Boring Experts
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|required = [[Sleeper Agents]]
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|effect = Doubles Scientist bonus for finding new Minerals
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|price = 1200
 
}}
 
}}
  
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}}
 
}}
  
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{{dmi tree table row
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|name = Alter Intellect
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|required = [[Radioactive Injections]]
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|effect = Mutating a Bacteria reduces all remaining research time by 10 minutes
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|price = 1600
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}}
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|}</div>
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=Version History=
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{{version history table}}
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{{version history row
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|v = 1.8.0
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|changes = Added a new tech:
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*[[Alter Intellect]]
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}}
  
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{{version history row
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|v = 1.6.0
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|changes = Added a new tech:
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*[[Saboteurs]]
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}}
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 +
{{version history row
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|v = 1.5.0
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|changes = Added new techs:
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*[[Nanite Hives]]
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*[[Ghost in the Glycocalyx]]
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}}
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 +
{{version history row
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|v = 1.1.0
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|changes = ''BPS'' and ''BPC'' branches combined into Production tree
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}}
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{{version history row
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|v = 1.0.0
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|changes = Introduced to the game
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}}
 
|}
 
|}
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=Related Pages=
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*[[Black Hole]]
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*[[Upgrades]]
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*[[Dark Matter]]
  
 
<!-- PREVIOUS VERSIONS
 
<!-- PREVIOUS VERSIONS

Revision as of 13:28, 18 October 2018

Dark Matter Institute is unlocked after the first Black Hole and it allows players to purchase new technologies for Dark Matter.

Unlike most upgrades, the technologies in Dark Matter Institute are permanent and are not lost in planetary attacks or upon entering a Black Hole.

The Institute has two tech trees. Purchasing an upgrade from one tree does not lock you out from the other tree.

Reset

Resetting one tech tree costs Diamonds.png10 and returns the spent Dark Matter back to the player.

There is no limit to how many times a tech tree can be reset and the price for each reset does not increase.

If the player has purchased Doppelganger, it's impossible to reset the Research tree if there are no idle scientists.

Production tree

Production tree (Version 1.6.0)
Icon Title Effect Price Prerequisite
Black Breeding.png Black Breeding Increase BPS 100 times Dark matter.png350 n/a
Schroedinger's Gene.png Schroedinger's Gene Each Gene Strand gives additional 1% to BPS Dark matter.png500 n/a
Quantum Leap.png Quantum Leap Each available Scientist doubles BPS Dark matter.png750 Black Breeding
Dark Frequencies.png Dark Frequencies Double idle production Dark matter.png600 Black Breeding
Breeding Grounds.png Breeding Grounds Increase BPS received from the Planetary research 5 times Dark matter.png900 Quantum Leap

Dark Frequencies

Procreative Overdrive.png Procreative Overdrive Increase BPS 100 times Dark matter.png1050 Dark Frequencies
Disease Carriers.png Disease Carriers 50% increased BPS per each Scientist on planet Dark matter.png1475 Procreative Overdrive

Breeding Grounds

Ghost in the Glycocalyx.png Ghost in the Glycocalyx Each unspent Dark Matter increases BPS by 0.01% Dark matter.png2000 Disease Carriers
Quasar Beams.png Quasar Beams Increase BPC 3 times Dark matter.png450 n/a
Quantum Robotics.png Quantum Robotics Every click has a 0.1% chance to produce a Nanobot Dark matter.png400 Quasar Beams
Particle Accelerator.png Particle Accelerator Increase max BPC combo up to x20 Dark matter.png600 Quasar Beams
Alien Life Forms.png Alien Life Forms Reduce Red Bacteria spawning time by 20% Dark matter.png600 Quantum Robotics
Nucleonic Advancement.png Nucleonic Advancement Increase BPC received from the Planetary research 5 times Dark matter.png900 Particle Accelerator

Alien Life Forms

Pulsar Exploits.png Pulsar Exploits Increase BPC 3 times Dark matter.png1050 Alien Life Forms
Saboteurs.png Saboteurs 10% increased BPC per each Scientist on planet Dark matter.png1200 Pulsar Exploits

Research tree

Research tree (Version 1.8.0)
Icon Title Effect Price Prerequisite
Dark Engineering.png Dark Engineering Increase Nanobot strength by 25% Dark matter.png450 n/a
Nanosteel Beams.png Nanosteel Beams Increase Nanobot strength by 25% Dark matter.png1050 Dark Engineering
Impeccable Design.png Impeccable Design Increase Nanobot strength by 25% Dark matter.png1050 Nanosteel Beams
Warp Technology.png Warp Technology Reduce all research time by 10% Dark matter.png400 n/a
Time Dilation.png Time Dilation Reduce all research time by 10% Dark matter.png1050 Warp Technology
Temporal Gateways.png Temporal Gateways Reduce all research time by 10% Dark matter.png1050 Time Dilation
Doppelganger.png Doppelganger Adds 1 additional Scientist Dark matter.png600 Dark Engineering
Hazard Elimination.png Hazard Elimination Increase max Bacteria Irradiation amount by 20% Dark matter.png600 Warp Technology
The Ultimate Life Form.png The Ultimate Life Form Unlock level IV Bacteria Mutations Dark matter.png900 Doppelganger

Hazard Elimination

Scout.png Scout Scientists travel to planets and return twice as fast Dark matter.png850 The Ultimate Life Form
Sleeper Agents.png Sleeper Agents Increase max planetary discoveries to 8 Dark matter.png1050 Scout
Nanite Hives.png Nanite Hives Doubles the Nanobot strength bonus from Planetary Research Dark matter.png1450 Sleeper Agents
Boring Experts.png Boring Experts Doubles Scientist bonus for finding new Minerals Dark matter.png1200 Sleeper Agents
Genome Corruption.png Genome Corruption Find rarer bacteria more often Dark matter.png1050 The Ultimate Life Form
Radioactive Injections.png Radioactive Injections Increase max Bacteria Irradiation amount by 20% Dark matter.png1050 Genome Corruption
Reinforced Plasmids.png Reinforced Plasmids Increase max Bacteria Irradiation amount by 20% Dark matter.png1050 Radioactive Injections
Alter Intellect.png Alter Intellect Mutating a Bacteria reduces all remaining research time by 10 minutes Dark matter.png1600 Radioactive Injections

Version History

Version Changes
1.8.0 Added a new tech:
1.6.0 Added a new tech:
1.5.0 Added new techs:
1.1.0 BPS and BPC branches combined into Production tree
1.0.0 Introduced to the game

Related Pages