Difference between revisions of "Bacteria Recycling"

From Bacterial Takeover
Jump to: navigation, search
 
(17 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
 
{{bacteria recycling description}}
 
{{bacteria recycling description}}
 +
 +
=Unlock Requirements=
 +
*Destroy [[Xutrutis|Xutrutis (Planet 10)]]
 +
*Pay 1E+36 [[Bacteria]]
  
 
=Recycling Results=
 
=Recycling Results=
 
The recycling result depends on the [[Bacteria Recycling#Bacteria Value Coefficient|BVC]] of the sacrificed Evolved Bacteria.
 
The recycling result depends on the [[Bacteria Recycling#Bacteria Value Coefficient|BVC]] of the sacrificed Evolved Bacteria.
  
<div class="mw-collapsible" style="overflow:auto;">
 
 
{{recycle reward count table}}
 
{{recycle reward count table}}
  
</div>
+
{{reward example gallery}}
  
<div class="mw-collapsible" style="overflow:auto;">
 
<span style="font-size:1.3em">Examples</span>
 
<gallery mode="packed-hover" widths=150px heights=350px style="float:left">
 
Image:Recycle 9 cards.png|BVC 0-3
 
Image:Recycle 16 cards.png|BVC 4-7
 
Image:Recycle 25 cards.png|BVC 8+
 
</gallery>
 
</div>
 
  
 
=Reward Tiers=
 
=Reward Tiers=
<div class="mw-collapsible" style="overflow:auto;">
+
==Main Game==
 
{{recycle reward tiers table}}
 
{{recycle reward tiers table}}
{{WHERE}}
+
==Events==
 
+
{{recycle reward event tiers table}}
==Bacteria==
 
Gives the player some [[Resources#Bacteria|regular Bacteria]]. The amount gained is calculated from currently owned Bacteria.
 
  
==Reroll Stats==
+
=Reward Types=
The recycled Evolved Bacteria is lost and a new Bacteria of the same rarity and level is obtained.
+
{{recycling reward types}}
The new Bacteria can have a different name and image and its [[Research#Bacteria Irradiation|irradiation level]] is reset to 10%.
 
  
==Evolved Bacteria==
 
*'''Random LV1 x1-2''' - obtain 1-2 random LV1 [[Evolved Bacteria]]. The rarity of Bacteria obtained this way can be increased by [[Genome Corruption]].
 
*'''Good LV1''' - obtain a random LV1 [[Evolved Bacteria]] of a higher rarity. This is not influenced by any outside sources such as [[Genome Corruption]]. The chances are: 50% for rare, 47% for legendary and 3% for mythical.
 
</div>
 
  
 
=Reward Probabilities=
 
=Reward Probabilities=
<div class="mw-collapsible" style="overflow:auto;">
 
 
Each reward within a tier has a different probability (i.e. weight) of appearing.
 
Each reward within a tier has a different probability (i.e. weight) of appearing.
  
 +
=Main Game=
 
{{recycle reward probabilites table}}
 
{{recycle reward probabilites table}}
</div>
+
=Events=
 +
{{recycle reward probabilites table events}}
  
 
=Bacteria Value Coefficient=
 
=Bacteria Value Coefficient=
Line 60: Line 49:
 
===Level Coefficient===
 
===Level Coefficient===
 
{{level coefficient table}}
 
{{level coefficient table}}
 +
 +
=Version History=
 +
{{bacteria recycling version history}}
  
 
=Related Pages=
 
=Related Pages=
 
*[[Research]]
 
*[[Research]]
 
*[[Evolved Bacteria]]
 
*[[Evolved Bacteria]]
 +
*[[Boost|Boosts]]
 
*[[Resources]]
 
*[[Resources]]
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 12:45, 3 September 2019

Bacteria recycling.png

Bacteria recycling lets you sacrifice unneeded Evolved Bacteria to obtain a random reward. It is unlocked after destroying the 9th planet - Xutrutis.

Upon recycling a Bacteria, 9 to 25 cards appear on the screen.

When a card is selected, it flips over, revealing the reward. After the first reward is received, the player can select up to one additional card from the remaining set by paying Diamonds.png5

The recycling rewards are divided into four tiers with each tier consisting of up to seven different rewards. The possible reward tiers and the number of cards displayed are determined by the bacteria value coefficient (BVC). The recycling rewards in events can be different from the regular game.

Bacteria Recycling is the only Research Lab that doesn't directly require Scientists.

Unlock Requirements

Recycling Results

The recycling result depends on the BVC of the sacrificed Evolved Bacteria.

BVC Tier 1 cards Tier 2 cards Tier 3 cards Tier 4 cards Total
0 7 2 0 0 9
1 6 3 0 0 9
2 5 4 0 0 9
3 4 4 1 0 9
4 7 7 2 0 16
5 6 7 3 0 16
6 5 8 3 0 16
7 4 8 4 0 16
8 0 5 19 1 25
9 0 5 18 2 25
10 0 5 17 3 25
11 0 5 16 4 25
12 0 4 17 4 25

Examples


Reward Tiers

Main Game

Reward type Tier 1 reward Tier 2 reward Tier 3 reward Tier 4 reward
Diamonds - 3-8 11-20 80-160
Dark Matter 4-6 10-14 40-56 -
Reroll Stats + + + -
Nanobots 8-12 40-60 200-300 -
Bacteria 50x-100x 600x-900x - -
Gene Strands 12%-24% 54%-96% 200%-360% -
Evolved Bacteria Random LV1 x1-2 Good LV1 Legendary LV3 Mythical LV3
BPS Boost x2 for 5-20 min x10 for 5-20 min x50 for 5-20 min x1000 for 5-20 min
BPC Boost x10 for 5-20 min x50 for 5-20 min x1000 for 5-20 min -
Time Travel Boost 30 min 120 min 24 h -

Events

Reward type Tier 1 reward Tier 2 reward Tier 3 reward Tier 4 reward
Diamonds - - - 8-16
Reroll Stats + + + -
Bacteria 50x-100x 600x-900x - -
Gene Strands 16%-24% 64%-96% 180%-320% -
Evolved Bacteria Random LV1 x1-2 Good LV1 Legendary LV3 Mythical LV3
Robot - - - 1

Reward Types

  • Bacteria - gives some regular Bacteria. The amount gained is calculated from current BPS.
  • Gene Strands - the amount gained depends on the current planet without taking into account any bonuses to Gene Strand drops (such as from equipped Evolved Bacteria). The more Gene Strands would be gained from completely destroying the initial population of the planet, the bigger the Gene Strand reward from recycling.
  • Robots - Robots are available only in events and serve as a replacement for Scientists. You can obtain 1 Robot from a Tier 4 recycling reward.
  • Reroll Stats - The recycled Evolved Bacteria is lost and a new Bacteria of the same rarity and level is obtained. The new Bacteria can have a different name and image and its irradiation level is reset to 10%.
  • Evolved Bacteria
    • Random LV1 x1-2 - obtain 1-2 random LV1 Evolved Bacteria. The rarity of Bacteria obtained this way can be increased by Genome Corruption.
    • Good LV1 - obtain a random LV1 Evolved Bacteria of a higher rarity. This is not influenced by any outside sources such as Genome Corruption. The chances are: 50% for rare, 47% for legendary and 3% for mythical.
  • Boosts - The reward is stored in your boost inventory, which is available from the main screen.
    • BPS - increases your BPS by a certain multiplier for a duration. The possible multipliers range from x5 to x1000 and the duration ranges from 5 to 20 minutes.
    • BPC - increases your BPC by a certain multiplier for a duration. The possible multipliers range from x10 to x1000 and the duration ranges from 5 to 20 minutes.
    • Time Travel - travel into the future. All research actions will progress by the indicated duration and you'll receive Bacteria that would have been produced during that time.


Reward Probabilities

Each reward within a tier has a different probability (i.e. weight) of appearing.

Main Game

Reward type Tier 1 Tier 2 Tier 3 Tier 4
Diamonds - 8% 7.27% 44.4%
Dark Matter 9.52% 12.00% 20% -
Reroll Stats 4.76% 4.00% 7.27% -
Nanobots 14.29% 8.00% 27.27% -
Bacteria 19.05% 20.00% - -
Gene Strands 14.29% 12.00% 20% -
Evolved Bacteria 4.76% 4.00% 5.45% 22.2%
BPS Boost 14.29% 12.00% 5.45% 33.3%
BPC Boost 14.29% 12.00% 5.45% -
Time Travel Boost 4.76% 8.00% 1.82% -

Events

Reward type Tier 1 Tier 2 Tier 3 Tier 4
Diamonds - - - 26.67%
Reroll Stats 12.50% 14.29% 29.41% -
Bacteria 50% 42.86% - -
Gene Strands 25.00% 28.57% 58.82% -
Evolved Bacteria 12.50% 14.29% 11.76% 46.67%
Robots - - - 26.67%

Bacteria Value Coefficient

Bacteria Value Coefficient (BVC) determines the number of cards that will be displayed when recycling an Evolved Bacteria as well as the rewards contained by these cards.

BVC is calculated according to the formula:

BVC = Rarity Coefficient + Level Coefficient

WHERE

Rarity Coefficient

Rarity Rarity Coefficient
Common 0
Rare 2
Epic 4
Legendary 6
Mythical 8

Level Coefficient

Level Level Coefficient
I 0
II 1
III 2
IV 3
V 4

Version History

Version Changes
1.33.0 • Reduced the strength of Tier 1 and Tier 2 time travel boosts (from 1h to 30 min and from 4h to 2h respectively)
1.19.0 • Regular Bacteria reward from recyling is now calculated from current BPS rather than the amount of owned Bacteria.
1.15.0 • Unlocking Bacteria Recycling now also costs Bacteria
1.14.0 • Added boosts to the pool of possible recycling rewards
1.8.0 • Changed recycling reward amount

• Balanced recycling reward probabilities

1.5.0 BVC 3 no longer gives Tier 3 reward;

• Tier 3 rewards have smaller chance of giving a Level 3 legendary Evolved Bacteria.

1.4.0 • Changed reward probabilities for various tiers;

Gene Strand reward no longer depends on currently owned Gene Strands.

1.3.0 Introduced to the game.

Related Pages